RimWorld

RimWorld

[1.6] Moyo - from the depth
59 Comments
Huntressfire 19 Aug @ 8:21am 
I've had an issue with the hair's. There seems to be a base hair that I cannot change and it just adds hair styles on top of them?
oldnewone 10 Aug @ 4:30pm 
Just don't use it. It's in an alpha stage.
Paradox 10 Aug @ 2:54am 
Why does it require the DEV version of HAR?
Ocomunepom 9 Aug @ 12:55pm 
is there vac resistance on any apparel ?
Mave 2 Aug @ 8:21pm 
Hey. Found an issue that baseline moyos spawn with any random xenotype when generated from wanderer event (and maybe others). Quite annoying when playing with alpha genes and such
Posh Octavia 29 Jul @ 9:34pm 
im having the lifestage issue too, but also it seems the royal armors dont have the vac suit effect the normal ones gained with the new dlc
тетеря, блин 29 Jul @ 9:01am 
please, add compatibility with these ones so players could use different body types or could use different apparels accordingly to your mod 🙏

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3511966169
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3207125987
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2037354634
RafTar 25 Jul @ 2:40pm 
@The Trans Girl Anarchists, I have the same problem, now I'm trying to solve it. :lunar2019crylaughingpig:
Entity 24 Jul @ 9:28am 
Anyway to get a xenotype model for this race. I can't pick it over the baseline, it somehow doesn't feel correctly integrated, thanks!
The Trans Girl Anarchists 19 Jul @ 3:32am 
My worlds won't generate. Has anyone else had this problem? If so, how'd you fix it?
Hatmann 17 Jul @ 9:56pm 
@Cake Moth They literally list the required dev mod in change notes.
罗洛鲁恩路兰 16 Jul @ 10:17pm 
bug with gloomy dragonian race in DragonianDress.xml,
Type costList is not a Def type or could not be found, in file DragonianDress.xml. Context: <costList Inherit="False"><Silver>100</Silver></costList>
Type techLevel is not a Def type or could not be found, in file DragonianDress.xml. Context: <techLevel>Spacer</techLevel>
Type recipeMaker is not a Def type or could not be found, in file DragonianDress.xml. Context: <recipeMaker Inherit="False">
Cake Moth 16 Jul @ 2:22am 
In game this says it needs HAR Dev mode, but on the workshop its listing only HAR reg?
Yerico Tsurara 13 Jul @ 8:09am 
would love some vacsuits for moyo :3
FeistyTroglodyte 13 Jul @ 2:01am 
Same is true for the red moyo of course
FeistyTroglodyte 13 Jul @ 1:56am 
It's impossible to reach the max growth tier with moyo children. At age 8, a growth moment happens and resets the growth tier to 0. This is because the lifeStageWorkSettings in MoyoRace.xml use ages other than the vanilla 0,3,7,13. Consider changing the work settings back to vanilla.
江風雨涼 13 Jul @ 1:29am 
and how can i fix it
江風雨涼 13 Jul @ 1:29am 
Failed to load key/value pair: Moyo2_BasicSuit, System.Xml.XmlElement
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader/WantedRefForDictionary`2<Verse.ThingDef, AlienRace.AlienPartGenerator/ExtendedGraphicTop>:Apply ()
(wrapper dynamic-method) .......
does anyone know what's going wrong?
Axtasium 25 Jun @ 12:10pm 
I had the same issue but im missing DLC so im guessing thats the problem, check your DLCs
meru 25 Jun @ 8:06am 
i have too many mods to find specific ones but because you using alien races for a base one it shouldn be a problem. The main issue is the moment, thn you try to use any moyo character in character creation screen you get blank screen and cant do or press anything and if you trying to generate a map with any of the moyo faction it never generates it and kicks you out
󠀡󠀡  [author] 25 Jun @ 1:07am 
@meru, can you give an example mod that breaks things?
meru 24 Jun @ 11:07am 
not compatible with other mods, always breaks
John JailBird 17 Jun @ 2:28pm 
came for the addon, came to the thumbnail
Axtasium 15 May @ 11:08pm 
does this 100% require the DLC? the main version doesn't so wanted to check.
2017632033 17 Mar @ 10:21pm 
Can anyone create a genetic patch mod for Moyo 1.0?
Fibre🌹 12 Mar @ 2:53am 
Will there ever be a biotech version for this without the alien framework?
󠀡󠀡  [author] 29 Jan @ 12:22am 
@The Warden bluemed is the same as industrial medicine, except it's spacer tech, so pawns will use it only if "best quality medicine" is allowed.
The Warden 28 Jan @ 9:51pm 
How do you use the bluemed medicine? I dont see it in the medicine list
ополоченец 30 Dec, 2024 @ 2:56am 
requires MoHAR Framework or not?
GreenFire835 15 Oct, 2024 @ 9:33am 
the mod's great, and they put up more of a fight than most other factions (except VOID. They still kick my ass.), and their design is also cool, which makes this honestly a good mod for any large-scale lists.
Darth Ceveo 6 Oct, 2024 @ 10:44am 
I'm guessing this one's broken on the current game build? Anyone can confirm before I sub and annihilate my mod list?
真滴皮 15 Jun, 2024 @ 1:12pm 
Frequent attacks, only one enemy comes with the same equipment and carries a lot of money
格里芬奥斯卡 8 Jun, 2024 @ 10:54am 
o7
Astartes 6 Jun, 2024 @ 10:28am 
o7
我不明白 2 Jun, 2024 @ 7:45pm 
o7
GK_QJY88 28 May, 2024 @ 9:04pm 
o7
🍞Lazy 🥖Bread🥐 24 May, 2024 @ 7:01am 
o7
tunajjang 22 May, 2024 @ 9:50am 
o7
Kantakuzenii 22 May, 2024 @ 7:40am 
o7
Lord Zero 21 May, 2024 @ 5:04pm 
No it is not, A sacrifice has been made.
Lord Zero 21 May, 2024 @ 4:52pm 
is it possible to swap it out for the 2.0?
신로 14 May, 2024 @ 6:16am 
I confirmed that it was resolved.
thank you!
󠀡󠀡  [author] 13 May, 2024 @ 7:31am 
@신로, fixed, sorry about that
신로 13 May, 2024 @ 7:02am 
First of all, thank you for checking the Korean patch.

I found out through Rimpy that Moyo and Mohar conflict with each other.
From what I remember, there was no problem with version 1.4.
Is this something that cannot be resolved?
󠀡󠀡  [author] 13 May, 2024 @ 3:46am 
@Moissca, fixed, let me know if other mods require a patch
Moissca 13 May, 2024 @ 12:41am 
Thank you for your work ,but it seems have some bug when use moyo with armor racks.
I can''t find the equip from the armor racks button on moyo pawn.
And here is a reply of armor racks mod author.-------I'm guessing they either don't inherit from BasePawn of override its comps. They should be able to patch in the rack comp if that's the case
I would greatly apprreciate it if you can fix this bug.:Hire:
去码头整点薯条 10 May, 2024 @ 2:16am 
Is there any Chinese translation?I really like this mod, it would be even cooler if it had its own Chinese translation
󠀡󠀡  [author] 9 May, 2024 @ 4:31am