RimWorld

RimWorld

1,193 ratings
CeleTech Arsenal MKIII
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Mod, 1.5, 1.6
File Size
Posted
Updated
62.233 MB
16 Mar @ 7:08pm
26 Aug @ 10:24am
32 Change Notes ( view )
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CeleTech Arsenal MKIII

Description

Mod Features
Infantry Weapons & Equipment
This mod adds numerous futuristic infantry weapons with advanced mechanics:
  • Electromagnetic Weapons: Upgraded successors to charge weapons. Features faster projectile speed and higher penetration, but lower base damage.
  • Smart Weapons: Homing projectiles. Accuracy scales with the shooter´s intellectual stat, but damage/penetration decay over long distances.
  • Directed Energy Weapons: Ignore shields and guarantee hits.
  • Drone Cannons: Equip in apparel slots. Operate autonomously or allow manual targeting.
  • Mode Switching: Some EM weapons toggle grenade launchers; smart weapons can switch to unguided rapid-fire mode.
  • Weapon Skins: Customize colors via the "Paintbrush" tool in the architecture menu when targeting a colonist carrying the weapon.

Defensive Facilities
Adds dozens of defense turrets/building with unique mechanics:
  • Trade/Research Buildings: Quantum comm terminals summon Celestial Merchant Guild shuttles and enable advanced tech research.
  • Support Structures: Omnidirectional EMP-immune shields (auto-adjustable size). Large phased-array radars guide missiles and disrupt enemy orbital drops. Small fire-control radars enable forced targeting for turrets.
  • Turret Rotation Speed: Larger turrets rotate slower to acquire targets.
  • Anti-Camouflage/Smoke: Advanced turrets detect cloaked or smoke-obscured enemies.
  • Ammo System: Missiles and heavy turrets require crafting or expensive shuttle purchases.
  • Directed Energy Turrets: Prism Towers chain attacks with nearby units without ammo.


Weapon Gallery






Compatibility
Supported Mods
Incompatible/Issues
  • Combat Extended: Currently incompatible. Compatibility patch may be developed later.
  • Older version of CeleTech(or known as CMC):Do NOT replace old mod mid-save – may cause corruption.
  • 【FIXED】Relevant Stats In Description: causing error in Designation Category.
DLC Requirements
Missing DLCs may result in altered weapon behaviors, missing sound/textures, but these will not affect core gameplay.


FAQs
  • Can join mid-game safely: Yes.
  • Can be safely removed from mid-game: Yes, but it is recommended to demolish all buildings on the map and recall trade shuttles.
  • Relationship with older version of CeleTech Mod: Originally planned as an update, but new mechanics risk save corruption. Released as a new mod instead.
  • Do Raiders Use These Weapons?: Only low-tech firearms and uncraftable flamethrowers. Toggleable in mod settings.
  • Overpowered Stats?: Adjust weapon damage/fire rate multipliers (0.25x-5x) in mod settings.
  • Missing Translations?: Some WIP content lacks localization temporarily.
  • Why are power armors removed?: Limited artistic skills delayed satisfactory power armor/clothing designs. They’ll return when time allows.
  • Supported languages?:Currently English and Chinese only.


Credits/Acknowledgements
  • Main textures, code, cover background by 灵能罐头AstralTin
  • Settings, Prism Tower linking code by 玉米淀粉
  • Laser code by 空曜
  • Modeling by P法师PermanentWizard
  • Cover characters by 易青YiQing、小面包Breadmo
  • Traditional Chinese translation by TF喵
  • Special thanks to Ancot、比师傅3HST、青叶AOBA、无辜的村民、Issac、creator of Tradeship AUTOMATIC for their support
  • Special thanks to all group members who participated in testing and bug reporting


💖Support the Creator
If you enjoy this mod, consider buying me a coffee ☕️
[ko-fi.com]
Popular Discussions View All (6)
107
26 Aug @ 8:21am
Bugs Bugs Bugs 错误❌反馈
TOT
17
12 Aug @ 1:12pm
CE Support
Papa Smurf
15
1
20 Aug @ 1:01am
PINNED: 更新内容 Updates
TOT
678 Comments
DODO哒! 1 hour ago 
零点反应炉的贴图貌似出错了,变得很大个而且模糊
響ちゃん 1 hour ago 
浇筑混凝土“玄武·渊甲”机枪地堡建造好后有个红色的问号怎么回事是因为泰南更改了贴图载入方式吗
86107595 2 hours ago 
科技“重型工事”有几个词条没翻译
響ちゃん 2 hours ago 
浇筑混凝土“玄武·渊甲”机枪地堡为什么我做了这个上面有给红色的问号
E 5 hours ago 
What are the 'heavy' and 'light' weapons in the mod settings? I enabled NPCs to spawn with light weapons and disabled heavy weapons, but raiders still spawn with PF120 and HJ-53 launchers. I hope there will be clear description about heavy/light weapons or a more detailed and customizable option to enable/disable specific gears.
WhiteChaos 15 hours ago 
大佬你好提一个小建议,可以把征召时浮游炮的开关与数值按钮改成小图标吗,小人装3个浮游炮一共会出现6个大按钮,很挡视野。方便的话在mod设置里加一个切换大小图标的开关也可以,谢谢
郑哥 20 hours ago 
这个模组和圣物类型的模组存在冲突,有3个无人机需要加CompStyleable组件解决圣物配置错误
zhenbuc 27 Aug @ 5:58am 
本次更新后1.5版本玄冥也变成红叉了……
橙风 26 Aug @ 10:47pm 
提问,中心空投的影响范围能写出来么,还是说造出来了就没有中心空投了,只是因为地盘太小导致的?
ps,机械族阵地最大多少啊,老半截砸我阵地里,麻烦
Solo Extremo 26 Aug @ 1:43pm 
great mod, hope u made it CE comp :)