Hearts of Iron IV

Hearts of Iron IV

522 valoraciones
Sheep's Mod - Hearts of Iron IV Discord's Specially Designed AI
21
13
3
10
4
5
6
4
2
3
3
2
2
2
2
   
Premiar
Favoritos
Favorito
Quitar
Tamaño
Publicado el
Actualizado el
44.660 MB
11 JUN 2024 a las 12:29
7 OCT a las 3:45
1091 notas sobre cambios ( ver )

Suscríbete para descargar
Sheep's Mod - Hearts of Iron IV Discord's Specially Designed AI

En 1 colección creada por Sheep of Latrobe [COOK]
Sheep's Mod
4 artículos
Descripción
07/10 Update:

- Fixed an issue allowing the Raj to core everything after WW2

Embrace the experiments

Are you tired of having to excessively buff the AI to no end, or simply dislike freely spawned units that have impact on your gameplay?

Are you tired of having to excessively nerf yourself through various mods or actions, solely to be on an even playing field?

Are you tried of stupidly useless allies that don't even coordinate technologies or give you license ahead of time?

Would you like to catch a glimpse (however little it may be) of how hardcore MP players can get with their tech rushing?

Would you like to feel the sheer size of D-Day (assuming you are either the Allies or have failed to Sealion, or decided not to)?

Or just want to playtest a more hardcore AI mod that might actually work on non-historical for once?

Why don't you lend us your knowledge and experience to build a new AI mod that is up to date, that may one day achieve what you desire?

===========================
Then it is time to feel the AI in pAIn.
===========================

We are a team of experienced players, from both singleplayer and multiplayer background, based in Hearts of Iron 4 Official Discord (but no, we are not official devs), and we are looking for playtesters from any background to give the mod a try and if possible, give us some feedbacks on how the AI should better utilise their resources, or how the mod should be balanced, or whether it is even fun at all ( :skull:, we don't have a difficulty setting yet). Any improvements will contribute towards the most peak AI where nobody needs to cheat and you can die in all fairness (or most).

Therefore, we proudly introduce to you the strangest ahh AI mod we can currently bring out that remains within the realm of physical possibility, designed with balancing and certain degree of fairness (except we have not fully updated for 1.14.6, therefore official balancing is currently not in place).

Join our Discord[discord.gg]


=========================

Notable improvements over vanilla that have had significant impact on their viability:

  1. Britain and its allies ARE really going to defend Home Island in most cases (Sealion may still succeed as per usual, but Allies will actually try to hold without relying on freshly spawned troops out of thin air)

  2. More up-to-date templates that are tailored for the need of AI (in many cases, very different from what a player should do), as well as equipment designs (German tank divisions will be slow ass for now because fast tanks get nowhere anyway)

  3. Hard fixed some MIO trait priority as well as MIO selection for some AI (you will be shocked to know how badly AI MIO trait taking priority was designed by official devs)

  4. Massive rework over AI's technology selection, allowing the players to ask for licenses from allies, potential allies, far ahead of time for certain technologies, as well as giving the AI the ability to ask for license between one another (prepare for the cheese)

  5. Added improvement in AI's civboosting through resource trade.

  6. Slightly improved AI supply consideration (still sucks)

  7. Coordinated, massive D-Day (will still suck a little because I have not fixed AI CAS strategic region allocation) preparation as well as execution. D-Day (regardless by player or AI) will be coordinated with Soviet AI in many cases to ensure a massive offensive where possible.

  8. AI factional coordination through doctrines and lend leasing options.

  9. Reorganised Barbarossa push for Germany and counteroffensive for the Soviet Union as well as D-Day landing inland push.

  10. No longer excessively useless Italy. Their navy will still implode within days but they will try their best to hold on the ground. Italy will also receive a slightly changed focus tree if they lose to Ethiopia.

  11. Molotov-Ribbentrop becomes more mandatory, Soviet AI might retaliate if certain conditions are met.

  12. Added event post-Sealion and decision to help crossing the Atlantic/Pacific after Fall of Europe/Asia for European/Asian major powers if source countries are at war with an American major. Peace events will automatically happen after some time.

