RimWorld

RimWorld

Call of Cthulhu - Cosmic Horrors - Unofficial 1.5-1.6
90 Comments
Macaron 23 Sep @ 12:29pm 
is it safe to disable mid save?
legend 14 Sep @ 11:38am 
PLEASE get rid of jecstools
Morcalvin 11 Sep @ 9:43am 
Does this work with sicktools? I have jecslite for rimworld of magic and sicktools in my modlist already. Would I need to add Jecstools unofficial continued?
Luckspeare 10 Sep @ 9:27pm 
Error when loaded with Vanilla Genetics Expanded.

XML error: <soundImpactStuff>BulletImpact_Wood</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><stuffAdjective>eldritch wooden</stuffAdjective><categories><li>Woody</li></categories><commonality>0</commonality><color>(74,60,102)</color><constructEffect>ConstructWood</constructEffect><appearance>Planks</appearance><soundImpactStuff>BulletImpact_Wood</soundImpactStuff><soundMeleeHitSharp>MeleeHit_Wood</soundMeleeHitSharp><soundMeleeHitBlunt>MeleeHit_Wood</soundMeleeHitBlunt><statOffsets><Beauty>3</Beauty></statOffsets><statFactors><MaxHitPoints>0.6</MaxHitPoints><Beauty>5</Beauty><Flammability>1</Flammability><WorkToMake>1.5</WorkToMake><WorkToBuild>1.5</WorkToBuild><DoorOpenSpeed>1.1</DoorOpenSpeed><MeleeWeapon_CooldownMultiplier>0.9</MeleeWeapon_CooldownMultiplier></statFactors></stuffProps>

https://gist.github.com/HugsLibRecordKeeper/ab2c96481a29f1669e5181d37238f939
SpaceDorf 31 Aug @ 11:36am 
My Hero :) Just found the mod ..
Virtuous 28 Aug @ 11:56am 
The Strange Lavish Meals seem to be not providing the ate Lavish meal Mood Buff
Emelio Lizardo 26 Aug @ 5:56pm 
Any chance to update or reboot the Lovecraft story teller? Maybe consolidate all of the Jec Cthulhu/Rim of madness stuff into one application?
SmallBear 16 Aug @ 4:00pm 
a error:
XML error: <soundImpactStuff>BulletImpact_Wood</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><stuffAdjective>eldritch
EvilNecroid 13 Aug @ 3:57am 
@ano0bis u r doing cults right?
F3iT 13 Aug @ 3:18am 
I think the strange sinkhole is bugged.
When I do what it wants i get a message "The pit has ceased all activity" but it doesn't. Still hindering any panws around it.

I tried 4 times by now with no succes and thus no safe way of getting rid of it (if i'm guessing alright). Maybe i'll try the hard way...
EvilNecroid 10 Aug @ 4:51am 
i cant do this without cults too :(
commandermerik 28 Jul @ 7:24pm 
@Sarboo It doesn't have to. Artistic license and all that. But removing redundancies and implementing standardization and interaction between this mod and the DLC should be a good thing.
Sarboo 26 Jul @ 2:21am 
ı think it getting merge with anomaly dlc is not good because why every monster needs to be created by that rouge hateful AI thing
commandermerik 23 Jul @ 8:05am 
Thanks for updating the mod. Is there a chance of integrating with Vanilla Anomaly Expanded - Insanity so I'm not doubling up on the debuffs?
Bulby 23 Jul @ 3:21am 
The raids from those monsters seem to happen a bit too often at default settings. It's easy to modify in the settings so it's all good but maybe it would be worth it to put a warning on the mod page or slightly make the raids less common.
Peluceus Donmian 21 Jul @ 11:11pm 
Apparently as of quite recently the original is entirely abandoned and if I sped-read the comment correctly he released claim to the assets, double check before anything of course but hey if you wanna take donations and work on this and expand it then I suppose that option exists now
Mythophile 20 Jul @ 7:37am 
Perfect mod for integration with Anomaly. I hope most of the other related lovecraft mods get this treatment as well!
EvilNecroid 19 Jul @ 6:53am 
its been too long since i had me a cthulhu cult :(
i hope updating is going well?
i would do it myself if i knew how
Rako'Thurz 17 Jul @ 12:11pm 
you're doing the old gods work here mr modder, my deepest thanks
Demon7swordofficial 14 Jul @ 10:58pm 
HURRAY ITS BACK!
stunnedby_thegay 14 Jul @ 2:29pm 
omg cant wait <3. always love it when mods are kept alive
UncleMratni 14 Jul @ 1:06am 
I wish this mod wouldnt depend on jecstools tbh
EvilNecroid 13 Jul @ 5:40am 
:O i love u
ano0bis  [author] 13 Jul @ 2:07am 
I'm slowly getting around to updating all jecrell mods just gonna take a min.
EvilNecroid 6 Jul @ 7:25am 
im guessing any chance of cults being updated has gotten screwed by the new dlc?
ahnkra 11 Jun @ 7:06pm 
Awesome, thanks ano0bis. Don't work too hard on fixing things up just yet. With 1.6 coming out, it's liable to break all the mods again anyway. So maybe wait till it drops? Either way, I am excited to see there is still life and hope for this mod. The official DLC adds some interesting things, but it just lacks the ambiance of CoC.
I mean honestly, getting a random message that some poor crow died unnoticed is just enough unsettling to let you know things arn't right in the world.
ano0bis  [author] 4 Jun @ 1:23am 
working on bugfix update for this rn, update is out rn in xml version.
ano0bis  [author] 2 Jun @ 7:07pm 
This and the vamp mod need large bugfix updates to be fully functional, I'm adding a warning to both until these bugfixes are done. I might also be forced to make a replacement mod for jecstools but I'm saving that for later if I can.
ahnkra 2 Jun @ 4:08pm 
same as thomas said. Story teller doesnt show up to choose, none of the random events fire. I so see patching taking place for it in the log, but nothing shows up in game.
Silicosis 21 Apr @ 3:56pm 
Couldn't see anything after installing this, does it require anomaly?
Dex Enfvaras 4 Apr @ 10:17am 
@L

