Kingdom Come: Deliverance II

Kingdom Come: Deliverance II

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Realish Weapons & Armor
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13 март в 9:50
25 окт. в 23:58
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Realish Weapons & Armor

В 1 колекция от Actalo
Realish Collection
14 артикула
Описание
This is an overhaul of all weapon values to scale with the KCD2 health points of 100, as well as complete reworking of armor defense values. In addition, open faced helmets do little to protect the face, and head-shot damage increased.

Specific damage types such as Smash, Slash, or Stab are not exclusive to any weapon or projectile type and are applied based upon the visual model of the weapon, or purpose of the projectile. Crossbows and Bows now do comparable damage. Bullets are now primarily Stab damage rather than exclusively Smash, making metal armor more effective at deflecting Firearms.

Armor defense values are based on real-world observations and extrapolating from there. Weapon weights are based upon median museum examples, then compared to approximate equivalent in-game models. Weapon durability is determined by weapon robustness and haft reinforcement. Shields will often break during prolonged combat. Minimum Strength and Agility requirements for the use of all weapons have been lowered to more consistent levels.

Armor Types: (As determined by the in-game model and description)
- Plate: Rigid tempered steel.
- Composite: Plate combined with Laminar or Brigandine.
- Laminar: Steel or iron, riveted to layers of leather.
- Mail: Riveted rings of steel or iron.
- Fabric: Layered linen and/or wool.
- Brigandine: Steel or iron plates, riveted in fabric.

Damage Types and Mitigation:
- Stab: Plate, Composite are strong, Brigandine, Laminar moderate defense, Mail, Fabric weak.
- Slash: Plate, Brigandine, Mail, Composite strong, Laminar moderate defense, Fabric 'weakest'.
- Smash: Plate, Composite 'strongest', Brigandine, Laminar moderate defense, Fabric, Mail weak.

Damage Type Scaling by Weapon Skill:
- At level 30, Stab +12.5%.
- At level 30, Slash +25%.
- At level 30, Smash +12.5%.

Defense Rating System: (positively correlates window for Perfect Block and Master-Strike)
- 50-100 Defense: Maces, Axes, Clubs, Hammers, and Picks.
- 100-150 Defense: Arming Swords, Hunting Swords, Falchions, and Sabres.
- 150-200 Defense: Longswords.
- 200-250 Defense: Polearms.

Depleted Stamina & Armor Protection: (armor protects Health, even when Stamina is depleted)
- When Stamina is depleted, attacks exceeding armor defense will damage Health.
- When Stamina is depleted, attacks not exceeding armor causes little damage to Health.

Examples of Melee Weapons In Tier 4 (Martin) Damage Values:
- Arming Swords range in damage 55-60 Slash, with equal or lesser Stab and minimal Smash.
- Hunting Swords range in damage 55-60 Slash, with lesser Stab and minimal Smash.
- Sabers and Falchions range in damage 60-65 Slash with lesser Stab and minimal Smash.
- Longswords range in damage 70-80 Slash with equal or lesser Stab and minimal Smash.
- Work Axes range in damage 45-50 Slash with lesser Smash and minimal Stab.
- Wor Axes range in damage 50-55 Slash with lesser Stab and Smash.
- Clubs range in damage 50-55 Smash with minimal Stab and Slash.
- Hammers and Picks range in damage 55-60 Smash with lesser Stab and Slash.
- Maces range in damage 60-65 Smash with minimal Stab and Slash.
- Polearms range from 80-95 Stab, Slash, or Smash as primary and secondary damage types.

Examples of Projectile Weapons:
- Bows range in Power 100-225.
- Crossbows range in Power 100-350.
- Firearms range in Power 500-650.

Examples of Projectiles
- Arrows range in damage 30-120 Stab, Slash, or Smash.
- Bolts range in damage 30-120 Stab, Slash, or Smash.
- Lead Ball damage is 120 Stab and 120 Smash.
- Scattershot damage is 175 Slash.

