RimWorld

RimWorld

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Call of Cthulhu - Cosmic Horrors - Unofficial 1.5-1.6
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
29.210 MB
28 Aug, 2024 @ 9:53pm
13 Jul @ 2:03am
4 Change Notes ( view )

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Call of Cthulhu - Cosmic Horrors - Unofficial 1.5-1.6

In 1 collection by ano0bis
MULTIPLAYORE
27 items
Description
Call of Cthulhu - Cosmic Horrors Unofficial 1.5 and 1.6 Update

Original mod by Jecrell, ported and updated to RimWorld 1.5 and 1.6 by anobis.

As with Mlie's unofficially updated/ported mods, I do not claim ownership of this mod. Jecrell, is free to use this mod to update their own or request its removal. I also will not accept donations for this mod since I'm not the author.

Changes from original:
Added support for 1.5
Added support for 1.6
1.6 version uses my jecstools port now instead.
Fixed pawn rendering for 1.5.
URL with jecrell discord replaced with mine since im maintaining this version.report bugs here:
https://discord.gg/BUG8JbWUTG

Original Mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=765890823

Original Description:
.4.0.1 (11-12-2022)

*Add Lovecraftian monsters to your RimWorld experience!* There is a lingering fear that strokes the hairs on the back of the necks of your colonists. Something terrible is coming, and there is little time to prepare. Cosmic horrors are already upon us.

Features:
This is an attempt to create the minor races of H.P. Lovecraft's weird fiction mythos in the RimWorld engine. Some behave the same as hostile factions that raid colonies such as mechanoids or insectoids. Others can be deadlier, however.

Adds the following cosmic horrors to your game:
  • Star-Spawn of Cthulhu
  • Shoggoths
  • Mi-Go
  • Deep Ones
  • Star Vampire
  • Dark Young
  • Chthonian

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NOTICE
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You will need to start a new game OR for previously saved games without monsters, you can try using Orion's Faction Discovery Mod
*phew* Now that that's out of the way. Onto the notes section!


Notes:
  • Each monster has its own unique anatomical skeletons, organs, and body parts. Some special powers were given to psionic beasts.
  • Each monster has special sound effects.
  • More creatures will be added in a second update in the near future. A third update will flesh out these cosmic horrors with true special abilities true to their literary counterparts.
  • Since I am one person, I can't attest to how balanced the monsters are, and I am definitely looking for feedback from player experiences. Let me know how they are in your game.

Third Update
  • Dark Young and Dark Young Herd incidents added to the game.
  • Greater Deep Ones added to the game.
  • Star Vampires rebalanced to be more numerous at higher difficulties.
  • All cosmic horrors have age ranges from Spawn to Eldritch.
  • Sanity loss effects now apply when observing Cosmic Horrors.
  • Mood loss effects now apply when observing Cosmic Horrors.
  • Sanity Loss effects further rebalanced

Call of Cthulhu Mods
Recommended Mods

Credited Sources

Have fun!

Thank you to my Patrons for supporting me in my efforts. Without you, none of this would be possible.

These are the most excellent rim dwellers who support me:
Darcilyn Lynds (darci.andel), Luke Salinas, RainerWingel , Noisy Koi, Lea Stannard, David Silberstein, Matt Harris, Kiya Nicoll, Paul Fenwick, Genaeve , Populous25 , David Turner, TinyATuin, Michael Cailler, Jimes Tooper, Sharp Spook, Don Homer, roxxploxx , Alex Mederer, Dan Jones, Michael Whitehead, iknowdude00, Kaz, Alexander , Ken Birdwell, Darcilyn Lynds (darci.andel), Luke Salinas, RainerWingel , Noisy Koi, Lea Stannard, David Silberstein, Matt Harris, Kiya Nicoll, Paul Fenwick, Genaeve , Populous25 , David Turner, TinyATuin, Michael Cailler, Jimes Tooper, Sharp Spook, Don Homer, roxxploxx , Alex Mederer, Dan Jones, Michael Whitehead, iknowdude00, Kaz, Alexander , Ken Birdwell

========================
Changelog
========================
1.4.0.1 (11-12-2022)
========================
Fixed 1.3 texture pathing; Fixed smelting products error message; Star Vampires no longer flee

1.4.0.0 (11-11-2022)
========================
Updated for RimWorld 1.4; New sprite graphics by Elseud; Many bug fixes

1.3.0.2 (08-01-2021)
========================
Fixes a bug where the Star Vampire would not spawn appropriately after the delay.

