Half-Life 2

Half-Life 2

Moody's HL2: RTX Materials
38 Comments
CJTech01 6 Aug @ 12:36am 
Good to hear, take your time buddy :D
thatmoodyguy  [author] 5 Aug @ 4:37pm 
I'm working on it still, reworking the materials and work have been taking up my time
CJTech01 5 Aug @ 3:30pm 
Sorry if it's off topic, are still planning to release RTX Wpns on MTB anims for MMod?
thatmoodyguy  [author] 5 Aug @ 2:53pm 
It seems mat_specular affects envmap. Mat_phong 0 will disable the shine on models
CJTech01 5 Aug @ 2:47pm 
I have a question, if I set mat_specular to 0 it will remove shininess?
thatmoodyguy  [author] 3 Aug @ 12:40pm 
The crystal's material's not broken, I just made it a little less transparent. There are some angles under the bridge where the envmap seems to overpower, but it's fine. Something about mountains and molehills.
CJTech01 3 Aug @ 4:18am 
Some of the weapons still have shiny textures on them, which makes it hard to see the diffuse texture at all, and the gravity gun's xen crystal material seems to be broken as well I recommend tweaking it more.
https://ibb.co/qMbrshsD
CJTech01 2 Aug @ 11:01pm 
Highway 17 ig, later I will give you a screenshot on what happen to the weapon materials.
thatmoodyguy  [author] 2 Aug @ 10:15pm 
Coast levels? Do you mean Highway 17 levels, Lost Coast levels? Which map specifically? What do you mean still reflected? Is it the envmaps are too high on the weapons, are they too low, are they not showing up at all? I'm not a mind reader and acting like I am and vaguely saying "x thing is broken" gets nothing fixed
CJTech01 2 Aug @ 6:41pm 
That's what I meant
CJTech01 2 Aug @ 4:08pm 
Some of the weapons still reflected while I was testing in coast levels
thatmoodyguy  [author] 2 Aug @ 3:18pm 
@Tenna, sure, I don't have a problem with that

@CJTech I don't know what you're talking about. They look just fine on my end.
CJTech01 2 Aug @ 7:05am 
Cube maps for the weapons still broken
Mr Ant-Tenna 22 Jun @ 11:17pm 
heya! is it okay if i make an alt version of this mod with textures of less quality and other stuff? just a little personal nitpick that i would like to use instead of really high quality stuff my computer can't handle
CJTech01 21 May @ 6:28am 
Can you fix the MP7 and the HEV Hands materials, both don't look good tbh
B4TH0WK4 16 May @ 3:27pm 
It looks better now, ty for your work
thatmoodyguy  [author] 15 May @ 10:16am 
I did change some values in the materials, but the main focus is the textures. Sorry if it looks too shiny, I just tried to take advantage of the phong system as best I understand it
CJTech01 15 May @ 6:08am 
also the weapons are bit too much shiny compare to the juniez one they don't have like that
CJTech01 15 May @ 5:46am 
> Major Update! Re-worked all the textures to look even better

Okay but the materials of the weapons are still the same, what did you add then?
CJTech01 17 Apr @ 6:35am 
@√•/[UnShu]\•√ I agree with you
thatmoodyguy  [author] 15 Apr @ 11:58pm 
I'm working on it to be better
√•/[UnλShu]\•√ 15 Apr @ 11:36am 
Could you edit the materials so they don't look too plastic and toy-like? At least add improvements to make it look better visually.
Krzysiek_aka_WTF 12 Apr @ 5:48pm 
Do you will make this for Gmod as reaplacer? I really love this one and how look (gravity gun is so beautiful)
🩸Bloodmoon Shard🩸 2 Apr @ 5:42pm 
Alright, thank you!
thatmoodyguy  [author] 2 Apr @ 5:36pm 
Just the weapons, there's still a lot of content we can't add just yet because the demo didn't include them, unfortunately
🩸Bloodmoon Shard🩸 2 Apr @ 5:23pm 
Is that all textures for rtx hl2 or just the weapons? Sorry if it was already obvious.
thatmoodyguy  [author] 28 Mar @ 7:53am 
Lucky for you, I did just revert the materials last night because of a bug people were experiencing with the AR2. You should be able to reinstall the item
maximusxj 28 Mar @ 4:15am 
Did you get rid of the USP's specular property or am I experiencing a bug? It's looks more like the default pistol now. Also would you consider reverting the change to the .357? I think the texture detail was more apparent before it was very shiny.
BruceWillis235 26 Mar @ 2:25pm 
If you want i have baked ao textures for them already, i can give them to you if you want
thatmoodyguy  [author] 26 Mar @ 12:06pm 
I could bake them myself, I suppose, maybe I'll add it to the to-dos
thatmoodyguy  [author] 26 Mar @ 12:05pm 
The textures from the original files did not come with AO textures, but I would if I could
BruceWillis235 26 Mar @ 9:11am 
The Material update is great! Still wish you would add baked ambient occlusion to the diffuse textures.
Sandvich Cooker 26 Mar @ 4:52am 
looks better without rtx
Alter Ego 26 Mar @ 2:56am 
Better and better!
JackOof 25 Mar @ 3:50pm 
Moody i'm currently working on a port of the HEV suit hands from RTX over to HL2VR using your port as a base, i've modified the mesh and such but i have no clue about how to compile models and such and was wondering if you'd be down to help me
Viper 25 Mar @ 1:34pm 
I'll add you on steam if that's okay :steamhappy:
thatmoodyguy  [author] 25 Mar @ 1:10pm 
Could you elaborate on what I could do different?
Viper 25 Mar @ 9:38am 
hey, you should look into properly converting these materials for source; they have a lot of potential to look real pretty!