Total War: WARHAMMER III
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Lily's Bretonnia Overhaul - SFO Standalone Submod
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7 авг. 2024 г. в 20:02
27 янв в 4:38
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Lily's Bretonnia Overhaul - SFO Standalone Submod

В 1 коллекции, созданной CYLMT Riven
CYLMT's Submods and Other Magical Things
Предметов: 40
Описание
Sons and Daughters of Fair Bretonnia! This is the SFO submod of my Bretonnia Overhaul!

This mod is a rework of Bretonnia, adding new units, technologies and balance changes to enhance your feudal-over-lording experience.

This overhaul experience was designed to allow for more effective use of melee infantry, whilst still adding new features and changes to enhance the noble knights. Overall, Bretonnia may have a steeper challenge in some areas due to the weaker economy, but having more options and play-styles at hand will radically change how you play each campaign.

Try your hand at peasant mob spam with the Fay Enchantress, an army of royal men-at-arms with Louen or hard hitting regiments of foot squires as Alberic!





• Knights no longer have a +200% upkeep increase if your lord doesn't have the knights/questing/grail vow.
• Questing Knights and Grail Knights have smaller unit counts but improved stats to compensate
• Barracks infantry recruited a tier earlier, Unshielded sword/spear variants are moved to the settlement chain
• Changes to dilemma events
• New units: Royal Men-at-Arms, Royal Spearmen-at-Arms, Royal Men-at-Arms (Skirmishers), Royal Men-at-Arms (Hammers), Royal Men-at-Arms (Longbows) and Royal Men-at-Arms (Polearm)
• New Regiment of Renown: Swords of Couronne (Royal Men-at-Arms)
• New Building: Almshouses. They are used to increase peasants in the peasants economy.
• New Building: Guilds. They improve your economy, especially industry, and allow you to recruit knights faster.
• New Building: Royal Chapter Barracks. They allow you to recruit Royal Men-at-Arms.
• 19 new technologies and changes to many existing technologies
• 14 New skills, with a unique skill for each Lord, Hero and Legendary Lord.
• Redesigned Traits for each Faction.
• Many Buildings have new effects.




Royal Men-at-Arms
• A Core Royal Men-at-Arms choice
• Armed with swords and shields, they make a solid generalist choice for more dependable infantry.


Royal Spearmen-at-Arms
• A Core Royal Men-at-Arms choice
• Armed with shields and spears, they are able to take a direct charge and dish out more damage than regular spearmen-at-arms!


Royal Men-at-Arms (Polearm)
• A Core Royal Men-at-Arms choice
• Armed with polearms, they deal great armour piercing damage to large enemies, much more so than regular Men-at-Arms.


Royal Men-at-Arms (Longbows)
• A Special Royal Men-at-Arms choice
• Ranged Infantry armed with longbows.
• They have increased ranged damage, accuracy and ammunition compared to peasant bowmen, as well as slightly improved melee stats, leadership, health and armour.


Royal Men-at-Arms (Skirmishers)
• A Special Royal Men-at-Arms choice
• Highly skilled melee infantry (for Peasants)
• Anti-infantry with armour piercing attacks and a high melee attack. They can Vanguard Deploy.


Royal Men-at-Arms (Hammers)
• A Special Royal Men-at-Arms choice
• Highly skilled melee infantry (for Peasants)
• Anti-infantry with a large charge bonus!


Swords of Couronne (Royal Men-at-Arms)
• Regiment of Renown, unlocked at level 6
• Melee Infantry armed with duel swords, they deal high damage to enemy infantry.


New Technology:

Nineteen New Technologies!
• Improve your Mounted Yeomen and Men-at-arms with technologies such as Warden, Banner Carriers, Expert Blacksmiths and Heavy Armour!
• Bring your knights to new levels of power with Empathy, Noble honour, Blessed Blades and the Blessing of the Grail!
• Peasant mobs will be able to stand up to Kings when encouraged by the Autonomous Collective!
• Improve your economy with Sacred texts, Herbalists and Improved Mills!



New Lord Skills:

• Fourteen new skills in total, some of which are unique to certain legendary lords.
• Six new skills available to all lords that follow three mutually exclusive trees: Noble Steward, Peasantry Commander and Noble Commander.
• Noble Steward and Bureaucrat skills improve the economy and work best when fielding mixed armies.
• Peasantry Commander and Logistician are ideal skills for leading large peasant rabbles to war.
• Noble Commander and Heroism are ideal skills for commanders that lead mighty hosts of knights from the front.


I would love to hear your feedback!
If you want more mods like this to exist, please rate the mod.


Join my discord or Donate:
[discord.gg]
[www.paypal.com]

Huge Thanks to CYLMT Riven for making this submod possible!
Комментариев: 82
PileErico 49 мин. назад 
all in one plz :praisesun:
CYLMT Riven  [создатель] 22 сен в 12:01 
@Rosenhammer ok ill take a look when I get the time. :steamthumbsup:
Rosenhammer 22 сен в 8:43 
@CYLMT Riven just tested with only your sfo standalone and unit pack with SFH's x2 unit size and SFO enabled. Example: Royal men at arms (skirmishers) like are picture in SFH's mod page come in at 120 with 16560 health while SFH's photo shows them at 240 with roughly same health.
hey thanks for any help! I know you are probably very busy :steamthumbsup:
CYLMT Riven  [создатель] 22 сен в 7:19 
@Rosenhammer I don’t see why the regular 2x wouldn’t work with this. Let me know if it doesn’t work. I’ll see what I can do.
Rosenhammer 21 сен в 21:51 
really thankful for your work! and I know SFH did a x2 unit mod for the regular lily's bretonnia but is there any chance we could get a x2 unit size mod for the sfo version?
CommanderSoy 17 авг в 19:50 
LITERALLY CANT PLAY SFO WITHOUT THIS THANK YOU I LOVE YOU
CYLMT Riven  [создатель] 16 авг в 20:58 
It Has come to my attention that my steam notifications arent working... Lots of comments arent being pushed to me and im stumbling upon them after its already been a month since the comment was posted. Therefore im thinking of doing and Discord where people can post "Update when?" all day long and i wont miss it =D Maybe even suggest some balance tweaks to the submods or discuss things yall like about the submods. This will also help me keep track of what needs to be updated by having all that information in one place and not having me flipping through 40+ submods trying to keep track of what i have and have not updated. If anyone is interested in this I will hopefully have the discord ready soon and it should "hopefully" help me keep a better schedule with updates while I am juggling mods/ 2 jobs/ and friends + family =D life.
[BRE] Humbert "Le Frog" 16 авг в 0:53 
update?
CYLMT Riven  [создатель] 15 апр в 22:12 
@charlesklimper it was an issue with units from the unit pack
CYLMT Riven  [создатель] 15 апр в 22:12 
@charlesklimper Fixed the missing names.

@Ted Voon Still looking into to the longbow issue.