ติดตั้ง Steam
เข้าสู่ระบบ
|
ภาษา
简体中文 (จีนตัวย่อ)
繁體中文 (จีนตัวเต็ม)
日本語 (ญี่ปุ่น)
한국어 (เกาหลี)
български (บัลแกเรีย)
Čeština (เช็ก)
Dansk (เดนมาร์ก)
Deutsch (เยอรมัน)
English (อังกฤษ)
Español - España (สเปน)
Español - Latinoamérica (สเปน - ลาตินอเมริกา)
Ελληνικά (กรีก)
Français (ฝรั่งเศส)
Italiano (อิตาลี)
Bahasa Indonesia (อินโดนีเซีย)
Magyar (ฮังการี)
Nederlands (ดัตช์)
Norsk (นอร์เวย์)
Polski (โปแลนด์)
Português (โปรตุเกส - โปรตุเกส)
Português - Brasil (โปรตุเกส - บราซิล)
Română (โรมาเนีย)
Русский (รัสเซีย)
Suomi (ฟินแลนด์)
Svenska (สวีเดน)
Türkçe (ตุรกี)
Tiếng Việt (เวียดนาม)
Українська (ยูเครน)
รายงานปัญหาเกี่ยวกับการแปลภาษา

















I found a conflict with the new Fallout Collaboration Project Presents: FCP Tools.
When I start a new game, any faction appears in the map. When I load a saved game, a error appear saying that some objects cannot be loaded, and the game not start.
There is something I can do?
Thanks!
Can it be used as standalone ? Like, not with the rest of the collection ?
Can it be added mid-game ?
https://gist.github.com/HugsLibRecordKeeper/513a377c89fe0309459e90e05be5e01c
Exception in Verse.LongEventHandler.ExecuteToExecuteWhenFinished: System.NullReferenceException: Object reference not set to an instance of an object
[Ref E55DCB92]
at Verse.BuildableDef.ResolveIcon () [0x00081] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.ThingDef.ResolveIcon () [0x00000] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.BuildableDef.<PostLoad>b__78_0 () [0x00021] in <cb53cd4422904947932d33f561ad8d15>:0
at Verse.LongEventHandler.ExecuteToExecuteWhenFinished () [0x00089] in <cb53cd4422904947932d33f561ad8d15>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
@Spank Daddy couldn't find anything notable in the log, but those errors are from mostly unused code so they should be safe to ignore
@⚡ÆLP⚡ should be safe to ignore and fixed when I push the next update
@MacB00k_Man it requires the Mandalorian Equipment research project
@Luckspeare good catch, will be fixed in the next update push
https://pastebin.com/SpJWxcSk
The following mods work fine without errors:
Harmony
Loading Progress
Better Stacktraces
Hugslib
Mod Manager (Continued)
XML Extensions
Star Wars : The Force - Lightsaber
ModularWeapons 2
But if I add the Star Wars KotOR Resources and Materials mod at the bottom of those, I get red errors that start as shown below, and as shown more fully in the error log linked above.
---
XML error: Could not find parent node named "guy762_KotORpartOverlay_pockets" for node "ModularWeapons2.ModularPartsDef". Full node: <ModularWeapons2.ModularPartsDef ParentName="guy762_KotORpartOverlay_pockets"><defName>guy762_KotORpartOverlay_pockets_hvy</defName><attachedTo>guy762_KotORMount_overlay_hvy</attachedTo></ModularWeapons2.ModularPartsDef>
Could not execute post-long-event action. Exception: System.NullReferenceException: Object reference not set to an instance of an object