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No stupid space marine battleplan.
Spawn ins can be controlled in game settings, this mod has unlimited span ins.
AI in this mod punishes any kind of deviance from historical play. Even changing game settings to non hist and beginning war in 37 resulted in all out war with allies. Not fun having to restart entire game because of some random shit programmed in. Mod developers think how they play should define how the rest of the player base plays.
On plus side at least developer made some excellent work programming a viable d day. But lots of work needed to remove scripted in events, space marines, implausible licensed equipment rushing etc to make it feel like a better mod than eai.
This was after a few attempted runs where it hadn't happened that I had given up on after being unable to break through the 20+ British and French divisions parked on each tile in Belgium.
I will add a toggle for a human ally of Italy (faction leader if multiple player) to decide whether Italy should go there
Also, I feel like Italy's AI is intentionally hammered that they just lose half of their equipment in Africa and just dies to the D-Day without a fight. They cannot counter Allies' division and just fails to build for it, while Allies is massively buffed.
I figured out the load order priorities and the problem was solved. The mod is awesome.
Did you upload rt56 before or after?