Starbound
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Capture Pod Tiers
   
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27 май 2024 в 8:56
20 юни в 14:05
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Capture Pod Tiers

Описание
WARNING: This is Vanilla Version. You can find Frackin Universe version here.
Both versions are Standalone, but you can install both versions to auto-unlock recipes of all pods without learning FU techs.

These vanilla Pokeballs always was boring, but there is no Capture Pod mods that brings up new features and expand their functionality through in-game progression. So i made it by myself. This mod adding some stats and new tiers of Capture Pods, that can be accessed from early game to end game.

Features:
Capturing Creatures with health below maximum health for capturing now have a random chance to be failed, but you can put down creature's health to the new stat of Guaranteed Capture Health, and capture it with 100% chance. High-tier Pods also can capture creatures that was completely unaccessable for capturing by vanilla Pod, but with lowered chance that will also be checked separately from capturing chance check.
Also these pods looks different from vanilla pods, even when filled by creature, and can be used as skins.

Capture Pod stats in new system:

Name
Chance
Possible at
Guaranteed at
Capture Lock Bypass
Crafting at
Primitive Capture Pod
4%
30% Health
Never
No
Inventor's Table
Meat Bait Capture Pod
8%
40% Health
2% Health
No
Foraging Table
Vanilla Capture Pod
100%
50% Health
50% Health
No
Pet Station
Robotized Capture Pod
40%
70% Health
40% Health
2% Chance
Pet Station
Energy Cage Capture Pod
50%
75% Health
60% Health
5% Chance
Pet Station
Reinforced Capture Pod
50%
80% Health
60% Health
25% Chance
Pet Station
Prismatic Capture Pod
50%
Full Health
80% Health
50% Chance
Pet Station


Supports custom languages.
Official Russian translation here.


Known Issues:
- Not tested on most of Starbound creatures, there can be some specific problems if they have unique behavior.
- Doesn't have skins when in Tethers. Probably will be too hard to fix.
- Can conflict with another Pet-related mods that changes capturable.lua file. I can add almost any compatibility by requests, if you will find something alive in workshop.
- Interface stucks on end of description. I really want more space for this stats...
- Code is a bit cursed.

Credits:
- Lua code and sprites was made by Me.
- Script for rendering Filled Capture Pod sprites was based on "Master Ball" mod by MannyKim. Modified for more complex needs.

[boosty.to]
Популярни дискусии Всички (1)
4
31 юли 2024 в 13:41
Bug Report
⇜ Tina ⇝
16 коментара
Cap'n Rightbarrel 16 септ. в 13:16 
it doesn't drop the captured monster on successful capture:lilimsob:
🐱Empieza 25 юни в 1:28 
with Pandora's Box , any capture pod I throw is immediately replaced with a homing one. would it be possible to make this compatible?
⇜ Tina ⇝  [автор] 23 юни в 18:05 
@reaper leviathan You can capture some of them with "Capture Lock Bypass" chance activation, but they will die instead of being captured. This is probably impossible due to technical limitations of the game.
reaper leviathan 23 юни в 8:47 
can i capture bosses with this
⇜ Tina ⇝  [автор] 14 юни в 5:26 
@🐱Empieza No, but it adds the same mechanic in a different way. You can capture anything only when using midgame-endgame tiers of Capture Pods with a specific chance. See table above, the stat you need is "Capture Lock Bypass".
🐱Empieza 14 юни в 4:36 
Is it compatible with Any Capture Reloaded ?
BITney, The Pixel Heister 12 ян. в 18:25 
Got this error now :P

[03:22:44.244] [Error] Could not apply patch from file /items/throwables/capturepod.thrownitem.patch in source: C:\Program Files (x86)\Steam\steamapps\workshop\content\211820\3255679924\contents.pak. Caused by: (JsonPatchException) Could not apply patch to base. (JsonPatchException) Could not apply operation to base. (TraversalException) Could not find "processing" to remove
Are u Ok? 9 ноем. 2024 в 14:25 
with ''Capture Lock Bypass'' you mean i can capture bosses? or some normal monsters with capture inmunity.
Uksshikosagfk 1 окт. 2024 в 21:48 
thanks
⇜ Tina ⇝  [автор] 30 септ. 2024 в 6:36 
@Uksshikosagfk There are 6 ids in the mod - from "capturepod_1" to "capturepod_6"