Project Zomboid

Project Zomboid

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Mod Load Order Sorter [b42]
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168.239 KB
8 Feb @ 12:09pm
2 Jul @ 11:13am
9 Change Notes ( view )

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Mod Load Order Sorter [b42]

Description
Mod version for build 41 of Project Zomboid

This mod changes the logic of the automatic sorting of mods added in build 42 of ProjectZomboid.
Now the automatic sorting supports sorting rules, as well as highlights all found violations of the mod loading order.

How to use:
All you need to do is enable this mod and apply the changes. Then activate all the mods you want, go to the mod load order and click the "Sort" button at the bottom of the screen. Apply the changes.
Done!
If necessary, you can manually change the mod load order or set your own rules using the sorting rules editor.

Warning:
Any change in the order of loading mods in the middle of the game can lead to loss of the current save. Do so at your own risk.

Features:
  • Automatic sorting:
    The list of Active mods is pre-sorted alphabetically and also grouped in the following order:
    1. Resources/Textures,
    2. Maps/Locations,
    3. Vechicles,
    4. Framework/API/Tweak mods,
    5. Code-only mods,
    6. Clothing,
    7. Interface,
    8. Other mods,
    9. Localization
    Subsequent application of the topological sorting algorithm can detect and correct incorrect order of mods according to the requirements of each mod.
  • Support for Sorting Rules. Sorting Rules Editor
  • Highlighting mods with detected violations
  • Search by mod name or mod ID
  • Support for multiple file selection to manually edit the order of loading mods.
  • When running the game in debug mode, additional information about the mod on which the mouse cursor is hovered will be displayed.

Disclamer
This mod is not a cure for all conflicts in the order of loading mods. Some conflicts can only be resolved manually.

Workshop ID: 3423660713
Mod ID: ModLoadOrderSorter_b42

Workshop ID: 3423660713
Mod ID: ModLoadOrderSorter_b42
Popular Discussions View All (3)
28
7 Aug @ 4:16am
Bug reports
REfRigERatoR
7
29 May @ 11:49pm
Feature requests
REfRigERatoR
1
9 Feb @ 3:36am
PINNED: Sorting Rules
REfRigERatoR
95 Comments
chuckleberrypi 4 Sep @ 10:59am 
awesome, thank you (accidentally deleted original comment, new set up xd)
REfRigERatoR  [author] 4 Sep @ 10:49am 
@chuckleberrypi
now there is no way to change the category manually, but this is a great idea for improvement! maybe I will implement it)
REfRigERatoR  [author] 2 Sep @ 12:28am 
@Liarzax
You are absolutely right, mod authors should initially set up the dependencies for their mods correctly.
At the moment there is no other way to save and load the order of mods other than sorting rules.
Liarzax 1 Sep @ 7:05pm 
unfortunately this relies on the correct dependencies being configured, what about options to export/save and import/load mod order for those of us that tweak it manually?
REfRigERatoR  [author] 23 Aug @ 11:13am 
@Proximitive
all mods that are specified as required for another mod will be placed above this mod.
perhaps in terms of tiles and maps this may not play any role (I have not personally checked), but for scripts it is important.
Proximitive 22 Aug @ 9:58pm 
should tiles really be above map mods? I saw somewhere that tiles should be below like this

Tikitown
Drazion's Tilepack
Erika's TIles
REfRigERatoR  [author] 14 Aug @ 7:25am 
@Toto
Your pleasure)
Read the "Sorting Rules" discussion:
Zomboid\Lua\sorting_rules.txt
Toto 14 Aug @ 6:56am 
where i can change manually the mod order , wath location and name of the file to change Manually , thanks for the mod
REfRigERatoR  [author] 13 Aug @ 3:14am 
@SuperSeba
I checked, on version 42.11 the mod works correctly. Try to leave only this one mod enabled and check if anything has changed (the most obvious change is the mod search field at the top of the mod sorting order window). If this does not work, then try to check the integrity of the game files via Steam
McMunchies 31 Jul @ 11:33am 
You are a saint. You have saved me so much time.