RimWorld

RimWorld

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[1.6] Moyo - from the depth
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Mod, 1.5, 1.6
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14.401 MB
5 May, 2024 @ 10:31am
16 Jun @ 3:05pm
11 Change Notes ( view )
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[1.6] Moyo - from the depth

Description
1.6 update with some tweaks:

- Replaced HPF functions related to Moyo_BloodBag for CompSpawner, credits to Maru Race
- MoHAR dependency was integrated via MoharComp(OLB and FuPoSpa) and MoHARHediffs assemblies, all credits to MoHAR Github[github.com]

I playtested the mod for awhile and it seems stable, do let me know if I missed anything.
I don't claim any credit and will take down this page if original author says so.

Original description from https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2182305386:
Moyo-From the depth

A strange-humanlike figure with tail and pale blue skin rise from the beach, the Moyos have arrived to the surface.
The descendants of a glitterworld wanderlusts, who saw the depth of the ocean an ideal place for habitation.
Years and years of modification, so long that they have forgotten their origins now recides in the depth of the rimworld, Striving in their arcology called the 'lighthouse'.

Recently, Moyos have discovered a particular substance from their body. Named 'Deep blue', it originates form the constant modifications their ancestors had.
This made a massive impact on their society. Having many opportunities in medical purposes, some Moyos saw it as an opportunity for a fortune - Maybe you too.


== Race ==
- generally slower: includes global work speed, movement speed, lower melee dodge chance, but has an added benefit of slower hunger rate.
- but sturdy: has a bonus in base health and has lower flammability, Though they are a bit heavier than average human.
- higher psychic sensitivity: lurking in the depths could have an effect, or is it cause of so much ultrasound being used?
- excels in medical and drugs: they will do those jobs faster and better. due to their society or memories of body modification engraved in their DNA.

- produces Deepblue: their blood can be refined to be injected to other races, improving their pysiche but making them dependent to it. Also can be used to make varieties of drugs which can be used by everyone. It will be a great asset for your colony.
- there are ways to get more: process their corpse, or obtain other option through research.


== Contents ==
*apparels are race-restricted but they can wear any apparel for the sake of compatibility.
-16 weapons
-15 apparels + 7 royal tagged apparels (more to be added)
-40 backstories (more to be added)

-1 production building (workbenches could be added to avoid clutter of recipe menu)
-4 drugs and 1 medicine made with deepblue (more to be added)

-custom scenario and a faction

== Special thanks to ==
-gquake 꾸악 https://gtm.steamproxy.vip/id/gguake/myworkshopfiles/?appid=294100 : providing code crucial to the mod.
-Gouda quiche https://gtm.steamproxy.vip/profiles/76561197992216829/myworkshopfiles/?appid=294100 : providing code crucial to the mod(MoHar hediffs).
-all the great people in RimWorld Korea discord server.
-all the great people in rimworld alien races discord server.
Popular Discussions View All (1)
12
4 Aug @ 9:47am
Bugreports
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59 Comments
Huntressfire 19 Aug @ 8:21am 
I've had an issue with the hair's. There seems to be a base hair that I cannot change and it just adds hair styles on top of them?
oldnewone 10 Aug @ 4:30pm 
Just don't use it. It's in an alpha stage.
Paradox 10 Aug @ 2:54am 
Why does it require the DEV version of HAR?
Ocomunepom 9 Aug @ 12:55pm 
is there vac resistance on any apparel ?
Mave 2 Aug @ 8:21pm 
Hey. Found an issue that baseline moyos spawn with any random xenotype when generated from wanderer event (and maybe others). Quite annoying when playing with alpha genes and such
Posh Octavia 29 Jul @ 9:34pm 
im having the lifestage issue too, but also it seems the royal armors dont have the vac suit effect the normal ones gained with the new dlc
тетеря, блин 29 Jul @ 9:01am 
please, add compatibility with these ones so players could use different body types or could use different apparels accordingly to your mod 🙏

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3511966169
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3207125987
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2037354634
RafTar 25 Jul @ 2:40pm 
@The Trans Girl Anarchists, I have the same problem, now I'm trying to solve it. :lunar2019crylaughingpig:
Entity 24 Jul @ 9:28am 
Anyway to get a xenotype model for this race. I can't pick it over the baseline, it somehow doesn't feel correctly integrated, thanks!