RimWorld

RimWorld

1,307 ratings
CeleTech Arsenal MKIII
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Mod, 1.5, 1.6
File Size
Posted
Updated
72.932 MB
16 Mar @ 7:08pm
10 Oct @ 9:22am
36 Change Notes ( view )
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CeleTech Arsenal MKIII

Description

Mod Features
Infantry Weapons & Equipment
This mod adds numerous futuristic infantry weapons with advanced mechanics:
  • Electromagnetic Weapons: Upgraded successors to charge weapons. Features faster projectile speed and higher penetration, but lower base damage.
  • Smart Weapons: Homing projectiles. Accuracy scales with the shooter´s intellectual stat, but damage/penetration decay over long distances.
  • Directed Energy Weapons: Ignore shields and guarantee hits.
  • Drone Cannons: Equip in apparel slots. Operate autonomously or allow manual targeting.
  • Mode Switching: Some EM weapons toggle grenade launchers; smart weapons can switch to unguided rapid-fire mode.
  • Weapon Skins: Customize colors via the "Paintbrush" tool in the architecture menu when targeting a colonist carrying the weapon.

Defensive Facilities
Adds dozens of defense turrets/building with unique mechanics:
  • Trade/Research Buildings: Quantum comm terminals summon Celestial Merchant Guild shuttles and enable advanced tech research.
  • Support Structures: Omnidirectional EMP-immune shields (auto-adjustable size). Large phased-array radars guide missiles and disrupt enemy orbital drops. Small fire-control radars enable forced targeting for turrets.
  • Turret Rotation Speed: Larger turrets rotate slower to acquire targets.
  • Anti-Camouflage/Smoke: Advanced turrets detect cloaked or smoke-obscured enemies.
  • Ammo System: Missiles and heavy turrets require crafting or expensive shuttle purchases.
  • Directed Energy Turrets: Prism Towers chain attacks with nearby units without ammo.


Weapon Gallery






Compatibility
Supported Mods
Incompatible/Issues
  • Combat Extended: Currently incompatible. Compatibility patch may be developed later.
  • Older version of CeleTech(or known as CMC):Do NOT replace old mod mid-save – may cause corruption.
  • 【FIXED】Relevant Stats In Description: causing error in Designation Category.
DLC Requirements
Missing DLCs may result in altered weapon behaviors, missing sound/textures, but these will not affect core gameplay.


FAQs
  • Can join mid-game safely: Yes.
  • Can be safely removed from mid-game: Yes, but it is recommended to demolish all buildings on the map and recall trade shuttles.
  • Relationship with older version of CeleTech Mod: Originally planned as an update, but new mechanics risk save corruption. Released as a new mod instead.
  • Do Raiders Use These Weapons?: Only low-tech firearms and uncraftable flamethrowers. Toggleable in mod settings.
  • Overpowered Stats?: Adjust weapon damage/fire rate multipliers (0.25x-5x) in mod settings.
  • Missing Translations?: Some WIP content lacks localization temporarily.
  • Why are power armors removed?: Limited artistic skills delayed satisfactory power armor/clothing designs. They’ll return when time allows.
  • Supported languages?:Currently English and Chinese only.


Credits/Acknowledgements
  • Main textures, code, cover background by 灵能罐头AstralTin
  • Settings, Prism Tower linking code by 玉米淀粉
  • Laser code by 空曜
  • Modeling by P法师PermanentWizard
  • Cover characters by 易青YiQing、小面包Breadmo
  • Traditional Chinese translation by TF喵
  • Special thanks to Ancot、比师傅3HST、青叶AOBA、无辜的村民、Issac、creator of Tradeship AUTOMATIC for their support
  • Special thanks to all group members who participated in testing and bug reporting


💖Support the Creator
If you enjoy this mod, consider buying me a coffee ☕️
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Popular Discussions View All (6)
117
7 Oct @ 7:52am
Bugs Bugs Bugs 错误❌反馈
TOT
18
21 Sep @ 7:05pm
CE Support
Papa Smurf
16
1
30 Aug @ 8:54am
PINNED: 更新内容 Updates
TOT
814 Comments
wi9390 4 hours ago 
芯片这些是英文介绍:steamsad:
尽余欢 10 hours ago 
想问下雷达照射无法取消怎么办,世界地图无法正常显示了。昆仑雷达那没有取消键,之前有过一次但通过回档避免了
遗忘城主 13 Oct @ 6:29am 
天罗护盾怎么从1w变成只有1k了
恐怖奶奶1559号 12 Oct @ 11:26pm 
现在浮游炮只能装一个了吗?还有那个新的英文名的手环是什么?不知道有什么用,没有描述
MorningStar 12 Oct @ 8:01am 
大佬为什么我炮台科技研究完了之后只有一部分,还有一部分在建造列表里面没有,开上帝模式才有,但是我显示那个科技研究完之后应该解锁了
TOT  [author] 12 Oct @ 1:43am 
@Griffon well, they are already testing it(not sure but what I heard). I heard they have functions like ciws interaction or special ballistics for missiles:greenslime: I just dont want to repeat their effort
Griffon 12 Oct @ 1:20am 
@Tot : Last message for guiding system in CE dated from April without update (marked on hold). In the discord people showed me this mod : https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3460442482
it's not yet 1.6 compatible but should do exactly what the ATGM does, even the locking cursor on target.
Note : Yeah I'm also trying to create a mod with guided missiles :)

What about the 130mm turret does this also require guided projectile ?
阎浮 12 Oct @ 1:13am 
请问大佬我的天工里面芯片这些东西装上去之后是英文介绍,但是没报错,是部分中文还没实装吗
我只是个萌新 12 Oct @ 1:05am 
提个建议,感觉武器出的太杂了,根本不想造,其实可以分三期,前期智能系列,中期等离子祝融这种,后期就俩玄冥和七曜,如果怕玩家游戏节奏太快,提高材料要求就行,要不然研究线太长,我都是直接研究到玄冥,感觉多了一堆没用武器
TOT  [author] 11 Oct @ 2:34pm 
@篠崎優雨 @人间椅子 bug有点多,暂时禁止装备复数个了,修复技能也暂时给到了新出的个人终端