RimWorld

RimWorld

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Medieval Overhaul: Adaptive Storage
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Mod, 1.5, 1.6
File Size
Posted
Updated
15.914 MB
11 Feb @ 11:00am
10 Aug @ 7:06am
15 Change Notes ( view )

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Medieval Overhaul: Adaptive Storage

Description
Wanna play with an older version of MO?
You can download an older version of this mod here: https://github.com/EvilEyeGuy/Medieval-Overhaul-Adaptive-Storage

General
*) Combination of Medieval Overhaul & Adaptive Storage Framework
*) Original Medieval Overhaul storage buildings remain in the game
-) New storage buildings are located in the architect menu MOxASF Storage

New Storage Buildings
*) Newly created storage buildings that replicate the functionality of the original MO storage
*) Dynamic storage buildings for more immersion, based on stored items
-) Changes apply only to open storage, where contents are visible
-) Closed storage remains unchanged, but stacks inside chests are hidden
*) Visual adaptation of storage colors based on stored resources:
-) Timber storage changes color based on the type of wood
-) Log storage adapts to the stored raw-wood stack
-) Ingot storage changes color according to the metal stack
-) Brick storage adapts to the brick stack





Weapon Racks
*) Three melee weapon racks, each allowing specific weapon types
-) Adjusted for Medieval Overhaul's weapon rotation and length, ensuring all weapons are consistently displayed
*) Three ranged weapon racks, each allowing specific weapon types
-) Adjusted for Medieval Overhaul's weapon rotation and length, ensuring all weapons are consistently displayed
*) One generic weapon rack, to store weapons from other mods




Incompatible
*) I don't know


Credits
Thanks to SirLalaPyon, for making that awesome Medieval Overhaul mod.
Thanks to Psyche for making that awesome Holster mod.
Thanks to Ren7z for makring that awesome Clean Textures mod.
Thanks to the people from Adaptive Storage Framework, for makeing such an awesome mod.
Thanks to Orain for creating some nice looking partially-filled textures for the plank piles.


Github
https://github.com/EvilEyeGuy/Medieval-Overhaul-Adaptive-Storage


Check out my other mods
150 Comments
Hawkefire 22 Aug @ 11:23am 
Seconding the bookshelf request, it would be really neat if they were had storage in addition to their benefits!
tarantio 21 Aug @ 8:51am 
@Snuggl If you mean not visible products in containers ,like wheat in barell or crate. Iahd the same problem, and reason was mod Progression Storage, when i remove it, suddenly all are visible as intended and i have like another 20 more storages. But still i dont have a nice looking products inisde the barel like in gif above ,just on top of it like vanilla and i dont have meat hooks for some reason...
(◣_◢)  [author] 20 Aug @ 12:37pm 
I can have look at it
Ashnal 19 Aug @ 8:49pm 
Could we turn the bookshelves in MO into ones that actually store books/schematics/scrolls, and have adaptive graphics?
(◣_◢)  [author] 10 Aug @ 11:23am 
If you tell me how, i can do them.
I tried to find an example of a mod, using VEF toggleable patches, but couldn't find one.
Erazil 10 Aug @ 10:47am 
Thx for this feature but we need a defname in keyed directory for we can translate the new VFE option for this mod

Thanks in advance :)
(◣_◢)  [author] 10 Aug @ 12:04am 
I could add this as a toggleable patch
Soka 5 Aug @ 7:48pm 
Is there a way to remove the default warehouses from the Medieval Overhaul so you can use only the ones from your mod?
blade 1 Aug @ 12:25am 
@EvilEyeGuy Nice. Thank you very much. :)
blade 1 Aug @ 12:23am 
@polios3 I'll give it a try. Thanks.