RimWorld

RimWorld

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Vanilla Factions Expanded - Insectoids 2
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Mod, 1.5, 1.6
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24.612 MB
14 aug, 2024 @ 7:36
9 sep @ 4:32
24 ändringsnotis ( visa )

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Vanilla Factions Expanded - Insectoids 2

I 1 samling av Oskar Potocki
Vanilla Expanded
110 artiklar
Beskrivning
[www.patreon.com]



See change notes or GitHub for detailed change lists.


A successor to a very popular Vanilla Factions Expanded - Insectoids, VFE-Insectoids 2 builds up on what made the original mod great. Whilst our focus was on changing the scope of the mod to include only Insectoid-related things and mechanics, this new version features several very extensive and new systems that will add a lot of depth to your interactions with the Insectoid hive.

Get ready for the "Vanilla Factions Expanded - Insectoids 2" and experience a proper expansion of the insectoid theme in the game. Here’s what you can look forward to:

- Summon and Battle New Bosses: Get ready to face off against new and formidable insectoid bosses. Research and build thumpers to summon these bosses and test your combat skills!
- Build and Manage Your Hive: Ever wanted to run your own insectoid hive? Now you can! Harvest resources, breed new types of insectoids, and create a bustling hub of activity. Hivetech offers unusual solutions to some of the game’s problems!
- New Structures and Defenses: From unique walls that only your insectoids can build to defensive structures that protect your colony, this mod introduces a variety of innovative constructions to enhance your gameplay.
- Dynamic Combat Challenges: Prepare for unexpected raids and battles. The mod changes how insectoid attacks unfold, making each encounter a unique challenge.
- Engaging Quests and World Events: Participate in new quests and world events that revolve around the insectoid infestation. Whether defending against a swarm or initiating one, there's never a dull moment.
- Research and Innovation: Unlock new technologies and discover the secrets of the insectoids through dedicated research projects, enhancing your gameplay and giving you the edge in survival.








































































































Real Ruins has been confirmed to mess things up

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and art.

Taranchuk, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sarg Bjornson, a programmer responsible for animal code.

Reel, master of screenshots.

Storyteller artwork by Vitalii.

Visandar The Unliving, an artist responsible for wall textures and concept art for some of the new insects.

Helldivers 2 for inspiration.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However: You cannot replace Insectoids 1 with Insectoids 2. Insectoids 2 will not work on a save that had Insectoids 1 one it.

Q: Why can’t I swap out Insectoids 1 for Insectoids 2?
A: Because of how extensive the changes are, removing Insectoids 1 from your save will break it. As such, you cannot replace Insectoids 1 with Insectoids 2.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can Insectors walk on creep?
A: Yes.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.

Q: I can't build any of the insectoid structures!
A: Correct, you need to build a basic hive and let your insects build these structures.
2 140 kommentarer
Willowori 13 okt @ 13:53 
also locusts take 24 days to grow up
Willowori 13 okt @ 13:30 
it would be cool if creep ate corpses and gave insect jelly for doing so
Rocky 12 okt @ 3:06 
Anyone know if the insects can be in a caravan?
HuslWusl 10 okt @ 8:42 
Hello there, I was wondering: How do I get rid of burned creep? There was an... accident and now my creepers won't spread over the burned creep but I also can't build on it
Sarg Bjornson  [skapare] 10 okt @ 7:10 
Only "Bomb"
Barsik_The_CaT 10 okt @ 7:02 
Could you please elaborate what counts as an explosive for destroying insect burrows?
Apparently, antigrain with its 'BombSuper' damage type does not count, so does the Diablous' cannon with 'Vaporize' damage type.
ThcGM 9 okt @ 11:06 
Kanquat as far as I know when insectoids leave the place or some shit they stop being a part of the hive and turn into normal shitty insectoids which is kinda dumb
WarKittyKat 9 okt @ 9:26 
Would you be willing to consider making this more compatible with Oddessy? It looks like right now the creep doesn't work with gravship substructure - and even when there's creep over the substructure buildings can't be built on it.
Kanquat 8 okt @ 15:05 
I am unable to Draft insects after transporting them via Shuttle. Is this intentional? Thank you.
Droider 7 okt @ 8:02 
inflation :steamhappy: