RimWorld

RimWorld

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Medieval Overhaul: Toggleable Stuff
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
1.360 MB
6 Dec, 2022 @ 1:08pm
7 Aug @ 12:16pm
36 Change Notes ( view )

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Medieval Overhaul: Toggleable Stuff

Description
Description
This mod reworkes some mechanics of Medieval Overhaul and adds some new ones. All features added can be toggled on/off separately in the Vanilla Expanded Framework settings.

What is included?
  • Animal helmets can be worn over ordinary ones
  • Wooden/Stony vents (requires: BetterVents)
  • [Tech] Remove the required research schematics

Note: After you change the settings, you need to restart the game.



Animal helmets can be worn over ordinary ones
Default setting: Disabled 🔴

What does it do?
If enabled, the animal helmets:
  • grizzly bear
  • polar bear
  • arctic wolf
  • timber wolf
... can be worn over regular helmets.

What happens when you deactivate this option?
A few errors may occur and the helmets fall to the ground. it should be possible to deactivate this patch at any time.


Woddy/Stony vent
Default setting: Disabled 🔴

What does it do?
If you use BetterVents you can build vents made of woody or stony materials.

What happens when you deactivate this option?
Some errors might occur, when loading a save... but mayby nothing as well - idk.


[Tech]Remove the required research schematics
Default setting: Disabled 🔴

What does it do?
Required schematics have been removed, research cost have been adapted..

What happens when you deactivate this option?
Restores the MO research tree.



GitHub[github.com]


Credits
@SirLalaPyon: For drawing that nice looking preview image
@SirLalaPyon: For makeing that awesome MO-mod, so i can patch it
Toony Terrain Textures: i love them



Check out my other mods
230 Comments
Davi 12 Aug @ 1:12pm 
I did find these 2 mods but they're out of date and seem to only work on some things. Idk if you can maybe add it to your mod? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3109675320
Davi 12 Aug @ 12:29pm 
awesome thanks😘
(◣_◢)  [author] 12 Aug @ 3:09am 
I will have a look at it
Davi 12 Aug @ 1:40am 
Is that something you could add? :)
(◣_◢)  [author] 11 Aug @ 10:20pm 
Should be no problem at all.
Davi 11 Aug @ 1:40pm 
How big of a problem would it be to add the ability to toggle hearths, burning stoves and any other fire structure off. Currently you either have to destroy them or wait until the fuel runs out and it's really annoying to deal with when spring/summer starts.
(◣_◢)  [author] 7 Aug @ 10:54pm 
@Valentine : If I had had a complete log file right from the start, it would have been possible to see that the problem was caused by that patch, because an error message appears as soon as the game is launched... That's why these logs are very helpful.

If you do not want to use HugsLib, you might try this one, it's just the Log Publisher: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2873415404

@Kaldreth : I revised the patch for the schematics yesterday, making it more robust and ensuring that it should no longer cause any problems . This is regardless of what other mods are doing or which settings are activated in MO. If you still encounter any errors, please let me know.
Kaldreth 7 Aug @ 8:58pm 
I'm here for the vents and schematic removal. Is that still fine to enable?
(◣_◢)  [author] 7 Aug @ 12:15pm 
It seems that the patch no longer works.
Sadly, VEF has removed or changed the required feature. I will have to look into this in more detail :-(
(◣_◢)  [author] 7 Aug @ 12:02pm 
I see. Thanks for checking and letting me know.
I didn't check compatibility for that patch when upgrading to 1.6, as nothing should have changed there, but I'll take a look at it.