Victoria 3

Victoria 3

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[1.10] Tech & Res
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193.423 MB
28 Apr @ 9:10am
1 Oct @ 11:39pm
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[1.10] Tech & Res

In 1 collection by Mattia10
Tech & Res Mods Collection
25 items
Description
Tech & Res 1.4: Expert Mod for Vic3 1.10 🌍🛠️

Tech & Res is an expert-mod designed to enrich and extend the original gameplay all the way to 2019. New resources, innovative technologies, and advanced production methods extend the gameplay from 1936 to 1999 and beyond with the third industrial revolution.



In a few words...
25+ new buildings,
100+ new companies,
30+ new goods,
150+ new production methods,
150+ new techs that expand vanilla eras and develop 5 new eras:
-Era VI, (1936 -> 1951)
-Era VII, (1952 -> 1971)
-Era VIII (1972 -> 1991)
-Era IX (1992 -> 2011)
-Era X (Beyond 2012).

Load Order:
Community Mod Framework
Kuromi's AI
Tech & Res

Tech & Res 1.4 is compatible with mods that:
- change political map
- add new laws (Tech & Res is compatible with BPM)
- add flavor (Depending on flavor mod, you should disable Tech & Res historical content rule)
- add new states (Tech & Res resources will only appear in vanilla states)



Patches



Translations
Tech&Res is localized in English, other localizations:



🏭 Production Tech

🌐 New strategic raw materials
The world is now full of critical resources. From Copper and Commonores to produce Alloys to Uranium; from Bauxite to produce Aluminium to Gas; and late-game advanced ores and rare earths, essential for modern economies.

🛢️ The Oil Revolution
Finally, realistic oil refining that enable the production of specific fractions. Introduce Lubricants for conveyors, Heavy Fuel for ships and power plants, and Light Fuel for diesel, kerosene, and plastics synthesis. There are also synthetic methods for producing oil and rubber.

⚡Three new types of Energy
Now you can use Geothermal and Nuclear Power Plants to meet the growing needs of your modern cities. Renewable Power is highly productive, but they need rare earths and time.

📡 The Birth and Rise of Electronics
This mod makes the experience of the electronic revolution more alive, starting from wires and volta batteries to the Vacuum Tubes. After 1936, is possible to continue with the Transistor revolution and culminate with the invention of modern integrated circuits and processors, thanks to Silicon. Eventually you will need a lot of processors, but they are expensive!

📺 Appliances & Telecom
With electricity entering homes, begin the era of utility Home Appliances, followed by TVs and PCs, completely transforming daily life. To better represent communications coverage, telecommunications have been added, from the first telephone networks to services such as the Internet, cloud and Big Data.

🏗️ Industrial Modernization
Despite all this new features, also Victoria 3's existing industries have been upgraded. Use plastics for modern food packaging, exploit natural gas to improve steel and alloys, introduce new synthetics industry with cosmetics, build airports to develop aviation, and much more.



🪖 Military Tech

⚔️ The Armored and Aerial Revolution
With this mod you can also develop modern warfare by improving your tank and aircraft war machine industry. Advance from early interwar mobile armor to powerful MBTs, heavily armored vehicles, Jet Fighters and Bombers.

🛰️ Missiles and Space
You can also develop Rocket Artillery for more offense, Satellites or AWACS for military communication and reconnaissance. You can also update your infantry and navy with new units such as advanced mechanized infantry and nuclear submarines.



🎭 Society Tech

💊 Pharmaceuticals and Demographics
Revolutionize society with pharmaceuticals production, fully integrated into healthcare laws. Precisely manage demographics, reducing mortality through science or welfare, while facing migratory challenges and declining birth rates in advanced nations.

📈 Data Revolution
From 1950s, unlocks the new Offices building, which produces Business Data from Organized Data that significantly boost efficiency of industries. In 1980, the dawn of the Information Age frees construction of Datacenters, an infrastructure dedicated to processing vast amounts of information, represented with PMs that transform Raw Data in Organized Data for offices to squeeze further productivity in your industries.

🎬 Entertainment and Culture
Finally, this mod adds cultural activities, such as Theater, evolving over time into Cinema, and Opera House.



🙏 Credits and Acknowledgments

Few parts of this mod are not originally mine. Special thanks to:
  • Morgenröte – For the idea of publishing industry and instruments workshop.
  • Tech56 – For inspiration and ideas like bauxite, uranium and nuclear artillery.
  • Lunakibby's Cosmopolitan – For African Flags.
  • All the credit for the performance rule of pop assimilation goes to Glompspark and Caracus.



This is the first mod I've ever made, so an UPVOTE will be greatly appreciated!
- Github[github.com] (Here you can try future updates in beta)
- Ko-Fi[ko-fi.com] (If you want to make a donation)
Popular Discussions View All (9)
220
10 hours ago
PINNED: Bugs and Reports
Mattia10
102
27 Sep @ 11:58pm
PINNED: Suggestions
Mattia10
9
21 Aug @ 3:14pm
PINNED: Tech&Res Pop Growth Future Mechanic
Mattia10
1,139 Comments
Mattia10  [author] 1 hour ago 
@Spynosocks
It's not the mod itself that does this, but the "pop lag fix" rule, an optional rule disabled by default, recommended for people who prefer a smoother endgame at the expense of some general approximation.
From simulations, what you observed is quite rare, because in general the cultural representation of the world remains reliable even when the "pop lag fix" rule is enabled in aggressive mode.
Spynosocks 1 hour ago 
your mod is literally converting entire provinces of india to english and scottish pops in a matter of seconds.
Mattia10  [author] 8 hours ago 
@flippinemthebird
Hi! Aggressive pop lag fix is for those with slow PCs who want a smooth 1936+ experience at a small cost of religion/culture. If set to aggressive, it converts all pops to the state religion. Fortunately, it's more tolerant with cultures, respecting primary cultures and homelands.

This will halve the pops in the game. After 1936, pops account for a large portion of the computational cost, slowing down significantly performance at the week jump. By default, I've left the rule disabled, so those who prefer, or have a good computer, can still play the game as it is.

Thanks for pointing this out, though.
flippinemthebird 9 hours ago 
Upon further investigation into the "Promote National Values" degree bug, (the bug where the degree completely converts the states population's religion in some cases), I think it is conflicting with the "Population Lag Fix" game option when that is turned on. I tried the degree with the game option on and with it off, the bug ONLY happens when the game option is on. Thank you for your time.
Mattia10  [author] 20 hours ago 
@flippinemthebird
Hi! Tech & Res doesn't alter degree from vanilla, so probably is vanilla that is causing the issue.
Morgi 20 hours ago 
a compatch with political and economic changes would be fantastic
flippinemthebird 20 hours ago 
The "Promote National Values" degree completely converts the states population's religion in some cases. It happens for the player and AI. I was seeing states in Northern India, Qing China, and Indonesia that were completely Protestant. I was using the prerequisite mods in the correct load order alongside the modern cities mod with the compatch, both of which were loaded under this mod.
Mattia10  [author] 22 hours ago 
IMPORTANT
The developers have changed the building group of artillery foundry name
from "bg_artillery_foundaries" to "bg_artillery_foundries".

If the problem persists, unsubscribe and resubscribe the mod.
CompleteRetro 22 hours ago 
The artillery factories are still gone btw
The artillery factories have disappeared