Starbound

Starbound

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Capture Pod Tiers [FU]
   
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14 May, 2024 @ 9:45am
20 Jun @ 2:04pm
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Capture Pod Tiers [FU]

In 1 collection by ⇜ Tina ⇝
Starbound Revived: Expansion
74 items
Description
WARNING: This is Frackin Universe Version. You can find Non-FU Version here.
These versions are Standalone, but you can install both versions to auto-unlock recipes of all pods without learning FU techs (All Pods will be unlocked in "Advanced Husbandry" tech)

These vanilla Pokeballs always was boring, but there is no Capture Pod mods that brings up new features and expand their functionality through in-game progression. So i made it by myself. This mod adding some stats and new tiers of Capture Pods, that can be accessed from early game to end game.

Features:
Capturing Creatures with health below maximum health for capturing now have a random chance to be failed, but you can put down creature's health to the new stat of Guaranteed Capture Health, and capture it with 100% chance. High-tier Pods also can capture creatures that was completely unaccessable for capturing by vanilla Pod, but with lowered chance that will also be checked separately from capturing chance check.
Also these pods looks different from vanilla pods, even when filled by creature, and can be used as skins.

Capture Pod stats in new system:

Name
Chance
Possible at
Guaranteed at
Capture Lock Bypass
Crafting at
Primitive Capture Pod
4%
30% Health
Never
No
Inventor's Table
Meat Bait Capture Pod
8%
40% Health
2% Health
No
Foraging Table
Vanilla Capture Pod
100%
50% Health
50% Health
No
Pet Station
Robotized Capture Pod
40%
70% Health
40% Health
2%
Pet Station
Energy Cage Capture Pod
50%
75% Health
60% Health
5%
Pet Station
Reinforced Capture Pod
50%
80% Health
60% Health
25%
Pet Station
Prismatic Capture Pod
50%
Full Health
80% Health
50%
Pet Station


Supports custom languages.
Official Russian translation here.


Known Issues:
- Not tested on most of Starbound creatures, there can be some specific problems if they have unique behavior.
- Doesn't have skins when in Tethers. Probably will be too hard to fix.
- Can conflict with another Pet-related mods. Some of them are already broken with FU anyway.
- Interface stucks on end of description. I really want more space for this stats...
- Code is a bit cursed.

Credits:
- Lua code and sprites was made by Me.
- Script for rendering Filled Capture Pod sprites was based on "Master Ball" mod by MannyKim. Modified for more complex needs.
Popular Discussions View All (1)
4
1 Oct @ 6:28pm
Bug Report
⇜ Tina ⇝
17 Comments
all good its no more crashing. thanks man!. I will give to u a reward for being professional and amazing to fixing it really quick ^w^
⇜ Tina ⇝  [author] 20 Jun @ 2:11pm 
@✦VixenTheMajestic_Kitsune✦ Fixed, resubscribe if problem persists
So its will be fixing soon. thanks mate! :D
⇜ Tina ⇝  [author] 20 Jun @ 1:44pm 
@✦VixenTheMajestic_Kitsune✦ Oh, I also caught this error an hour ago, now trying to fix it.
everytime i click one of them capture pods my game crash does anyone why its doing that?
⇜ Tina ⇝  [author] 13 Jun @ 6:02am 
@zhertz You need to unlock recipes in FU technology tree. See Agriculture tree, tech named "Advanced Husbandry".
zhertz 13 Jun @ 5:39am 
its weird im only seeing the primitive pod
titanatora 15 Feb @ 2:33pm 
Could you add a toggle to capturing impossible to capture creatures? I love this mod but dont want to capture like- Bosses with it.
⇜ Tina ⇝  [author] 27 Jan @ 5:52am 
@Loukas Dreemingtun Maybe, i haven't tested it on bosses yet, there might be bugs or instakill effect, but code for "Capture unlock" feature was written to make literally everything capturable.
Loukas Dreemingtun 25 Jan @ 6:18am 
Will it be possible to catch certain bosses with this? Like the veilindrex.