RimWorld

RimWorld

443 ratings
[RH2] Helldivers: Super Apparel
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Mod, 1.5, 1.6
File Size
Posted
Updated
27.479 MB
18 Apr @ 12:12pm
20 Jul @ 7:05pm
6 Change Notes ( view )

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[RH2] Helldivers: Super Apparel

In 1 collection by Chicken Plucker
Red Horse²
22 items
Description
Spread managed democracy throughout the galaxy.



Features:
- 27 Helldivers 2 super armour sets
- 11 Super capes
- 1 new super crafting bench

Other notes:
- Needs polishing on description and stat finalization for individual armors, will do in a future update



Frequently Asked Questions:
CE?


No.



Recommended with:





Credits:
Artemiish - Apparel art
BlackMarket420 - Apparel art
TMC - Apparel art
DanDMan68 - Apparel art
Fiendakko - Workbench art
Chicken Plucker - Coding
EPG-6 - SEAF Specialist designs
Arrowhead Games - Helldivers 2
Sheriff - Ko-fi support
135 Comments
BlunderingFool 13 Oct @ 11:31am 
Hey there, pictures hasted on Imgur no longer show up for us in the UK. I really hope there's no important details I'm missing. (Which would be terrible for SUPER EARTH and managed democracy.)
Yuya 12 Oct @ 4:48am 
Also we need some super citizen apparel for our children!
Yuya 10 Oct @ 8:12am 
Love the mod being able to dress my pawns in Helldiver armor is just awesome. Could you possible make it so the mod is considered metallic armor by the game? With the bulwark meme it requires your pawns to wear metallic armor but the Helldiver armor does not count.
枯れたバラは 25 Sep @ 8:43pm 
i love it so much!!!!
Check your citizen's thermal comfort range. The frigid vacuum of space holds a steady -75 Celsius (-103 Fahrenheit,) and usually requires dedicated EVA equipment or specialized genetics to survive without health concerns.

Incidentally, Devilstrand fabric is intended for high temperature environments like deserts, beaches, steel foundries, blast furnaces, volcanoes, stars and the varied circles of assorted realms of torment/punishment. (Note: Stars may prove too hot to handle even with Devilstrand oven mitts, please approach responsibly.)
Chocolad 19 Sep @ 10:24am 
My colonists are still getting hypothermia in space with super citizen casuals (devil strand), B-01 helmet (normal and better), B-01 armor (normal and better), and a devilstrand HD2 cape. Is this normal? I looked in the armor defs and they have 32 insulation - cold so it should keep them warm so wtf is happening?
Blanck7 17 Sep @ 5:13pm 
does the armor have vacuum protection
ShadowV2 16 Sep @ 1:20am 
good mod the armor art looks really good an high quality
ShadowV2 16 Sep @ 1:15am 
@cinek in the change logs it says that they have eva and space resistance tweaks now i think. the change logs were posted a while ago.
headoflost3210 13 Sep @ 10:20am 
ou should update it and add some of the new warbonds!