Hearts of Iron IV

Hearts of Iron IV

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Sheep's Mod - Hearts of Iron IV Discord's Specially Designed AI
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44.648 MB
11 Jun, 2024 @ 12:29pm
27 Sep @ 8:02am
1087 Change Notes ( view )

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Sheep's Mod - Hearts of Iron IV Discord's Specially Designed AI

In 1 collection by Sheep of Latrobe [COOK]
Sheep's Mod
4 items
Description
27/09 Update:

- Fixed some of the rarer crashes related to civil war when a character is assigned to rebel country
- Updated to the latest patch
- Fixed an error in map area definition which prevented Germany from assigning sufficient troops quantity to garrison order against D-Day

Embrace the experiments

Are you tired of having to excessively buff the AI to no end, or simply dislike freely spawned units that have impact on your gameplay?

Are you tired of having to excessively nerf yourself through various mods or actions, solely to be on an even playing field?

Are you tried of stupidly useless allies that don't even coordinate technologies or give you license ahead of time?

Would you like to catch a glimpse (however little it may be) of how hardcore MP players can get with their tech rushing?

Would you like to feel the sheer size of D-Day (assuming you are either the Allies or have failed to Sealion, or decided not to)?

Or just want to playtest a more hardcore AI mod that might actually work on non-historical for once?

Why don't you lend us your knowledge and experience to build a new AI mod that is up to date, that may one day achieve what you desire?

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Then it is time to feel the AI in pAIn.
===========================

We are a team of experienced players, from both singleplayer and multiplayer background, based in Hearts of Iron 4 Official Discord (but no, we are not official devs), and we are looking for playtesters from any background to give the mod a try and if possible, give us some feedbacks on how the AI should better utilise their resources, or how the mod should be balanced, or whether it is even fun at all ( :skull:, we don't have a difficulty setting yet). Any improvements will contribute towards the most peak AI where nobody needs to cheat and you can die in all fairness (or most).

Therefore, we proudly introduce to you the strangest ahh AI mod we can currently bring out that remains within the realm of physical possibility, designed with balancing and certain degree of fairness (except we have not fully updated for 1.14.6, therefore official balancing is currently not in place).

Join our Discord[discord.gg]


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Notable improvements over vanilla that have had significant impact on their viability:

  1. Britain and its allies ARE really going to defend Home Island in most cases (Sealion may still succeed as per usual, but Allies will actually try to hold without relying on freshly spawned troops out of thin air)

  2. More up-to-date templates that are tailored for the need of AI (in many cases, very different from what a player should do), as well as equipment designs (German tank divisions will be slow ass for now because fast tanks get nowhere anyway)

  3. Hard fixed some MIO trait priority as well as MIO selection for some AI (you will be shocked to know how badly AI MIO trait taking priority was designed by official devs)

  4. Massive rework over AI's technology selection, allowing the players to ask for licenses from allies, potential allies, far ahead of time for certain technologies, as well as giving the AI the ability to ask for license between one another (prepare for the cheese)

  5. Added improvement in AI's civboosting through resource trade.

  6. Slightly improved AI supply consideration (still sucks)

  7. Coordinated, massive D-Day (will still suck a little because I have not fixed AI CAS strategic region allocation) preparation as well as execution. D-Day (regardless by player or AI) will be coordinated with Soviet AI in many cases to ensure a massive offensive where possible.

  8. AI factional coordination through doctrines and lend leasing options.

  9. Reorganised Barbarossa push for Germany and counteroffensive for the Soviet Union as well as D-Day landing inland push.

  10. No longer excessively useless Italy. Their navy will still implode within days but they will try their best to hold on the ground. Italy will also receive a slightly changed focus tree if they lose to Ethiopia.

  11. Molotov-Ribbentrop becomes more mandatory, Soviet AI might retaliate if certain conditions are met.

  12. Added event post-Sealion and decision to help crossing the Atlantic/Pacific after Fall of Europe/Asia for European/Asian major powers if source countries are at war with an American major. Peace events will automatically happen after some time.

  13. Added event for American countries to either side with the US or side with the emerging hegemony in Europe, or simply stay neutral.

  14. Balance for production where Germany and France/UK will get Swiss Gold Trade/Swiss Trade Agreement while the Soviet Union gets their own things.

  15. Balance for certain MIO from different countries.

  16. Balance for fort combative maluses and construction cost.

  17. Balance for Japan infantry equipment production and infantry experience gains/losses

  18. ETC. too many, I actually forgot, might need Q&A.

  19. Tweaked Non-Historical AI a little.

Jokes, the mod isn't actually 100% balanced. There are event options at the start specifically worded to make sure players pick the worse options. Tee-hee!

To be honest, the mod is probably relatively easy as most nations since everyone gets better anyway.
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Major Contributors:

Sheep - og modder

j0nathan800 (j0ngaming) - general playthrough testing, mechanics testing, debugger

Seb (rotecly) - template testing, France playthrough testing, debugger

Topazand (cultural-soup) - template, general playthrough, debugger

Shrimp - Soviet playthrough, mechanics testing, and many others

Skrillicon, Shadykobold (punpun?), Morningstax, Fortebarko, Aulus Flavius - general AI fix recommendations and some testings

The Chemist, Sir Arthur Wellesley - general playthrough recommendation

Special thanks to: Soup, Shyy, gonzito (steam), flamenpanzer (steam), iceicles, icecream, and a great many others for playtesting and recommendation (gonna need a longer credit in-game).

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Popular Discussions View All (7)
6
14 Aug @ 6:14pm
Is this R56 compabilitble?
Architect Decoa
4
6 Sep @ 1:44pm
UTTNH_2.0 compatibility
GPOJAL
2
23 Aug @ 7:16am
is it Millenium Dawn compatible?
pumpkinator
1,232 Comments
NikiTOs 11 minutes ago 
JapaN3S3WARR1or
Did you upload rt56 before or after?
JapaN3S3WARR1or 17 hours ago 
Using it with rt56. Honestly expect a ton more casualties as Germany like Switzerland randomly joining allies and causing you 1M casualties. Other than being a lot more grindy I still defeated the Soviets by mid 1942. France, Benelux, Polandwas easy. Norway, Sweden and fighting in Africa is considerably harder. Also a few weird things happening but if you have 1000 plus hours the hardest mod well is not that hard. Great mod tho! Fun!
Jedi Master Bates 27 Sep @ 3:01am 
You need to adjust the German AI to actually defend the french coast, I've done 10 runs as axis minors / Italy and if I don't park 2 entire armies on the french coast Germany gets d day'd every game in 1942 and collapses because they completely abandon the Russian front. Like this happens without fail every single game like they are scripted to lose at that specific point.
Lord 27 Sep @ 2:44am 
Does the Ai cheat?
Nightshade 26 Sep @ 2:31pm 
Tried Soviets, AI Germany gets about 130 mils from occupation after Vichy, how is that even possible?
=7Cav=CPL.Mulholland.J 25 Sep @ 10:25am 
@NikiTOs you defintely did something wrong. The AI is 100% MUCH better. It's so good historical France/Allies can easily stop Germany when they blits France. IMO Paradox needs to hire the mod maker and put them in charge of AI from now on.
Nightshade 25 Sep @ 9:20am 
In my recent GER game FR completely abandoned France and moved all units into UK
Vector_rad 25 Sep @ 7:11am 
is this complatible with Black Alice?
Dk_28 24 Sep @ 5:37am 
с этим модом я понял каково быть ебланом
GenericGamer 22 Sep @ 6:02pm 
Had a great game as the usa with this mod