Crusader Kings III

Crusader Kings III

Cultural Armies II
298 Comments
Bill Jones 31 Aug @ 9:25am 
Cant build as Armenia shooting ranges after discovering innovation for Crossbowmen with mod on
Jimmywhite  [author] 20 Aug @ 1:23pm 
@perl delete all the content, leave only 00_cultural_maa_types.txt, vanilla_cultural_texticons.gui and appropriate illustrations and icons
perl 20 Aug @ 7:39am 
Is it possible to get a version of this mod that only updates the cultural MAA?
RedKing7573 18 Aug @ 4:55pm 
Hey I have found the cause of the issue some people are talking about and that I was also having, where all men at arms get a big buff and the innovations menu has weird UI that makes it inaccessible. It is due to a conflict with the Road Network mod, probably something to do with how that mod adds terrain bonuses that cultural armies doesn't account for. I posted a similar comment on that mod and am commenting here to see if it would possible to make a compatibility patch for the two mods.
Jimmywhite  [author] 17 Aug @ 1:02pm 
@CatGirl It is a common compatibility issue, seems like you have a mod that also affects era bonuses file
CatGirl 17 Aug @ 12:00pm 
Heey! Really like the mod, I'm just getting one issue where the cultural ages give a couple of really big buffs (like +500 damage) to MaA. Dunno if it is a combatibility problem or something like that, just thought I might give a heads up.
Jimmywhite  [author] 12 Aug @ 9:44am 
@ZoGer Hm, indeed, this is my mistake. Apparently, when I was making the mod, I took the Hungarians to this group as a shortcut and later I did not make unique illustrations and names for the Hungarian MAA. I will look into it in future updates
ZoGer 12 Aug @ 2:14am 
i think he means why is hungarian maa under south slavic culture griup which i find odd as well, because hungary is not slavic
Jimmywhite  [author] 3 Aug @ 11:37am 
@Klivanion Wha? The translation should be "South-Slavic"
Klivanion 3 Aug @ 4:15am 
why the whole south slavic are 'Hungarian'?
Jimmywhite  [author] 2 Aug @ 2:01am 
@menace Nope
menace 1 Aug @ 8:56pm 
is this compatible with The Fallen Eagle?
Jimmywhite  [author] 28 Jul @ 6:43am 
@AlaZaR Hi! Thank you, I will correct it in the next patch
Ajunah 27 Jul @ 11:13am 
@Jimmywhite Hello friend, I found a translation error in French. If you're interested, I have the screenshot in the code file, or more simply at the line "" breton_bowmen: "Archers persan" #NT! "". Good job on this work my brother !
Jimmywhite  [author] 24 Jul @ 2:05pm 
@Meister Erpel Thanks, resubscribe the mod (it is better to be fully redownloaded) and see if it is fixed now
Meister Erpel 24 Jul @ 9:39am 
Two Problems:
1. Whole Indian region cannot research crossbow-tech.
2. Also, the accolade for heavy cav is bugged, it says you need the heavy cav-tech (that would be normal), but due to the bug it actually need the crossbow tech to unlock. This issue is for all cultures.
Uncle Bogdan 24 Jul @ 5:22am 
@Jimmywhite Здравствуйте. С какими проблемами я могу столкнуться, если установлю мод на существующий сейв, без новой игры? Потому что я глянул - вроде бы всё окей. Да, у меня остались базовые профессионалы, но я могу их спокойно заменить на культурных. Думаю, у ИИ так же. Ничего не сломалось.
Jimmywhite  [author] 22 Jul @ 10:05am 
@Anti4iteR Хм, не пойму чем средневековые римские воины значимо отличаются от итальянских. Если есть желание добавь меня и накидай в ЛС примеры иллюстраций
Anti4iteR 22 Jul @ 7:17am 
@Jimmywhite
Вообще у римлян латинское наследие. Было бы неплохо, конечно, выделить их в отдельную романскую группу, но имеем, что имеем.
Есть ли возможность сделать просто флейвор (набор gfx артов) на римские войска, иконки которых бы заменяли латинян/итальянцев?
Jimmywhite  [author] 22 Jul @ 5:54am 
@Anti4iteR Римская? Романская? Не видел такой культуры. Это вообще какое наследие?
Anti4iteR 22 Jul @ 3:59am 
We need a Roman army set and flavour pack. Pretty please?
Jimmywhite  [author] 18 Jul @ 8:07am 
@Chicken_Smuggler Nope, new game only
