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1.0.13:
The “tweaks” category has moved to first place in the category sorting order.
Please let me know if this breaks anything.
And remember: updating the mod load order in a midsave can result in lost saves. Do this at your own risk.
1.0.12:
1) fixed missing sorting rules info if reopen editing mode
2) Circular dependency exception handling: now the exception does not block sorting
3) Fixed incorrect highlighting of incompatible mods under certain conditions. (When an incompatible mod was cached, but after disabling it, the highlighting did not disappear.)
the maps i'm using are "[B42]Fort Preston" and "Fort Benning B42" only. but i said as an exemple, the other mods are out of order aswell
and with "[B42]Project Cook (New)V1.0" mod i'm having the same issue that @Cyrisa pointed out. because it's no longer ordering, the mod appear in red. this is because it's being loaded before "[B42]NeatUI Framework" that needs to be loaded first, wich would be easy to adjust if it was the only one, but all other mods are a mess too :(
could be another mod interfering? i use lots of mods, so i'm sorry for the trouble if it's not your mod that's causing this
Please provide the name of the map mod you're referring to in the example, which loads last.
Please make sure you haven't added any custom sorting rules for mods that load in the wrong order.
P.S. I've checked locally, and the load order is as expected.
Yes, updating the mod load order in a mid-save can result in losing that save (in the worst case). In any case, I recommend backing up the save and mod load order (using presets in the mod menu) before changing the order. Or try doing it on a new save and see what changes.