RimWorld

RimWorld

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Call of Cthulhu - Cosmic Horrors - Unofficial 1.5-1.6
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
29.210 MB
28 Aug, 2024 @ 9:53pm
13 Jul @ 2:03am
4 Change Notes ( view )

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Call of Cthulhu - Cosmic Horrors - Unofficial 1.5-1.6

In 1 collection by ano0bis
MULTIPLAYORE
27 items
Description
Call of Cthulhu - Cosmic Horrors Unofficial 1.5 and 1.6 Update

Original mod by Jecrell, ported and updated to RimWorld 1.5 and 1.6 by anobis.

As with Mlie's unofficially updated/ported mods, I do not claim ownership of this mod. Jecrell, is free to use this mod to update their own or request its removal. I also will not accept donations for this mod since I'm not the author.

Changes from original:
Added support for 1.5
Added support for 1.6
1.6 version uses my jecstools port now instead.
Fixed pawn rendering for 1.5.
URL with jecrell discord replaced with mine since im maintaining this version.report bugs here:
https://discord.gg/BUG8JbWUTG

Original Mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=765890823

Original Description:
.4.0.1 (11-12-2022)

*Add Lovecraftian monsters to your RimWorld experience!* There is a lingering fear that strokes the hairs on the back of the necks of your colonists. Something terrible is coming, and there is little time to prepare. Cosmic horrors are already upon us.

Features:
This is an attempt to create the minor races of H.P. Lovecraft's weird fiction mythos in the RimWorld engine. Some behave the same as hostile factions that raid colonies such as mechanoids or insectoids. Others can be deadlier, however.

Adds the following cosmic horrors to your game:
  • Star-Spawn of Cthulhu
  • Shoggoths
  • Mi-Go
  • Deep Ones
  • Star Vampire
  • Dark Young
  • Chthonian

!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
NOTICE
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
You will need to start a new game OR for previously saved games without monsters, you can try using Orion's Faction Discovery Mod
*phew* Now that that's out of the way. Onto the notes section!


Notes:
  • Each monster has its own unique anatomical skeletons, organs, and body parts. Some special powers were given to psionic beasts.
  • Each monster has special sound effects.
  • More creatures will be added in a second update in the near future. A third update will flesh out these cosmic horrors with true special abilities true to their literary counterparts.
  • Since I am one person, I can't attest to how balanced the monsters are, and I am definitely looking for feedback from player experiences. Let me know how they are in your game.

Third Update
  • Dark Young and Dark Young Herd incidents added to the game.
  • Greater Deep Ones added to the game.
  • Star Vampires rebalanced to be more numerous at higher difficulties.
  • All cosmic horrors have age ranges from Spawn to Eldritch.
  • Sanity loss effects now apply when observing Cosmic Horrors.
  • Mood loss effects now apply when observing Cosmic Horrors.
  • Sanity Loss effects further rebalanced

Call of Cthulhu Mods
Recommended Mods

Credited Sources

Have fun!

Thank you to my Patrons for supporting me in my efforts. Without you, none of this would be possible.

These are the most excellent rim dwellers who support me:
Darcilyn Lynds (darci.andel), Luke Salinas, RainerWingel , Noisy Koi, Lea Stannard, David Silberstein, Matt Harris, Kiya Nicoll, Paul Fenwick, Genaeve , Populous25 , David Turner, TinyATuin, Michael Cailler, Jimes Tooper, Sharp Spook, Don Homer, roxxploxx , Alex Mederer, Dan Jones, Michael Whitehead, iknowdude00, Kaz, Alexander , Ken Birdwell, Darcilyn Lynds (darci.andel), Luke Salinas, RainerWingel , Noisy Koi, Lea Stannard, David Silberstein, Matt Harris, Kiya Nicoll, Paul Fenwick, Genaeve , Populous25 , David Turner, TinyATuin, Michael Cailler, Jimes Tooper, Sharp Spook, Don Homer, roxxploxx , Alex Mederer, Dan Jones, Michael Whitehead, iknowdude00, Kaz, Alexander , Ken Birdwell

========================
Changelog
========================
1.4.0.1 (11-12-2022)
========================
Fixed 1.3 texture pathing; Fixed smelting products error message; Star Vampires no longer flee

1.4.0.0 (11-11-2022)
========================
Updated for RimWorld 1.4; New sprite graphics by Elseud; Many bug fixes

1.3.0.2 (08-01-2021)
========================
Fixes a bug where the Star Vampire would not spawn appropriately after the delay.

1.3.0.1 (07-25-2021)
========================
Readded Combat Extended support from mlie. Added short warning message for first time experiencing sanity loss.

1.3.0.0 (07-24-2021)
========================
Added RimWorld 1.3 support

# Changelog for CallofCthulhuCosmicHorrors

1.0.8.0 - Updated russian translation, thanks Animal Mind


1.0.7.0 - Some missed CE-tweaks


1.0.6.0 - Tweaking and rebalancing CE-patch to be more inline with CE, by Red_Bunny


1.0.5.0 - Added support for LWM Deep Storage for the strange meat, thanks Röstli


1.0.4.0 - Additional CE support by Battlefleet Covfefe


1.0.2.0 - Fixed some errors in the CE-patch


1.0.1.0 - Fixed the Shoggoth texture


1.0.0.0 - First publish
Popular Discussions View All (1)
5
12 Mar @ 10:25pm
Bug Reports (Unofficial)
Myphicbowser
83 Comments
SmallBear 16 Aug @ 4:00pm 
a error:
XML error: <soundImpactStuff>BulletImpact_Wood</soundImpactStuff> doesn't correspond to any field in type StuffProperties. Context: <stuffProps><stuffAdjective>eldritch
EvilNecroid 13 Aug @ 3:57am 
@ano0bis u r doing cults right?
F3iT 13 Aug @ 3:18am 
I think the strange sinkhole is bugged.
When I do what it wants i get a message "The pit has ceased all activity" but it doesn't. Still hindering any panws around it.

I tried 4 times by now with no succes and thus no safe way of getting rid of it (if i'm guessing alright). Maybe i'll try the hard way...
EvilNecroid 10 Aug @ 4:51am 
i cant do this without cults too :(
commandermerik 28 Jul @ 7:24pm 
@Sarboo It doesn't have to. Artistic license and all that. But removing redundancies and implementing standardization and interaction between this mod and the DLC should be a good thing.
Sarboo 26 Jul @ 2:21am 
ı think it getting merge with anomaly dlc is not good because why every monster needs to be created by that rouge hateful AI thing
commandermerik 23 Jul @ 8:05am 
Thanks for updating the mod. Is there a chance of integrating with Vanilla Anomaly Expanded - Insanity so I'm not doubling up on the debuffs?
Bulby 23 Jul @ 3:21am 
The raids from those monsters seem to happen a bit too often at default settings. It's easy to modify in the settings so it's all good but maybe it would be worth it to put a warning on the mod page or slightly make the raids less common.
Peluceus Donmian 21 Jul @ 11:11pm 
Apparently as of quite recently the original is entirely abandoned and if I sped-read the comment correctly he released claim to the assets, double check before anything of course but hey if you wanna take donations and work on this and expand it then I suppose that option exists now
Mythophile 20 Jul @ 7:37am 
Perfect mod for integration with Anomaly. I hope most of the other related lovecraft mods get this treatment as well!