Shields:
- Durability: 10-15.
- Defense Bonus: 50-75.

Weapon Durability (For full effect, use Realish Techniques)
- Heavy Weapons & Polearms range 50-100.
- Swords range 100-125.
- Longswords range 125-150.
- Parrying, or Perfect Block, is necessary to prevent damage to weapon.
- Attempting to Block with weapon may result in significant damage to weapon.
- Swords, in general, have higher durability than Heavy or Polearms.

Compatibility: Mod tables are PTF so it should be compatible with any mod that doesn't modify weapons, armor, face damage, or body part damage.
249 коментара
Actalo  [автор] 28 окт. в 14:59 
Sorry - I can't think of only one or two, since each is an integral part of overhauling KCD2's gameplay to my personal preference. Some focus on combat, others immersion, and others still on economy or challenge. I run all my mods, without exception, and wouldn't play KCD2 any other way. Which ones to recommend is subjective, insomuch as: how would you like to modify KCD2?
majesticmoji 28 окт. в 13:56 
Appreciate this mod so much. Really makes the late game more fun. I know you have a bunch more but if there's just one or 2 you'd really recommend I add it would be appreciated thank you
Knight Dragon 28 окт. в 0:35 
These realish mods are truly what such a game about medieval deserves. Most realistic combat system is in synergy with most realistic arms and armor behaviour
Actalo  [автор] 27 окт. в 22:27 
Thank you for the kind words. I really love this game, and only mod to make it more enjoyable for myself, and maybe others.

The reason I left Nexus is because they recently banned my Bromance mod, and so I felt it was time to leave Nexus, at least, as a modder. I'm currently uploading my catalogue to ModHQ, and maybe some others - dependent on how I see their moderation policies, malware detection, and whether or not they actually host mods.

KCD2's load order is determined, by default, alphabetically. So, if you change the mod folder or pak file name (i forget which matters most), the game will load it respective of its name. However, all of my mods will always be compatible with each other - so you don't ever have to worry about load order between them. Therefore, yeah, you can just use Workshop.
Keef 27 окт. в 22:12 
Thank you for all the attention to detail. I've installed just about every one of your mods and i'm having a blast man, thank you.

I don't get how some of these chodes can come at you so aggresively ~ pickin at your work and challenging why you made this call or that call... I'll never understand that level of entitlement. They're a very loud but insignificant minority. Guys like you are keeping the modding community alive right now and i'm not the only one who's very grateful for that.

anyway man i was just cruising through and thought I'd thank you before i fired the game up.

also it looks like you pulled off of nexus mods? did i get that right?

Chat GPT's been telling me the only way to influence mod load order was through a site like nexusmods. Is he lying to me again?

should i uninstall all of your work on nexus and resubscribe here? I really only play your mods and a handful of others that affect experience/maces/polearms/LDpotions.
Actalo  [автор] 26 окт. в 15:23 
Thanks!
John 26 окт. в 9:45 
Oh and also great mod! Modding is a thankless job done for free and as someone who myself has also been at the perpetual mercy of the steam workshop community comment mob myself - I feel I should tell you that you're doing great and that the community appreciates it, even if it is rarely shown lol!
John 26 окт. в 9:42 
Actalo is right - it even says so in the item descriptions. The Italian Brigandine - despite being called it is actually just a single plate, theirs I'm sure a genuine reason for this IRL but the only legit Brigandine chest pieces in the game that are actually Brigandines (i.e. laminar) are the Simple Brigandine as well as the Bandit Brigandine.
elderdriver 25 окт. в 2:02 
fine bro, i just want it to be perfect in every aspects, gotta say your changes is still better than the oringinal setting
Actalo  [автор] 25 окт. в 1:38 
You're still not making any sense to me. There are cuirasses, riveted in fabric, which the game calls "Brigandine", but they're not brigandine, they're a cuirass. I don't adjust weights, so I'm just going to ignore that complaint.