Victoria 3
674 értékelés
[1.10] Tech & Res
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193.425 MB
ápr. 28., 9:10
okt. 2., 12:41
40 változásjegyzék ( megnézés )

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[1.10] Tech & Res

1 Mattia10 készítette gyűjteményben
Tech & Res Mods Collection
25 elem
Leírás
Tech & Res 1.4: Expert Mod for Vic3 1.10 🌍🛠️

Tech & Res is an expert-mod designed to enrich and extend the original gameplay all the way to 2019. New resources, innovative technologies, and advanced production methods extend the gameplay from 1936 to 1999 and beyond with the third industrial revolution.



In a few words...
25+ new buildings,
100+ new companies,
30+ new goods,
150+ new production methods,
150+ new techs that expand vanilla eras and develop 5 new eras:
-Era VI, (1936 -> 1951)
-Era VII, (1952 -> 1971)
-Era VIII (1972 -> 1991)
-Era IX (1992 -> 2011)
-Era X (Beyond 2012).

Load Order:
Community Mod Framework
Kuromi's AI
Tech & Res

Tech & Res 1.4 is compatible with mods that:
- change political map
- add new laws (Tech & Res is compatible with BPM)
- add flavor (Depending on flavor mod, you should disable Tech & Res historical content rule)
- add new states (Tech & Res resources will only appear in vanilla states)



Patches



Translations
Tech&Res is localized in English, other localizations:



🏭 Production Tech

🌐 New strategic raw materials
The world is now full of critical resources. From Copper and Commonores to produce Alloys to Uranium; from Bauxite to produce Aluminium to Gas; and late-game advanced ores and rare earths, essential for modern economies.

🛢️ The Oil Revolution
Finally, realistic oil refining that enable the production of specific fractions. Introduce Lubricants for conveyors, Heavy Fuel for ships and power plants, and Light Fuel for diesel, kerosene, and plastics synthesis. There are also synthetic methods for producing oil and rubber.

⚡Three new types of Energy
Now you can use Geothermal and Nuclear Power Plants to meet the growing needs of your modern cities. Renewable Power is highly productive, but they need rare earths and time.

📡 The Birth and Rise of Electronics
This mod makes the experience of the electronic revolution more alive, starting from wires and volta batteries to the Vacuum Tubes. After 1936, is possible to continue with the Transistor revolution and culminate with the invention of modern integrated circuits and processors, thanks to Silicon. Eventually you will need a lot of processors, but they are expensive!

📺 Appliances & Telecom
With electricity entering homes, begin the era of utility Home Appliances, followed by TVs and PCs, completely transforming daily life. To better represent communications coverage, telecommunications have been added, from the first telephone networks to services such as the Internet, cloud and Big Data.

🏗️ Industrial Modernization
Despite all this new features, also Victoria 3's existing industries have been upgraded. Use plastics for modern food packaging, exploit natural gas to improve steel and alloys, introduce new synthetics industry with cosmetics, build airports to develop aviation, and much more.



🪖 Military Tech

⚔️ The Armored and Aerial Revolution
With this mod you can also develop modern warfare by improving your tank and aircraft war machine industry. Advance from early interwar mobile armor to powerful MBTs, heavily armored vehicles, Jet Fighters and Bombers.

🛰️ Missiles and Space
You can also develop Rocket Artillery for more offense, Satellites or AWACS for military communication and reconnaissance. You can also update your infantry and navy with new units such as advanced mechanized infantry and nuclear submarines.



🎭 Society Tech

💊 Pharmaceuticals and Demographics
Revolutionize society with pharmaceuticals production, fully integrated into healthcare laws. Precisely manage demographics, reducing mortality through science or welfare, while facing migratory challenges and declining birth rates in advanced nations.

📈 Data Revolution
From 1950s, unlocks the new Offices building, which produces Business Data from Organized Data that significantly boost efficiency of industries. In 1980, the dawn of the Information Age frees construction of Datacenters, an infrastructure dedicated to processing vast amounts of information, represented with PMs that transform Raw Data in Organized Data for offices to squeeze further productivity in your industries.

🎬 Entertainment and Culture
Finally, this mod adds cultural activities, such as Theater, evolving over time into Cinema, and Opera House.



🙏 Credits and Acknowledgments

Few parts of this mod are not originally mine. Special thanks to:
  • Morgenröte – For the idea of publishing industry and instruments workshop.
  • Tech56 – For inspiration and ideas like bauxite, uranium and nuclear artillery.
  • Lunakibby's Cosmopolitan – For African Flags.
  • All the credit for the performance rule of pop assimilation goes to Glompspark and Caracus.



This is the first mod I've ever made, so an UPVOTE will be greatly appreciated!
- Github[github.com] (Here you can try future updates in beta)
- Ko-Fi[ko-fi.com] (If you want to make a donation)
Népszerű témák Összes megnézése (9)
221
1 órája
KIEMELVE: Bugs and Reports
Mattia10
105
11 órája
KIEMELVE: Suggestions
Mattia10
9
aug. 21., 15:14
KIEMELVE: Tech&Res Pop Growth Future Mechanic
Mattia10
1 155 megjegyzés
Juniorchief 48 perce 
Can you increase the amount of uranium in the world no matter what there is always a massive shortage. Also can make the synthetic rubber and plastic just one pm
Karhal 5 órája 
can you make pharmaceuticals companies not default to railway pm ? it'll save me one click, lol !
Mattia10  [készítő] 15 órája 
@JotaPê
Hi! Regarding @locusia's feedback, it has already been resolved in a recent patch. Anyway, I'm very happy to receive any help with Tech & Res. If you'd like to change something, I'd recommend suggesting a fork on GitHub. Thanks a lot!
Mattia10  [készítő] 15 órája 
@Rakkoon
In this case it's a Steam workshop problem, since when I use Tech & Res Steam Workshop version it has again artillery industry.

If you want them again manually for now, do this:
Go into this file: "ztr_vanilla_heavy_data_added_buildings"
Findi this inside the file: "building_group = bg_artillery_foundaries"
Change "foundaries" to "foundries".

Anyway, Tech & Res has resolved the bug, so it's only a Steam Workshop problem.
Rakkoon 19 órája 
Cant build artillery factories, unsubscribed and resubscribed to the mod. Didnt work, deleted the mod out of my workshop folder and did a fresh download. Still cant build.
ThetaCentauri 21 órája 
Sheesh figured it out. Been a while since I've played. Wanted to check out your mod! :)
ThetaCentauri 22 órája 
Is there a particular way to build conscription centers and barracks?
JotaPê 22 órája 
@Mattia10 Can i implement the fix @locusia stated directly to the mod files? Or will it break something? Let me know, would love to lend you a hand on dev if you ever need an extra pair of hands
Mattia10  [készítő] okt. 3., 15:50 
@Glibox
Hi! Try to unsubscribe and resubscribe the mod, you should build it again.
Glibox okt. 3., 15:28 
i can't build arty factory , with no any country.