RimWorld

RimWorld

[RH2] Helldivers: Super Apparel
135 Comments
BlunderingFool 13 Oct @ 11:31am 
Hey there, pictures hasted on Imgur no longer show up for us in the UK. I really hope there's no important details I'm missing. (Which would be terrible for SUPER EARTH and managed democracy.)
Yuya 12 Oct @ 4:48am 
Also we need some super citizen apparel for our children!
Yuya 10 Oct @ 8:12am 
Love the mod being able to dress my pawns in Helldiver armor is just awesome. Could you possible make it so the mod is considered metallic armor by the game? With the bulwark meme it requires your pawns to wear metallic armor but the Helldiver armor does not count.
枯れたバラは 25 Sep @ 8:43pm 
i love it so much!!!!
Check your citizen's thermal comfort range. The frigid vacuum of space holds a steady -75 Celsius (-103 Fahrenheit,) and usually requires dedicated EVA equipment or specialized genetics to survive without health concerns.

Incidentally, Devilstrand fabric is intended for high temperature environments like deserts, beaches, steel foundries, blast furnaces, volcanoes, stars and the varied circles of assorted realms of torment/punishment. (Note: Stars may prove too hot to handle even with Devilstrand oven mitts, please approach responsibly.)
Chocolad 19 Sep @ 10:24am 
My colonists are still getting hypothermia in space with super citizen casuals (devil strand), B-01 helmet (normal and better), B-01 armor (normal and better), and a devilstrand HD2 cape. Is this normal? I looked in the armor defs and they have 32 insulation - cold so it should keep them warm so wtf is happening?
Blanck7 17 Sep @ 5:13pm 
does the armor have vacuum protection
ShadowV2 16 Sep @ 1:20am 
good mod the armor art looks really good an high quality
ShadowV2 16 Sep @ 1:15am 
@cinek in the change logs it says that they have eva and space resistance tweaks now i think. the change logs were posted a while ago.
headoflost3210 13 Sep @ 10:20am 
ou should update it and add some of the new warbonds!
Cinek 11 Sep @ 1:04pm 
Can you add vacuum seal and SOS2 vacuum seal or something?
Gbaby_1738 8 Sep @ 8:14pm 
hey you gotta add ODST'S now with the update to helldivers along with the guns
Flavor Flave 1 Sep @ 10:38am 
Combat Extended list of compatible mods states both this and the firearms mod are compatible. Idk how true that is tho since CE is still in 1.6 dev
I love you mod!
I wonder if you will make a Helldivers2 turret mod in the future?
babana 28 Aug @ 3:29pm 
i dont think their armor is vacuum sealed in game but itd be cool
DocHolliday 26 Aug @ 1:25am 
Also vac seal for Odyssey? Thanksnksnksns!
DocHolliday 26 Aug @ 1:21am 
Will you make child SEAF armor? Democracy demands more fodde... sorry soldiers...
M4 20 Aug @ 5:47am 
CE?

No.

Lmaoooooo
Tactical Femboy 17 Aug @ 3:25pm 
Lovely mod, much appreciated

If possible, please do make it so the helldiver armor takes the outer layer as well? all of my divers are currently wearing tracksuits *over* their armor
Arch_ 9 Aug @ 12:48pm 
dose the Armour have vac seal for the odyssey dlc?
Chicken Plucker  [author] 7 Aug @ 7:58am 
@Teh T - Thanks mate will check it out sometime today
Teh T 7 Aug @ 4:43am 
just a lil' note, looks like the Super Citizen Casuals are listed as a neolithic item with no associated craft skill, so not only do they occasionally show up on tribals, but they can be crafted by people not assigned to crafting.
Chicken Plucker  [author] 6 Aug @ 1:17am 
@luh grinch - :ChickenQuack:
Chicken Plucker  [author] 6 Aug @ 1:16am 
Hey guys, check the SEAF Machining Bench. These count as “recon armor” on research.
Magnaticos 6 Aug @ 1:13am 
also armor doesn't show up in tailor, maybe in a different bench?
the critter 5 Aug @ 2:27pm 
i love the SEAF armours, thank u for this. great mod
the critter 5 Aug @ 2:26pm 
magnaticos im guessing it's not in tailor bench since it's a helmet and you need to use metal for helmets
luh grunch 3 Aug @ 9:00am 
i love chicken plucker. i wish chicken plucker was real.
Magnaticos 2 Aug @ 1:40pm 
How can I make the helmets? Not showing in tailor bench
Tactical Femboy 27 Jul @ 10:31pm 
Compatible partially
Daily reminder that this mod has been CE compatible for quite some time.
Chicken Plucker  [author] 26 Jul @ 5:13pm 
@LoveHeart041 - Thank you for the suggestion, all stats aren't final I'm just very busy. I did want the armours to do something unique. Cheers.

