Crusader Kings III

Crusader Kings III

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Cultural Armies II
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273.904 MB
3 Feb @ 11:00am
18 Jun @ 5:36am
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Cultural Armies II

Description
This is a NEW version of Cultural Armires for Crusader Kings III.

While being absolutely identical to Cultural Armires
Remastered (these mods have the same code), this mod is now prior and will recieve new art updates in future.

Both Cultural Armies II and Cultural Armies Remastered are absolutely identical, but have different art style.



This mod changes EVERY vanilla cultural MAA illustration, adds cultural Accolades and brings variety to the innovation icons by replacing some of the most commonly used ones.

In general you will have 28+ Cultural Armies in game (300 + illustrations in total).
These artworks were created by me using pre-trained AI model, based on vanilla CK3 images and some other artworks.






All vanilla ordinary MAAs were completely disabled and replaced with the custom ones with new illustrations and names.

The Holy Roman Empire army is available to Germanic cultures after you have found an Empire, replacing ordinary MAA of Germanic army. Their stats and upkeep are slightly higher, simply to create some variation in their usage.



To install more CULTURAL FLAVOUR for levies and knights pictures go to @FLAVOUR PACKS folder in
Steam\steamapps\workshop\content\1158310\3420486236
and extract any 1 suitable pack to the main mod folder (you will have to it again if the mod gets updated).



This will also change some vanilla arts, such as the "Visit Holy Site" and "Invite Knights" decisions, to correspond with the culture.




It is COMPATIBLE with the most amount of mods, including CFP, EPE, Battle Graphics, etc.

Compatibility patch for Big Battle View or Better Battle Window is located in @PATCHES folder.
Steam\steamapps\workshop\content\1158310\3420486236
It is absolutely not necessary. It only changes levies picture to a banner because the game engine is limited to only 1 levies picture. This mod should be loaded LAST.

Patch for RICE:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3431648123

Patch for CULTURE EXPANDED:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3436942749

SINEWS OF WAR is not 100% tested for compatibility, but seems to work fine if you load this mod FIRST. But every country will start with vanilla units mostly.


Mods that edit history files or cultres like More Bookmarks+ will require creating a compatibility patch!


- English
- Russian
- German
- French
- Spanish
- Chinese
- Korean


- Hybrid cultures might get access to the same MAA of different cultures upon creation (heavy infantry or heavy cavalry), depending on which innovations were researched before hybridization. Ordinary MAA won’t duplicate.



And here is the link if you would like to assist me in buying diapers for my son. Thanks!
[boosty.to]
298 Comments
Bill Jones 31 Aug @ 9:25am 
Cant build as Armenia shooting ranges after discovering innovation for Crossbowmen with mod on
Jimmywhite  [author] 20 Aug @ 1:23pm 
@perl delete all the content, leave only 00_cultural_maa_types.txt, vanilla_cultural_texticons.gui and appropriate illustrations and icons
perl 20 Aug @ 7:39am 
Is it possible to get a version of this mod that only updates the cultural MAA?
RedKing7573 18 Aug @ 4:55pm 
Hey I have found the cause of the issue some people are talking about and that I was also having, where all men at arms get a big buff and the innovations menu has weird UI that makes it inaccessible. It is due to a conflict with the Road Network mod, probably something to do with how that mod adds terrain bonuses that cultural armies doesn't account for. I posted a similar comment on that mod and am commenting here to see if it would possible to make a compatibility patch for the two mods.
Jimmywhite  [author] 17 Aug @ 1:02pm 
@CatGirl It is a common compatibility issue, seems like you have a mod that also affects era bonuses file
CatGirl 17 Aug @ 12:00pm 
Heey! Really like the mod, I'm just getting one issue where the cultural ages give a couple of really big buffs (like +500 damage) to MaA. Dunno if it is a combatibility problem or something like that, just thought I might give a heads up.
Jimmywhite  [author] 12 Aug @ 9:44am 
@ZoGer Hm, indeed, this is my mistake. Apparently, when I was making the mod, I took the Hungarians to this group as a shortcut and later I did not make unique illustrations and names for the Hungarian MAA. I will look into it in future updates
ZoGer 12 Aug @ 2:14am 
i think he means why is hungarian maa under south slavic culture griup which i find odd as well, because hungary is not slavic
Jimmywhite  [author] 3 Aug @ 11:37am 
@Klivanion Wha? The translation should be "South-Slavic"
Klivanion 3 Aug @ 4:15am 
why the whole south slavic are 'Hungarian'?