Crusader Kings III

Crusader Kings III

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Cultural Armies II (update in progress)
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270.097 MB
3 Feb @ 11:00am
18 Sep @ 7:54am
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Cultural Armies II (update in progress)

Description
This is a NEW version of Cultural Armires for Crusader Kings III.

While being absolutely identical to Cultural Armires
Remastered (these mods have the same code), this mod is now prior and will recieve new art updates in future.

Both Cultural Armies II and Cultural Armies Remastered are absolutely identical, but have different art style.



This mod changes EVERY vanilla cultural MAA illustration, adds cultural Accolades and brings variety to the innovation icons by replacing some of the most commonly used ones.

In general you will have 28+ Cultural Armies in game (300 + illustrations in total).
These artworks were created by me using pre-trained AI model, based on vanilla CK3 images and some other artworks.






All vanilla ordinary MAAs were completely disabled and replaced with the custom ones with new illustrations and names.

The Holy Roman Empire army is available to Germanic cultures after you have found an Empire, replacing ordinary MAA of Germanic army. Their stats and upkeep are slightly higher, simply to create some variation in their usage.



To install more CULTURAL FLAVOUR for levies and knights pictures go to @FLAVOUR PACKS folder in
Steam\steamapps\workshop\content\1158310\3420486236
and extract any 1 suitable pack to the main mod folder (you will have to it again if the mod gets updated).



This will also change some vanilla arts, such as the "Visit Holy Site" and "Invite Knights" decisions, to correspond with the culture.




It is COMPATIBLE with the most amount of mods, including CFP, EPE, Battle Graphics, etc.

Compatibility patch for Big Battle View or Better Battle Window is located in @PATCHES folder.
Steam\steamapps\workshop\content\1158310\3420486236
It is absolutely not necessary. It only changes levies picture to a banner because the game engine is limited to only 1 levies picture. This mod should be loaded LAST.

Patch for RICE:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3431648123

Patch for CULTURE EXPANDED:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3436942749

SINEWS OF WAR is not 100% tested for compatibility, but seems to work fine if you load this mod FIRST. But every country will start with vanilla units mostly.


Mods that edit history files or cultres like More Bookmarks+ will require creating a compatibility patch!


- English
- Russian
- German
- French
- Spanish
- Chinese
- Korean


- Hybrid cultures might get access to the same MAA of different cultures upon creation (heavy infantry or heavy cavalry), depending on which innovations were researched before hybridization. Ordinary MAA won’t duplicate.



And here is the link if you would like to assist me in buying diapers for my son. Thanks!
[boosty.to]
352 Comments
jaydubjwc 8 hours ago 
I know you have it marked down as an issue but please never change the hybrid culture thing
Crusader1204 8 hours ago 
Братиш давай мы в тебя верим без твоего мода игра ну прям никакая одни и те же пехотинцы да лучники
tilarium 9 hours ago 
Easy. You wait until the mod is updated. Of course it's being all weird and wonky for you.
Crusader1204 9 hours ago 
Guys, tell me what to do with this mod in my game after the update. It's some kind of nonsense. In short, I'll be playing any game without any mercy. There will be free crossbowmen, and this is a wild imbalance. Bots have 6k arcade at the beginning. What should I do?
Jimmywhite  [author] 12 hours ago 
@Aeylog update is almost here, two days maximum
Aeylog 12 hours ago 
Верим и ждем
Без тебя и твоих модов по другому не играется
Gumpnugget 12 hours ago 
homer's halloween horror show
:steamthumbsup:
Gumpnugget 13 hours ago 
i cant play without this mod
finallyciv 15 hours ago 
I'm looking forward to seeing how the flavor packs are now more easily integrated into your mod thanks to PDX's new cultural armies code system that came with the latest update.
Engarder 31 Oct @ 8:37am 
Мы здесь, мы...ждём!