Stellaris

Stellaris

1,009 ratings
Starbase Extended 3.0
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1.481 MB
20 May, 2024 @ 9:52am
23 Aug @ 4:27am
22 Change Notes ( view )

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Starbase Extended 3.0

Description
Starbase Extended 3.0 is an overhaul of the old !Starbase Extended! mod created by DrBlood.

All credits for the scripts, ui-elements, icons of the old mod go to him, SableDrake, Orrie and Mario.

I've overhauled the mod to make it work with Stellaris Vanilla, NSC and ACOT, fixed some issues and optimized the scripts.


Starbase Extended 3.0 Supports Stellaris 4.**.* (Vanilla), NSC and ACOT.

Features:

Starbase Levels:

- Starport: 6 Modules / 4 Buildings

- Starhold: 12 Modules / 9 Buildings

- Fortress: 16 Modules / 14 Buildings

- Citadel: 21 Modules / 21 Buildings

- Stronghold: 28 Modules / 28 Buildings

- Headquarters: 35 Modules / 35 Buildings

- Various Modules and Buildings.


IMPORTANT

Starbase Extended 3.0 is NOT 100 % save-game friendly!
It will work with a save-game if you have used the old SBX mod in your playset when saving a game.

In all other cases a new game is required!

Do not use in the same playset with !Starbase Extended! or !Starbase Extended! 2.0.

Load order:

- NSC (optional)
- Other mods like ship-sets.
- UI-Overhaul Dynamic MANDATORY
- Starbase Exteded 3.0 (MUST be loaded below UI-O, NSC and ACOT!)


Check out my other mods:

Kurogane 2.0 Shipset:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3245080043

Kurosections Expanded:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2651345333

Vengeance Shipset:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2960574667

Vengeance Sections Expanded:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2960000167

U. C. F. Starship Troopers:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2869427983

German Historic Namelist:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2816754742


Please rate the mod when you like it. It helps the visibility of SBX 3.0 on the workshop page.
Popular Discussions View All (6)
20
19 Nov, 2024 @ 6:38pm
Quick, simple-ish suggestion for inter-mod compatibility.
TrollofReason
3
4 Jan @ 6:11pm
Starbase template
Paste
2
30 May, 2024 @ 1:59am
Some suggestions
KaneDraco
751 Comments
Gage  [author] 21 hours ago 
@Estronia

No problem.
Estronia 7 Sep @ 6:58pm 
Thank you very much!
Now that I have a clue, I can at least try to do something about it XD
Gage  [author] 7 Sep @ 12:32pm 
@Estronia

They are overwriting the 00_orbital ring files with their content which changes the required components for the rings.

SBX blocks those overwrites but with the effect that the files from STNC don't work properly any more because of the changed requirements.

In short it's not just overwrites but changed components too.

Fingers crossed for your venture.
Estronia 7 Sep @ 12:22pm 
I understand. Can you tell me why the orbital ring disappear please? Perhaps I could do some tracking myself.
Gage  [author] 7 Sep @ 11:06am 
@Estronia

I had a look at the files of STNC and sorry but no.

I would have to overwrite their overwrites and to keep tracking the further development of the mod to keep SBX up-to-date with it. Too much effort. I hope you understand.

Maybe you find a modder who is willing to script a compat-patch as a seperate mod.
Estronia 7 Sep @ 10:02am 
Can you make this mod compatible for Star Trek: New Civilisations please? The orbital rings disappear when using both this mod and STNC.
Gage  [author] 3 Sep @ 1:01pm 
@Demognomicon

No problem with .23 on my side. That's all I can tell.
Demognomicon 3 Sep @ 12:18pm 
@Gage It was working before. I haven't changed my load order. But admittedly a lot of mods have updated since the new Stellaris update.
Gage  [author] 3 Sep @ 12:39am 
@Demognomicon

Probably a mod conflict or wrong load order.
Demognomicon 2 Sep @ 4:07pm 
Hmm not seeing additional slots now?