Space Engineers

Space Engineers

1,099 ratings
Real Solar Systems
114
36
13
15
26
29
12
6
8
14
13
6
5
4
2
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Type: Mod
Mod category: Skybox, Asteroid, Planet
File Size
Posted
Updated
96.041 MB
18 Oct, 2024 @ 9:04pm
13 Sep @ 12:39am
62 Change Notes ( view )

Subscribe to download
Real Solar Systems

In 1 collection by Echthros
Real Solar Systems Proxies
41 items
Description
It's finally time.

This mod allows for the creation of real solar systems with moving planets, gas giants, and stars. There are no limits on scale, speed, hierarchy, or really much of anything else. Supports fully customizable gravity, day cycles, orbit parameters, multiple stars, and much more!

Build as many systems as you want! Order them however you want! The Sun orbits Mars? A dodecanary star system? Gas giant with fifty moons? Why not? Whether you want a scale model of a real system or something more exotic, go right ahead and build it!

The wait is over. It's time to explore a world in motion!

How It Works
Read More

Setting Up a World
1. Download empty world to start: Empty World

1 (Alt). Alternately, start with the vanilla "Star System" scenario with your chosen settings and delete all of the existing planets. Make sure "Sun Rotation" option is enabled or sunlight will not rotate based on camera position. Do not start with the vanilla "Empty World" or the light direction for the stars will be stuck at a weird angle (see "Real Stars" mod page for details).

2. Load world and type "/TSE" in chat to open Solar System Editor.

3. Go into spectator camera mode and use Editor to create the solar system(s) that you want.

How To Use Editor

4. Type "/TSE" to close Editor. Save world.

Running on DS
1. Follow "Setting Up a World" steps above and create your world running locally (single-player, not on DS).

2. Save world and exit.

3. Deploy new world to your DS. Make sure to include all contents of the "Storage" folder.

The Editor does not work on DS or MP in any capacity. You must create the world locally first. If you want to use the Editor to modify a world already deployed to DS, you will need to download it and run locally to make those edits.

NOTE: If you have already created the hierarchy that you want for your world and just want to tweak some settings without modifying the overall structure, you can edit the Config.xml files for RealSolarSystems, RealStars, and RealGasGiants on the server directly without redownloading.

The only changes that strictly require the Editor are:
-Changes to hierarchy, added/removed planets.
-Changes to terrestrial planet size or type.

Preset Worlds
Vanilla Systems
The Solar System (Scale Model)
Trithorne Cluster

Compatible Planets
Only modded planets that have had proxies defined for them will have correct visuals when viewed from a distance. Here is a full list of all currently compatible planets:

Get Proxies!

Planet Exporter
This is a tool for creating proxy definitions so that mod planets can be used with RealSolarSystems. Doing so will require you to create your own mod, export textures in specific formats, and use a custom config to create your proxy definitions, so keep that in mind. The Exporter will give you the textures, but creating the mod and proxy definitions is not automated.

Get the Exporter Here!

Edit Config
How to Edit Config

Console Commands
"/TSE" or "/ToggleSystemEditor" to open the solar system editor.
"/DeleteAll" to completely remove all celestial bodies in the world.
"/RemoveStrayPlanets" to remove all static planets in the world (i.e. un-managed planets that cannot move)
"/AddStrayPlanets" to add all static planets to the RSS system (can be used to convert a world to use RSS)
"/SetupRealOrbits" sets all planets to have GravityFalloff of 2, making them compatible with Real Orbits. You may need to save and reload the world for Real Orbits to work after running this.

Controls
Alt+O to toggle planet orbit lines.

Upcoming Features
None currently.

Languages
Localization support for: Czech, Dutch, German, Spanish, French, Italian, Finnish, Danish, Swedish, Hungarian, Polish, Portuguese (Brazil), Slovak, Russian, Chinese, and Japanese.

All translations are through Google translate and may have issues. Feel free to contact me if you are a native speaker and want to try cleaning up the translations for your language.

Known Issues (Fix in Progress)
-Small planets may have mountains that poke through their proxy when in ORBIT zone.
-Dramatic drops in sim speed after playing for a few minutes (on certain machines)
-MES spawns may spawn offset from where they should (can be reduced by reducing spawn range of voxel planets with <VoxelPlanetSpawnRange> values)
-Misc crashes on teleport

Many Thanks!
Special thanks to DraygoKorvan, Digi, enenra, and everyone on the KSH Discord for answering various questions about the engine and saving me from a number of hairy hangups. You guys are awesome!

Other Mods:
https://gtm.steamproxy.vip/id/adrsquared/myworkshopfiles/?appid=244850

Join My Discord for Mod Discussion and Bug Reports
Mods by Echthros[discord.gg]

Support Future Mods/Updates
[ko-fi.com]
[www.paypal.com]
Popular Discussions View All (21)
83
10 Sep @ 3:37pm
Bugs
EthicalObligation
63
22 Aug @ 4:29pm
Community to-do list: Modded planet proxies.
ABlueHairedFox
3
8 Sep @ 4:55am
Problem with planets created too large
Š øμ L Ŵ ø L ƒ ĦÐ
966 Comments
VOD 3 hours ago 
the mods trailer holy hell 100/10 best trailer for a mod ever made
GigaCars 19 Sep @ 12:08pm 
good to know the mods being used for it's intended purpose
Type-oo star 18 Sep @ 11:09pm 
spawned 500km star, imeadtily flew in to it 10/10

thank you
Leo2log 16 Sep @ 8:47am 
oh... im so stupid lol, i havent played in a year so i kinda forgot lol. ty
Star_Kindler 16 Sep @ 8:42am 
@Leo did you start with the vanilla Empty World? That would cause it I believe. See "Setting Up a World" part of the description.
Leo2log 16 Sep @ 8:38am 
Im getting an issue where lighting is offset about 45 degrees from where the custom star is, I have no idea what is causing it but nothing i do is fixing it. Any idea what this could be?
GigaCars 13 Sep @ 12:55pm 
the sun object has a built in vanilla sun remover

remove the env mod unless you mean just no sun in skybox but still emits light
PanicOregon281 13 Sep @ 10:36am 
Does RSS handle the sun via proxy or the static object??? Playing with a env mod to remove the vanilla sun. but it doesn't seem like the source of light is moving while sitting on the planet as i'm messing with the solar system
Echthros  [author] 13 Sep @ 1:11am 
UPDATE:
-Added support for multiple rings per body.
LeeTheFlea 12 Sep @ 10:14pm 
Using the Vanilla system premade world, having trouble find asteroids around the earthlike, I did see a few but then they disappeared once I got close...settings have no changes from the pre made world file.