@HunkHerrmann I am using LeonardoAI, it is impossible to share a model there, as far as I know
Chicken_Smuggler 18 Jul @ 4:03am 
Can I install mid save?
HunkHerrmann 16 Jul @ 4:22am 
Can you share your AI model? I want to create illustration for some custom MMA for another mod
Jimmywhite  [author] 16 Jul @ 3:26am 
@plaguerave it means that you have a mod conflict, some other mod changes era parameters
raven 15 Jul @ 4:13pm 
with this mod enabled all my units do 600 dmg more as soon as the early medieval era starts
Wally 13 Jul @ 7:14pm 
I guess we have to wait to play CE and Rice with this until he patches this
Toast 2 Jul @ 6:37am 
@Esudesu (comments in CE patch) I need to manually add recruitment requirements to many files corresponding to every new culture of west germanic heritage brought by Culture Expanded The solution will require much work..
JesusChristIsLord 29 Jun @ 8:12am 
What about Roman? Or am I missing something?
Esudesu 25 Jun @ 3:26pm 
Why do Saxons have no Heavy Infantery, despite having the Gambeson Innovation?
i have culture expanded, rice and both compatches
windymilk 22 Jun @ 4:19am 
During combat, soldier icons normally turn green or red to show type advantages, but after installing this mod, that visual cue no longer appears. I'm not sure if this is a bug or an intentional design choice in the mod.
Teacosie 21 Jun @ 11:31am 
@ccarnes.cc.1992 Below Cultures Expanded
ccarnes.cc.1992 20 Jun @ 9:52pm 
where does this go in LO?
Jimmywhite  [author] 18 Jun @ 4:44am 
@Fizzet That's because I totally missed archers for norse cultures, will fix that, thanks
Fizzet 16 Jun @ 12:50am 
hybridized with the egyptians as a norse character and all of a sudden i can no longer recruit archers (did not choose coastal warriors tradition)
Jimmywhite  [author] 14 Jun @ 5:09am 
@windymilk Hm. I did not even pay attention to that.. Not sure how to make them change colors
windymilk 14 Jun @ 3:11am 
Boss, after installing your mod, the soldier icons on the battle interface don't turn green or red.
Jimmywhite  [author] 12 Jun @ 12:41pm 
@𓋞𓆖 Hi! Thanks for the report, will fix it with the next update
𓋞𓆖 12 Jun @ 12:06pm 
Hi, noticed that the Lancer accolade wasn't becoming available despite having the Arched Saddles innovation active, so I did a little digging and found that 04_ep2_maa_attributes.txt has it set to unlock with innovation_advanced_bowmaking_[culture] (same as crossbow captain) instead of innovation_arched_saddle
Finckers_boys 11 Jun @ 2:53pm 
this is gas update pls
TISH 6 Jun @ 6:25am 
missing scandinavian bowmen
Jimmywhite  [author] 4 Jun @ 8:29am 
@outlander7 Still no solution for that..
outlander7 4 Jun @ 2:17am 
Do you know if there can ever be a fix for hybrid cultures? I can live with it as the mod is incredibly enjoyable (thank you) but it'd still be good to know!
Etshy 3 Jun @ 3:42am 
No idea why as there was no recent updates but it worked, thanks !
SID 2 Jun @ 10:50pm 
sent a friend rq to ask some questions about the model
Jimmywhite  [author] 2 Jun @ 10:42am 
@Etshy Try to resubscribe these mods, so they should be downloaded again
Etshy 2 Jun @ 8:59am 
I have an issue with this mod (and the 2 compatch for Culture Expanded and RICE).
I started a game a few days ago, it worked great.
Today, the game is crashing during the loading phase. When I remove this mod and the 2 compatch, the gaame is loading fine.

I don't know if that comes from this mod or the compatch though.
SID 23 May @ 3:04pm 
ohhh i see my bad
Jimmywhite  [author] 23 May @ 2:45pm 
@SID As I wrote above, the Flavour Pack is just a set of illustrations for knights and levies, you need to choose it depending on the culture you are playing. You can manually swap them each time you restart the game. This is a bit inconvenient, but it's an easy way around the limitations of the game engine.
SID 23 May @ 2:42pm 
I'm just confused because it sounds like you're saying you can only have one cultural pack at a time but I was playing in a game where I could recruit Irish Skrimishers but still hire Italian Skirmishers through mercenary contracts.