@Dan - Hey mate, thanks for the suggestion, was planning on it. Cheers

@Nupo - Thanks brova!
Chicken Plucker  [author] 26 Jul @ 5:12pm 
@ONeillO - Hey mate! I'll be honest, I'm already being generous enough with the vac resistance buff. Why? Because Helldivers drown in Helldivers 2. Void of space is equivalent to having zero oxygen underwater, but these guys drown in B-02 armor.

The Vacsuit is designed for space exploration, not combat. The Helldiver armors are designed for combat, and let's pretend they just finally sorted out the oxygen recycling problem for a moment, the worst conditions Helldivers face are blizzards in cold wasteland planets, not space where temperatures could reach -200 degree celcius.
Chicken Plucker  [author] 26 Jul @ 5:12pm 
Continued..

I didn't want the Vacsuits to lose their usefulness for what is ultimately not a set of powered armor. Light armor gives the least cold resistance, medium is okay and heavy gives the most cold protection.

I'm happy with the current settings, I understand not everyone will be happy with this, but I feel for once we have to be reasonable here. B-02 and the armor variants here aren't designed for zero oxygen environment, at the end of the day you get some kind of BDU or padded fatigues under some spacer armour.
ONeill0 24 Jul @ 7:57am 
Small question, are there plans to give cold protection equivalent to vacsuits to the helldiver armours? feels a bit odd having the vac resistance but still freezing in minutes, Great work as always though!
Dan 22 Jul @ 1:36pm 
You still a sapper? I reckon if its doable maybe give special armors to officers of the faction etc cant relate how happy i am to see you so updating so quickly to the new build <3
LoveHeart041 22 Jul @ 12:43pm 
love the mod, only request maybe have small bonuses? like the medical one possibly helping with surgery or even tending? other than small things, i fricken love this mod so much to make!
Ñupo 21 Jul @ 9:07pm 
Thanks man, these are amazing! Please take your time with the updates - life comes first.
Chicken Plucker  [author] 21 Jul @ 4:29pm 
Hey guys, unfortunately the updates aren't coming today for new armors and weapons arriving. Something's come up with work, but I will do my best to squeeze in updates in my free time.

I have begun working on the SEAF faction, give me your thoughts on:
- Whether Helldiver NPCs in the faction should just stay in B-01 armor or have a variety
- What would you like to see in the faction mod that won't need insane coding?
- Are you guys having issues with weapon volumes being too low in 1.6 for Helldivers firearms?

Please let me know, thanks!

@Scheißkerl - God bless you too my friend
god bless you
Chicken Plucker  [author] 20 Jul @ 7:07pm 
Update is pushed, capes are fixed, vac protection in space is available for all armors except all SEAF medium armors
Chicken Plucker  [author] 20 Jul @ 6:57pm 
Nobody reported the capes rendering over pawns?! Guys come on! (Totally should've checked that myself)

Fix is coming in ASAP with the vac protection.

For now the only armors not EVA rated for space are:
- SEAF armor set
- SEAF trooper set

I felt this is reasonable considering theyre meant for ground forces in planetary defence. Heavy trooper is just adapted Helldiver armor so it'll work in space.

Will push soon as capes are fixed, wish someone told me
Chicken Plucker  [author] 20 Jul @ 6:46pm 
Spoke too soon guys, I am running on Bingo fuel for work tomorrow. Spent the day updating a few headaches, like VOID faction and the furniture mod. Will push out the three new armours tomorrow.

Vac protection stats will come out in the next several minutes, but that's about it.

Also found out we had unreleased new weapons for the firearms mod, like the Deadeye, STA, Dominator and Flamethrower strategem.

I will get it all pushed out with the DOOM mod update tomorrow. Cheers all.

@He7602 - Cheers mate
He7602 20 Jul @ 1:08pm 
thank you for your mods chicken plucker
Chicken Plucker  [author] 20 Jul @ 3:36am 
Hey all, EVA protection, the cowboy warbond and Helghast armor will come today, just give me a dang moment, mans a bit overwhelmed.

Will try to gun for new descriptions too, just to let you know this will affect CE compatibility.
Tactical Femboy 19 Jul @ 5:35pm 
Please do add the vac protection if convenient
Red Winter 19 Jul @ 4:16pm 
thanks you
Chicken Plucker  [author] 19 Jul @ 2:36pm 
Additionally I'll consider adding vacuum protection and EVA capabilities for the armours in the mod, just that I tried it with Rangers faction and it did something funky with pawn generation so I will hold off for now. Cheers.
Chicken Plucker  [author] 19 Jul @ 2:35pm 
Hey all, 1.6 is here. Currently holding off on pushing new armours and fixing descriptions on account of the Super Hellbomb 1.6 update that dropped, right during a busy season in my career. Thanks for the patience, sometimes hobbies have to take a backseat unfortunately.
Sacred Heart 15 Jul @ 6:01am 
i remeber waiting for the 1.5 update of your mods when it was a few factions. I will wait for 1.6 as long as needed, your mods are worth it