RimWorld

RimWorld

210 ratings
Bean's Turret Pack
   
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Mod, 1.5, 1.6
File Size
Posted
Updated
2.278 MB
19 Jun, 2024 @ 2:30pm
10 Aug @ 3:46am
5 Change Notes ( view )

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Bean's Turret Pack

In 1 collection by Bean
Bean's Mods
6 items
Description
Adds 3 new turrets and 1 new manable turret that can be researched and built from the security tab.

Be sure to check out Taste of Vanilla - Bean's Turret's, an awesome retexture by IcyCheeseCake.



The heavy turret is a much more powerful version of the mini-turret. It fires twice as fast and is much more accurate with each shot. Can be built after researching Heavy Turrets, and can fire 300 rounds before it needs to be reloaded.



A single shot missile launcher that fires high explosive shells. It must be reloaded after each shot. Can be built after researching Heavy Turrets.



A very powerful turret mounted with a minigun. It's based off of the Phalanx CIWS[en.wikipedia.org], which was the original inspiration for this mod. Can be built after researching Mega Turrets, and can fire 2000 rounds before it needs to be reloaded.



An extremely destructive turret that fires multiple high explosives shells which -as the name suggests- rains hell down upon your enemies. It fires high explosives shells in bursts of 4, and can hold a total of 16 shells, after which it will need be to be reloaded. Can be built after researching Mega Turrets.

Compatibility
LTS's Simple Ammo Pack
Reels Turret Pipeline
Combat Extended (Not patched but should still work)
58 Comments
Albino Monkey 29 Sep @ 10:54pm 
Hey, love using this mod for my playthrough, quick question though. Why would the hellfire missiles be exploding prematurely? It makes it so I have to set them up as lone stations instead of a defense grid. If anyone knows a fix I would love to hear it.
Surresatan 28 Sep @ 11:54pm 
Hey, i love this mod, would it be possible to add toggle power to hellfire turrets?
Jay and Silent Rob 28 Sep @ 9:20pm 
The Heavy Turret description in-game says it's "designed to work without power as long as someone is manning it" and that it "never explodes. In my game it seems to be unmannable, is fully automatic, and explodes.
Seff 22 Sep @ 10:41am 
I made a complete patch for Reel's Turret Pipeline since the one included in this mod only patched ammo, not the pipe system.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3572968254
Terrorist 27 Aug @ 1:39am 
is this mod OP or balance?
Hiroshi Kururugi 19 Aug @ 11:05pm 
@Bean Thank you very much.
Bean  [author] 19 Aug @ 11:01pm 
If you use combat extended, the turrets are still reloaded with regular steel, and the explosive turrets are reloaded with the high explosive shells (renamed to mortar shells in combat extended) just like the base game. These turrets aren't properly patched for CE because when I tried to patch them, they would constantly throw back errors, hence why the compatibility says 'Not patched but should still work'.
Hiroshi Kururugi 19 Aug @ 10:06pm 
........ excuse me. What kind of bullets does this turret use?
Sorcia 18 Aug @ 2:33pm 
@solo Extremo Use a mod called RIMSQOL and manually change the ammo usage. Just open the mod menu from the mod options, go to buildings, use the search bar to search for the turret and then select the ammo type at the bottom where it's listed as either as ammo or fuel, I can't remember.
Solo Extremo 18 Aug @ 10:33am 
sadly, it doesnt work with CE, every turret use "7,62x51mm" (even rocket launcher) but cant even shot a single bullet, also cant load ammo, just steel like vanilla