RimWorld

RimWorld

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VPE - Fleshshaper
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Mod, 1.5, 1.6
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3.308 MB
19.4. klo 5.51
25.8. klo 8.56
16 muutosilmoitusta ( näytä )
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VPE - Fleshshaper

1 kokoelmassa, tekijä Sentinel
Too many VPE Paths.
21 luomusta
Kuvaus
Github and license here, click on the green code button and download zip: https://github.com/Sentinel297/VPE---Fleshshaper

Manipulate the flesh to form a hive and enhance yourself.

Psycasts:

T1:

Form Flesh Wall: Use biomass located in the deep layers of the Rim to form a wall made of flesh.

T2:

Form Fleshbulb: Use biomass located in the deep layers of the Rim to form a bioluminescent node of flesh.

T3:

Regenerative Mutation: Mutate the flesh inside of the target to grant them a slow regenerative capability.

T4:

Form Harbinger Tree: Gather biomass and shape it into an Harbinger tree.

Form Flesh Hive: Use biomass located in the deep layers of the Rim to form a hive of flesh creatures.

Form Fleshmass Spitter: Use biomass located in the underground layer of the rim to form a Fleshmass Spitter for the colony.

T5:

Summon Fleshmass Regenerator: Gather biomass and shape it into a mini-heart, the heart can be consumed to obtain enhanced regeneration for a day.

Form Fleshmass Meat Node: Shape the local biomass into a node of flesh which will spew out twisted meat every 3 days.

T6:

Mitosis: Separate the target humanoid into two entities of identical composition.

Anomalous Sustenance:
Shape a fleshmass meat node which feeds off psychic energy directly inside of the target, this node will feed the target and negate their need to eat.


T7:

Organ Mutation: Alters a random organ within the target to turn it into its fleshmass counterpart. The process will induce blood loss in the target.

Form Super Flesh Hive: Use biomass located in the deep layers of the Rim to form a hive of Bulbfreaks.

This tree can be found in the "Misc" tab and is CE compatible.

[www.patreon.com]
Suositut keskustelut Näytä kaikki (1)
3
15.7. klo 10.33
This mod is OP, you should try it
Rook
134 kommenttia
Dust 26.10. klo 20.56 
Whats the spawn timer on the fleshmass hives?
Istra 21.10. klo 9.22 
hello there
is it possible to disable the death message for summons of this mod?
since I use them as cannon fodder they died a lot and fill message bar up
I have tried with "4M Mehni's Misc Modifications" but and disable animals alerts, but it did not seem to work
but other then that I do like the mod, find it very funny to see a horde flesh things fill the map and then swarm the attackers of the colony
rdm 27.9. klo 9.54 
I read somewhere that the creepjoiners from the anomaly that come to your colony have abilities. And there's a very suitable ability that can be slightly modified. It's like when you use it on a corpse, it tears it apart and 2-3 small meat monsters pop out, which is already present in the game. You can simply modify it so that these meat creatures are friendly towards you (probably).
Sentinel  [tekijä] 24.9. klo 21.11 
@Samury242 I could maybe just make it disable the need alltogether, i'm only handling food differently since having no food need prevents you from taking drugs, i'll add that someday if I don't forget about it.
Sentinel  [tekijä] 24.9. klo 21.10 
@Nomit No, it just refills the food need.
Nomit 24.9. klo 21.07 
Does anomalous sustenance have a chance to give pawns food poisoning? I had a colony where I fleshshaped almost everyone with it, and I got mass food poisoning. I'm unsure if it's the fleshshaping, or maybe they're eating something they shouldn't and I haven't noticed.
Samury242 10.9. klo 8.52 
Any chance of making Anomalous Sustenance work with the thirst need introduced by Dubs Bad Hygiene?
Sentinel  [tekijä] 28.8. klo 0.12 
@Futstub don't plan to change it, it's fine as is
Cyber Witch ~ 28.8. klo 0.05 
I have an idea make it so the clone spawns with all kinds of felshshaper mutations
Cyber Witch ~ 28.8. klo 0.04 
Nah seems fine