RimWorld

RimWorld

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[1.6] Moyo - from the depth
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Mod, 1.5, 1.6
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14.401 MB
5.5.2024 klo 10.31
16.6. klo 15.05
11 muutosilmoitusta ( näytä )
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[1.6] Moyo - from the depth

Kuvaus
1.6 update with some tweaks:

- Replaced HPF functions related to Moyo_BloodBag for CompSpawner, credits to Maru Race
- MoHAR dependency was integrated via MoharComp(OLB and FuPoSpa) and MoHARHediffs assemblies, all credits to MoHAR Github[github.com]

I playtested the mod for awhile and it seems stable, do let me know if I missed anything.
I don't claim any credit and will take down this page if original author says so.

Original description from https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2182305386:
Moyo-From the depth

A strange-humanlike figure with tail and pale blue skin rise from the beach, the Moyos have arrived to the surface.
The descendants of a glitterworld wanderlusts, who saw the depth of the ocean an ideal place for habitation.
Years and years of modification, so long that they have forgotten their origins now recides in the depth of the rimworld, Striving in their arcology called the 'lighthouse'.

Recently, Moyos have discovered a particular substance from their body. Named 'Deep blue', it originates form the constant modifications their ancestors had.
This made a massive impact on their society. Having many opportunities in medical purposes, some Moyos saw it as an opportunity for a fortune - Maybe you too.


== Race ==
- generally slower: includes global work speed, movement speed, lower melee dodge chance, but has an added benefit of slower hunger rate.
- but sturdy: has a bonus in base health and has lower flammability, Though they are a bit heavier than average human.
- higher psychic sensitivity: lurking in the depths could have an effect, or is it cause of so much ultrasound being used?
- excels in medical and drugs: they will do those jobs faster and better. due to their society or memories of body modification engraved in their DNA.

- produces Deepblue: their blood can be refined to be injected to other races, improving their pysiche but making them dependent to it. Also can be used to make varieties of drugs which can be used by everyone. It will be a great asset for your colony.
- there are ways to get more: process their corpse, or obtain other option through research.


== Contents ==
*apparels are race-restricted but they can wear any apparel for the sake of compatibility.
-16 weapons
-15 apparels + 7 royal tagged apparels (more to be added)
-40 backstories (more to be added)

-1 production building (workbenches could be added to avoid clutter of recipe menu)
-4 drugs and 1 medicine made with deepblue (more to be added)

-custom scenario and a faction

== Special thanks to ==
-gquake 꾸악 https://gtm.steamproxy.vip/id/gguake/myworkshopfiles/?appid=294100 : providing code crucial to the mod.
-Gouda quiche https://gtm.steamproxy.vip/profiles/76561197992216829/myworkshopfiles/?appid=294100 : providing code crucial to the mod(MoHar hediffs).
-all the great people in RimWorld Korea discord server.
-all the great people in rimworld alien races discord server.
Suositut keskustelut Näytä kaikki (1)
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4.8. klo 9.47
Bugreports
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59 kommenttia
Huntressfire 19.8. klo 8.21 
I've had an issue with the hair's. There seems to be a base hair that I cannot change and it just adds hair styles on top of them?
oldnewone 10.8. klo 16.30 
Just don't use it. It's in an alpha stage.
Paradox 10.8. klo 2.54 
Why does it require the DEV version of HAR?
Ocomunepom 9.8. klo 12.55 
is there vac resistance on any apparel ?
Mave 2.8. klo 20.21 
Hey. Found an issue that baseline moyos spawn with any random xenotype when generated from wanderer event (and maybe others). Quite annoying when playing with alpha genes and such
Posh Octavia 29.7. klo 21.34 
im having the lifestage issue too, but also it seems the royal armors dont have the vac suit effect the normal ones gained with the new dlc
тетеря, блин 29.7. klo 9.01 
please, add compatibility with these ones so players could use different body types or could use different apparels accordingly to your mod 🙏

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3511966169
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3207125987
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2037354634
RafTar 25.7. klo 14.40 
@The Trans Girl Anarchists, I have the same problem, now I'm trying to solve it. :lunar2019crylaughingpig:
Entity 24.7. klo 9.28 
Anyway to get a xenotype model for this race. I can't pick it over the baseline, it somehow doesn't feel correctly integrated, thanks!