Half-Life 2

Half-Life 2

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Moody's HL2: RTX Materials
   
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type: assets
contains: materials, sounds
File Size
Posted
Updated
1.144 GB
24 Mar @ 12:11am
5 Aug @ 2:12pm
17 Change Notes ( view )

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Moody's HL2: RTX Materials

Description
Pretty simple, a separated item for my HL2: RTX models so they can be used with other people's items, assuming they use the same material structure.

Update! Made the Gravity Guns' Crystals look better
38 Comments
CJTech01 6 Aug @ 12:36am 
Good to hear, take your time buddy :D
thatmoodyguy  [author] 5 Aug @ 4:37pm 
I'm working on it still, reworking the materials and work have been taking up my time
CJTech01 5 Aug @ 3:30pm 
Sorry if it's off topic, are still planning to release RTX Wpns on MTB anims for MMod?
thatmoodyguy  [author] 5 Aug @ 2:53pm 
It seems mat_specular affects envmap. Mat_phong 0 will disable the shine on models
CJTech01 5 Aug @ 2:47pm 
I have a question, if I set mat_specular to 0 it will remove shininess?
thatmoodyguy  [author] 3 Aug @ 12:40pm 
The crystal's material's not broken, I just made it a little less transparent. There are some angles under the bridge where the envmap seems to overpower, but it's fine. Something about mountains and molehills.
CJTech01 3 Aug @ 4:18am 
Some of the weapons still have shiny textures on them, which makes it hard to see the diffuse texture at all, and the gravity gun's xen crystal material seems to be broken as well I recommend tweaking it more.
https://ibb.co/qMbrshsD
CJTech01 2 Aug @ 11:01pm 
Highway 17 ig, later I will give you a screenshot on what happen to the weapon materials.
thatmoodyguy  [author] 2 Aug @ 10:15pm 
Coast levels? Do you mean Highway 17 levels, Lost Coast levels? Which map specifically? What do you mean still reflected? Is it the envmaps are too high on the weapons, are they too low, are they not showing up at all? I'm not a mind reader and acting like I am and vaguely saying "x thing is broken" gets nothing fixed
CJTech01 2 Aug @ 6:41pm 
That's what I meant