Definitely would be much easier if there was some substitute of the dessicated body skeleton instead of nothing. Having something invisible and trying to find it isn't exactly a fun thing to do. Plus, if this was outside, the weather and outdoors effects would've destroyed the skeleton anyway but never did for me.
Kasa 19 Mar @ 5:50am 
Adding to what L said, perhaps we could get an update to give deep ones just normal human skeletons for the sake of mod compatibility?
L 11 Mar @ 12:29am 
@[TXE] Dex Enfvaras
I chek comments: deep one's don't have sleleton model. In fact, they have skeleton, like other corpses, but he's is invisible. So, in my game i killed deep one and destroy body in crematory. No debaff
gunns22 8 Mar @ 9:56am 
@Zaljerem
Any news on the Call of Cthulhu — Cults update?
Latex Santa 5 Mar @ 1:49pm 
@ano0bis
Zaljerem is working on updating Call of Cthulhu - Cults currently.
Just focus on this one and your own creations, king. Thanks for your time.
Dex Enfvaras 23 Feb @ 9:27pm 
If the field isn't a radius and like line of sight, probably. But I still wouldn't risk it.
EvilNecroid 20 Feb @ 7:04am 
as a temp workaround could u build a box around the ghost corpse?
ano0bis  [author] 19 Feb @ 6:15pm 
i have bugfix updates planned but am currently busy with other mods, il try to fix it when i can
Dex Enfvaras 18 Feb @ 5:22am 
I know it's not official, but for some reason, deep ones are making a "ghost corpse" causing people a -40 mood buffer that constantly refreshes even though there is no body. Had deep ones like 3 quadrums ago and their bodies withered away outside.
EvilNecroid 16 Feb @ 11:20pm 
sweeeet
u r my new god
ill build a temple for u
so whats ur original mod?
ano0bis  [author] 16 Feb @ 11:36am 
I'll update cults next but most of these mods need allot of bug fixing first. I'll get started on that after the next update for my original mod is done.
EvilNecroid 16 Feb @ 9:37am 
i cant play this without cults
its just not the same :(
Nyarlathotep 12 Feb @ 12:34pm 
No worries, Thank you for the comment, and take your time i'm just happy these mods aren't going to die!
ano0bis  [author] 12 Feb @ 11:18am 
i'll be updating most if not all of the jecrell mods eventually. I'm just currently busy working on a update for my original mod since it has a few problems that need fixing asap.
Nyarlathotep 9 Feb @ 9:29am 
Could you please update the others to 1.5 at least the cults and lovecraft story teller? If so I would love to shoot some money your way for the work and time.
Zek-zeon 8 Jan @ 3:35pm 
YYEEEESSSS!!!!!!!!
Thank you!!
EvilNecroid 25 Dec, 2024 @ 7:26am 
what about cults? is that updated too?
Vexacuz 6 Dec, 2024 @ 8:47pm 
Hey, i dont know if you or anyone is working on "cults", but if its not too much..

Could you consider posting just the "Dagon Sigil" from Cults..into this mod (as a reward from Deep-One research) ?
Chromium 3 Dec, 2024 @ 11:30pm 
I had it on and never happened that to me. Some mutant raid very rarely but the caravan traders and trader ships were coming regulary as always
alfredo.mogavero 3 Dec, 2024 @ 11:15pm 
Is this mod still suffering from the problem that if you install it no caravans visit your settlements and the only raids you get are from cosmic horrors? I have tested it for quite some days now and it seems so.