  13. Added event for American countries to either side with the US or side with the emerging hegemony in Europe, or simply stay neutral.

  14. Balance for production where Germany and France/UK will get Swiss Gold Trade/Swiss Trade Agreement while the Soviet Union gets their own things.

  15. Balance for certain MIO from different countries.

  16. Balance for fort combative maluses and construction cost.

  17. Balance for Japan infantry equipment production and infantry experience gains/losses

  18. ETC. too many, I actually forgot, might need Q&A.

  19. Tweaked Non-Historical AI a little.

Jokes, the mod isn't actually 100% balanced. There are event options at the start specifically worded to make sure players pick the worse options. Tee-hee!

To be honest, the mod is probably relatively easy as most nations since everyone gets better anyway.
=========================

Major Contributors:

Sheep - og modder

j0nathan800 (j0ngaming) - general playthrough testing, mechanics testing, debugger

Seb (rotecly) - template testing, France playthrough testing, debugger

Topazand (cultural-soup) - template, general playthrough, debugger

Shrimp - Soviet playthrough, mechanics testing, and many others

Skrillicon, Shadykobold (punpun?), Morningstax, Fortebarko, Aulus Flavius - general AI fix recommendations and some testings

The Chemist, Sir Arthur Wellesley - general playthrough recommendation

Special thanks to: Soup, Shyy, gonzito (steam), flamenpanzer (steam), iceicles, icecream, and a great many others for playtesting and recommendation (gonna need a longer credit in-game).

========================================================

Discusiones populares Ver todo (8)
1
1
hace 16 horas
I don´t know why, but i can´t see what the initial decisions say
Sonder
6
14 AGO a las 18:14
Is this R56 compabilitble?
Architect Decoa
4
6 SEP a las 13:44
UTTNH_2.0 compatibility
Царство СУХАРЕКА
1.256 comentarios
Sheep of Latrobe [COOK]  [autor] hace 3 horas 
@MarcusYL well I can make Italy avoid Africa completely, but which I used to, but people complained too, so I just let them do whatever

I will add a toggle for a human ally of Italy (faction leader if multiple player) to decide whether Italy should go there
Sheep of Latrobe [COOK]  [autor] hace 3 horas 
@lwhappyshushu thank you for the report, I will check up on it
MarcusYL hace 3 horas 
I tried the mod as Germany and found UK having -33k infantry equipment while simultaneously spamming divisions out. And Soviets magically have better air defense than my plane despite having one-to-one design.

Also, I feel like Italy's AI is intentionally hammered that they just lose half of their equipment in Africa and just dies to the D-Day without a fight. They cannot counter Allies' division and just fails to build for it, while Allies is massively buffed.
lwhappyshushu hace 21 horas 
There is a fatal error in communist China. For some reasons, if I did not join the united front, defeat China before Japan, and this is what happened. Somehow I can annex China, then, when I defeat Japan, the AI would somehow decide that China would come back alive again and taking all their territory back without any appropriate reason.
nicholasdeester 9 OCT a las 6:09 
This is the best AI mod i have played had to change some builds and stuff to succeed 5K hours played single player junkie
nicholasdeester 9 OCT a las 6:06 
The Soviet aggressive build with less air than the other one'' actually very hard to deal with initially but Soviet kills itself in days now all there divisions low on stuff so makes push easy. Can it do more focused attacks against weak line points would be better. So in short i liked the aggressive but was haphazard for ai to recover. My 18 widths protecting romania got completley stomped had to divert all tanks and air to stem push but as i say the AI killed itself.
erbombo 8 OCT a las 16:35 
I found the game is working much better removing night penalities. I edit the defines file to get rid of them and everything is much more ballanced. I made that because I noticed that any fights had a permanet night penalty. I don't know if it is a bug related to the mod or not.
Joe 8 OCT a las 12:00 
AI definitely fucking cheats, I just cant prove it
nicholasdeester 7 OCT a las 2:26 
AI Japan needs to focus dockyards more btw
nicholasdeester 6 OCT a las 1:00 
Very Good