1.3.0.1 (07-25-2021)
========================
Readded Combat Extended support from mlie. Added short warning message for first time experiencing sanity loss.

1.3.0.0 (07-24-2021)
========================
Added RimWorld 1.3 support

# Changelog for CallofCthulhuCosmicHorrors

1.0.8.0 - Updated russian translation, thanks Animal Mind


1.0.7.0 - Some missed CE-tweaks


1.0.6.0 - Tweaking and rebalancing CE-patch to be more inline with CE, by Red_Bunny


1.0.5.0 - Added support for LWM Deep Storage for the strange meat, thanks Röstli


1.0.4.0 - Additional CE support by Battlefleet Covfefe


1.0.2.0 - Fixed some errors in the CE-patch


1.0.1.0 - Fixed the Shoggoth texture


1.0.0.0 - First publish
Popular Discussions View All (1)
5
12 Mar @ 10:25pm
Bug Reports (Unofficial)
Myphicbowser
90 Comments
Macaron 23 Sep @ 12:29pm 
is it safe to disable mid save?
legend 14 Sep @ 11:38am 
PLEASE get rid of jecstools
Morcalvin 11 Sep @ 9:43am 
Does this work with sicktools? I have jecslite for rimworld of magic and sicktools in my modlist already. Would I need to add Jecstools unofficial continued?
Luckspeare 10 Sep @ 9:27pm 
Error when loaded with Vanilla Genetics Expanded.

XML error: <soundImpactStuff>BulletImpact_Wood</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><stuffAdjective>eldritch wooden</stuffAdjective><categories><li>Woody</li></categories><commonality>0</commonality><color>(74,60,102)</color><constructEffect>ConstructWood</constructEffect><appearance>Planks</appearance><soundImpactStuff>BulletImpact_Wood</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Wood</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Wood</soundMeleeHitBlunt><statOffsets><Beauty>3</Beauty></statOffsets><statFactors><MaxHitPoints>0.6</MaxHitPoints><Beauty>5</Beauty><Flammability>1</Flammability><WorkToMake>1.5</WorkToMake><WorkToBuild>1.5</WorkToBuild><DoorOpenSpeed>1.1</DoorOpenSpeed><MeleeWeapon_CooldownMultiplier>0.9</MeleeWeapon_CooldownMultiplier></statFactors></stuffProps>

https://gist.github.com/HugsLibRecordKeeper/ab2c96481a29f1669e5181d37238f939
SpaceDorf 31 Aug @ 11:36am 
My Hero :) Just found the mod ..
Virtuous 28 Aug @ 11:56am 
The Strange Lavish Meals seem to be not providing the ate Lavish meal Mood Buff
Emelio Lizardo 26 Aug @ 5:56pm 
Any chance to update or reboot the Lovecraft story teller? Maybe consolidate all of the Jec Cthulhu/Rim of madness stuff into one application?
SmallBear 16 Aug @ 4:00pm 
a error:
XML error: <soundImpactStuff>BulletImpact_Wood</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><stuffAdjective>eldritch
EvilNecroid 13 Aug @ 3:57am 
@ano0bis u r doing cults right?
F3iT 13 Aug @ 3:18am 
I think the strange sinkhole is bugged.
When I do what it wants i get a message "The pit has ceased all activity" but it doesn't. Still hindering any panws around it.

I tried 4 times by now with no succes and thus no safe way of getting rid of it (if i'm guessing alright). Maybe i'll try the hard way...