RimWorld

RimWorld

1,343 ratings
CeleTech Arsenal MKIII
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Mod, 1.5, 1.6
File Size
Posted
Updated
72.932 MB
16 Mar @ 7:08pm
10 Oct @ 9:22am
36 Change Notes ( view )
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CeleTech Arsenal MKIII

Description

Mod Features
Infantry Weapons & Equipment
This mod adds numerous futuristic infantry weapons with advanced mechanics:
  • Electromagnetic Weapons: Upgraded successors to charge weapons. Features faster projectile speed and higher penetration, but lower base damage.
  • Smart Weapons: Homing projectiles. Accuracy scales with the shooter´s intellectual stat, but damage/penetration decay over long distances.
  • Directed Energy Weapons: Ignore shields and guarantee hits.
  • Drone Cannons: Equip in apparel slots. Operate autonomously or allow manual targeting.
  • Mode Switching: Some EM weapons toggle grenade launchers; smart weapons can switch to unguided rapid-fire mode.
  • Weapon Skins: Customize colors via the "Paintbrush" tool in the architecture menu when targeting a colonist carrying the weapon.

Defensive Facilities
Adds dozens of defense turrets/building with unique mechanics:
  • Trade/Research Buildings: Quantum comm terminals summon Celestial Merchant Guild shuttles and enable advanced tech research.
  • Support Structures: Omnidirectional EMP-immune shields (auto-adjustable size). Large phased-array radars guide missiles and disrupt enemy orbital drops. Small fire-control radars enable forced targeting for turrets.
  • Turret Rotation Speed: Larger turrets rotate slower to acquire targets.
  • Anti-Camouflage/Smoke: Advanced turrets detect cloaked or smoke-obscured enemies.
  • Ammo System: Missiles and heavy turrets require crafting or expensive shuttle purchases.
  • Directed Energy Turrets: Prism Towers chain attacks with nearby units without ammo.


Weapon Gallery






Compatibility
Supported Mods
Incompatible/Issues
  • Combat Extended: Currently incompatible. Compatibility patch may be developed later.
  • Older version of CeleTech(or known as CMC):Do NOT replace old mod mid-save – may cause corruption.
  • 【FIXED】Relevant Stats In Description: causing error in Designation Category.
DLC Requirements
Missing DLCs may result in altered weapon behaviors, missing sound/textures, but these will not affect core gameplay.


FAQs
  • Can join mid-game safely: Yes.
  • Can be safely removed from mid-game: Yes, but it is recommended to demolish all buildings on the map and recall trade shuttles.
  • Relationship with older version of CeleTech Mod: Originally planned as an update, but new mechanics risk save corruption. Released as a new mod instead.
  • Do Raiders Use These Weapons?: Only low-tech firearms and uncraftable flamethrowers. Toggleable in mod settings.
  • Overpowered Stats?: Adjust weapon damage/fire rate multipliers (0.25x-5x) in mod settings.
  • Missing Translations?: Some WIP content lacks localization temporarily.
  • Why are power armors removed?: Limited artistic skills delayed satisfactory power armor/clothing designs. They’ll return when time allows.
  • Supported languages?:Currently English and Chinese only.


Credits/Acknowledgements
  • Main textures, code, cover background by 灵能罐头AstralTin
  • Settings, Prism Tower linking code by 玉米淀粉
  • Laser code by 空曜
  • Modeling by P法师PermanentWizard
  • Cover characters by 易青YiQing、小面包Breadmo
  • Traditional Chinese translation by TF喵
  • Special thanks to Ancot、比师傅3HST、青叶AOBA、无辜的村民、Issac、creator of Tradeship AUTOMATIC for their support
  • Special thanks to all group members who participated in testing and bug reporting


💖Support the Creator
If you enjoy this mod, consider buying me a coffee ☕️
[ko-fi.com]
Popular Discussions View All (6)
119
19 Oct @ 1:18am
Bugs Bugs Bugs 错误❌反馈
TOT
21
25 Oct @ 2:44pm
CE Support
Papa Smurf
16
1
30 Aug @ 8:54am
PINNED: 更新内容 Updates
TOT
851 Comments
大佬,有没有考虑给止戈护盾腰带添加个护盾贴图可隐藏或者调整大小的设置选项,有些大体型的角色护盾小小一圈罩不住有点怪怪的:steamsad:
风笛 27 Oct @ 1:22am 
好的,坐等更新了,不然我的射击墙真没用了:steamfacepalm:
ljxrpg 26 Oct @ 11:51am 
现在ce环境下除了反坦克导弹塔和130电磁炮无法对拥有超过10Mpa钝防的目标正常造成伤害以外,各方面感觉都挺舒服的,期待大大的炮塔补丁!天工的炮塔齐射时各种粒子特效、锁定特效是我玩环世界以来最有感觉的!
TOT  [author] 25 Oct @ 10:22am 
@RhymeBubbles 那个单位写错了,其实是天不是小时
Leminos 25 Oct @ 9:42am 
The sword is way too op, any way to turn it down?
✪ Homura 24 Oct @ 9:14pm 
大佬,我造了新加的那个防空导弹打闪毁,挨着造了两排每排4个,结果每次打起来只有第一排的4个在拦截导弹,第二排的四个完全不开火,哪怕有第一排没锁定的导弹也不开火拦截,然后我试着把第一排的防空导弹拆了第二排的就开始开火了,这是啥原因呀
RhymeBubbles 24 Oct @ 7:55pm 
小bug:远程量子通信塔的CMC_CallSSTrader选项在使用第一次以后不会重置冷却。我看着冷却时间掉道0, 然后-1, 然后-2... 到了-9小时用了godmode解决了。
TOT  [author] 24 Oct @ 8:27am 
@风笛 CE问题还挺多的,晚点会改的
TOT  [author] 24 Oct @ 8:26am 
@风笛 好
TOT  [author] 24 Oct @ 8:26am 
@lukasz.jezusek I will add it in the future, and a separate shuttle mod as well