RimWorld
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Vanilla Factions Expanded - Insectoids 2
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Mod, 1.5, 1.6
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24.611 MB
2024. aug. 14., 7:36
júl. 31., 14:34
23 változásjegyzék ( megnézés )

Feliratkozás a letöltéshez
Vanilla Factions Expanded - Insectoids 2

1 Oskar Potocki készítette gyűjteményben
Vanilla Expanded
110 elem
Leírás
[www.patreon.com]



See change notes or GitHub for detailed change lists.


A successor to a very popular Vanilla Factions Expanded - Insectoids, VFE-Insectoids 2 builds up on what made the original mod great. Whilst our focus was on changing the scope of the mod to include only Insectoid-related things and mechanics, this new version features several very extensive and new systems that will add a lot of depth to your interactions with the Insectoid hive.

Get ready for the "Vanilla Factions Expanded - Insectoids 2" and experience a proper expansion of the insectoid theme in the game. Here’s what you can look forward to:

- Summon and Battle New Bosses: Get ready to face off against new and formidable insectoid bosses. Research and build thumpers to summon these bosses and test your combat skills!
- Build and Manage Your Hive: Ever wanted to run your own insectoid hive? Now you can! Harvest resources, breed new types of insectoids, and create a bustling hub of activity. Hivetech offers unusual solutions to some of the game’s problems!
- New Structures and Defenses: From unique walls that only your insectoids can build to defensive structures that protect your colony, this mod introduces a variety of innovative constructions to enhance your gameplay.
- Dynamic Combat Challenges: Prepare for unexpected raids and battles. The mod changes how insectoid attacks unfold, making each encounter a unique challenge.
- Engaging Quests and World Events: Participate in new quests and world events that revolve around the insectoid infestation. Whether defending against a swarm or initiating one, there's never a dull moment.
- Research and Innovation: Unlock new technologies and discover the secrets of the insectoids through dedicated research projects, enhancing your gameplay and giving you the edge in survival.








































































































Real Ruins has been confirmed to mess things up

[forms.gle]



Authors:

Oskar Potocki, an artist and a designer, responsible for the mod design and art.

Taranchuk, a programmer responsible for the code.

Xrushha, a programmer responsible for the xml.

Sarg Bjornson, a programmer responsible for animal code.

Reel, master of screenshots.

Storyteller artwork by Vitalii.

Visandar The Unliving, an artist responsible for wall textures and concept art for some of the new insects.

Helldivers 2 for inspiration.

Rimworld is owned by Tynan Sylvester.

(CC BY-NC-ND 4.0)[creativecommons.org]



Q: Can I add this mod to an ongoing save?
A: Yes! However: You cannot replace Insectoids 1 with Insectoids 2. Insectoids 2 will not work on a save that had Insectoids 1 one it.

Q: Why can’t I swap out Insectoids 1 for Insectoids 2?
A: Because of how extensive the changes are, removing Insectoids 1 from your save will break it. As such, you cannot replace Insectoids 1 with Insectoids 2.

Q: It doesn’t make sense lore-wise that XYZ.
A: Ok, you do you.

Q: Can Insectors walk on creep?
A: Yes.

Q: Is this mod compatible with Combat Extended?
A: We do not handle CE patches. Best ask Combat Extended team on their discord/steam page. Do not ask here.

Q: I can't build any of the insectoid structures!
A: Correct, you need to build a basic hive and let your insects build these structures.
2 051 megjegyzés
Schlagschinken 14 órája 
after thinking about it i came to find this. in case anyone else is interested in making a hiveship
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3546561745&searchtext=insectoids
Schlagschinken 14 órája 
is there any plans to update so Creep can grow over gravship substructures?
really wanna play as a hiveship
Mage of Fables aug. 20., 15:57 
Is this compatible with the Odyssey DLC?
Lord Marshall Karis Venner aug. 19., 15:55 
idunno if im doing it wrong but man does it seem like my insectoids just eat so much jelly vs how much i can make? anyone have tips i would greatly appreciate them
Jfluffy aug. 19., 12:22 
I love the behavior of the hunter insects so much, autonomously going after animals and bringing it back the corpse to the hive was such a cool idea.
SmolSpearrow aug. 19., 7:34 
After destroying all hives in the hive quest Rimworld will still flag the quest as incomplete, also not being able to stop these just leads to loads of insect hives everywhere kind of breaking the game, gotta be real, its an excellent idea but its executed very poorly
Solpel aug. 19., 4:07 
just had a hard crash to desktop when one of my megaspiders decided to hunt a Zebra from Vanilla animals expanded, as soon as he took a swing it would hard crash. Once I discovered the cause(took a few restarts to narrow it down) I was able to avoid just by having another nearby pawn just hunt the Zebra instead.
Solpel aug. 19., 4:03 
NanoDesu if you have Vanilla expanded events mod you'll then see an option under that to reduce the frequency of most events, including ones from this
Zef aug. 19., 3:43 
How do you get enough insect jelly without cheating (dev god mode) or editing your scenario when using this together with the Insector race mod (also by Vanilla Expanded)?

The insectors need insect jelly (even though i haven't seem them die or have negative modifiers when running out of it, the hives that spawn the bugs and (some) insect jelly require 120 jelly, and the jelly farms need like 80 to build.

In that scenario you spawn with 6 insector pawns but they require way more insect jelly upkeep then what you need to start building the production buildings after researching the basic hivetech technology.

I guess taking on another hive could work to get the needed materials but this isn't realistic when you're just starting out in the insector scenario.
NanoDesu aug. 18., 23:04 
Is there a setting to reduce the frequency of infested chip chunks somewhere?