Half-Life 2

Half-Life 2

82 oy
Moody's HL2: RTX Materials
   
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type: assets
contains: materials, sounds
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1.144 GB
24 Mar @ 0:11
5 Ağu @ 14:12
17 Değişiklik Notu ( görüntüle )

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Moody's HL2: RTX Materials

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Pretty simple, a separated item for my HL2: RTX models so they can be used with other people's items, assuming they use the same material structure.

Update! Made the Gravity Guns' Crystals look better
38 Yorum
CJTech01 6 Ağu @ 0:36 
Good to hear, take your time buddy :D
thatmoodyguy  [yaratıcı] 5 Ağu @ 16:37 
I'm working on it still, reworking the materials and work have been taking up my time
CJTech01 5 Ağu @ 15:30 
Sorry if it's off topic, are still planning to release RTX Wpns on MTB anims for MMod?
thatmoodyguy  [yaratıcı] 5 Ağu @ 14:53 
It seems mat_specular affects envmap. Mat_phong 0 will disable the shine on models
CJTech01 5 Ağu @ 14:47 
I have a question, if I set mat_specular to 0 it will remove shininess?
thatmoodyguy  [yaratıcı] 3 Ağu @ 12:40 
The crystal's material's not broken, I just made it a little less transparent. There are some angles under the bridge where the envmap seems to overpower, but it's fine. Something about mountains and molehills.
CJTech01 3 Ağu @ 4:18 
Some of the weapons still have shiny textures on them, which makes it hard to see the diffuse texture at all, and the gravity gun's xen crystal material seems to be broken as well I recommend tweaking it more.
https://ibb.co/qMbrshsD
CJTech01 2 Ağu @ 23:01 
Highway 17 ig, later I will give you a screenshot on what happen to the weapon materials.
thatmoodyguy  [yaratıcı] 2 Ağu @ 22:15 
Coast levels? Do you mean Highway 17 levels, Lost Coast levels? Which map specifically? What do you mean still reflected? Is it the envmaps are too high on the weapons, are they too low, are they not showing up at all? I'm not a mind reader and acting like I am and vaguely saying "x thing is broken" gets nothing fixed
CJTech01 2 Ağu @ 18:41 
That's what I meant