Half-Life 2

Half-Life 2

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Moody's HL2: RTX Materials
   
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type: assets
contains: materials, sounds
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1.144 GB
24 mrt om 0:11
5 aug om 14:12
17 wijzigingsnotities (weergeven)

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Moody's HL2: RTX Materials

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Pretty simple, a separated item for my HL2: RTX models so they can be used with other people's items, assuming they use the same material structure.

Update! Made the Gravity Guns' Crystals look better
38 opmerkingen
CJTech01 6 aug om 0:36 
Good to hear, take your time buddy :D
thatmoodyguy  [auteur] 5 aug om 16:37 
I'm working on it still, reworking the materials and work have been taking up my time
CJTech01 5 aug om 15:30 
Sorry if it's off topic, are still planning to release RTX Wpns on MTB anims for MMod?
thatmoodyguy  [auteur] 5 aug om 14:53 
It seems mat_specular affects envmap. Mat_phong 0 will disable the shine on models
CJTech01 5 aug om 14:47 
I have a question, if I set mat_specular to 0 it will remove shininess?
thatmoodyguy  [auteur] 3 aug om 12:40 
The crystal's material's not broken, I just made it a little less transparent. There are some angles under the bridge where the envmap seems to overpower, but it's fine. Something about mountains and molehills.
CJTech01 3 aug om 4:18 
Some of the weapons still have shiny textures on them, which makes it hard to see the diffuse texture at all, and the gravity gun's xen crystal material seems to be broken as well I recommend tweaking it more.
https://ibb.co/qMbrshsD
CJTech01 2 aug om 23:01 
Highway 17 ig, later I will give you a screenshot on what happen to the weapon materials.
thatmoodyguy  [auteur] 2 aug om 22:15 
Coast levels? Do you mean Highway 17 levels, Lost Coast levels? Which map specifically? What do you mean still reflected? Is it the envmaps are too high on the weapons, are they too low, are they not showing up at all? I'm not a mind reader and acting like I am and vaguely saying "x thing is broken" gets nothing fixed
CJTech01 2 aug om 18:41 
That's what I meant