RimWorld
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ReSplice: Core
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Mod, 1.5, 1.6
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2.659 MB
30 ABR 2024 a las 1:42 p. m.
12 AGO a las 9:07 a. m.
12 notas sobre cambios ( ver )
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ReSplice: Core

En 1 colección creada por Helixien
Helixiens Creations
14 artículos
Descripción
[ko-fi.com]



You can see all changes in the changelog tab!

Current mod version: 1.0.1-Shelley-rev6


More content, bug fixes, etc! This is just the first version, this mod will grow similar to how ReGrowth: Core did.


What is ReSplice?
ReSplice is a mod deeply influenced by the philosophy of the Vanilla Expanded Series and my desire to make rimworld feel more immersive. As well as the fact I love xenotypes and the gene system added by Biotech. Everything added was made to fit or mirror vanilla. From a simple UI texture to a new more complex system,being as performance and vanilla friendly as possible is the main objective we have.

This mod is the Core, which is a requirement for all other ReSplice mods (one day, not just yet), but don't let yourself be fooled by the name. It in itself also adds a lot of new content to your game.

ReSplice is designed to be as lightweight as possible, adding the minimum of new code required for its auditions to work.













These are all the mods we currently support on our end:
  • None as of now


These mods do not work with ReSplice: Core, or aren't recommended to be used together.
  • None as of now


Q: Can this mod be added to an existing save?
A: Yes it can!

Q: Can this mod be removed from a save?
A: It's not recommended, no!

Q: Is this mod part of the Vanilla Expanded Series?
A: No.

Q: Can I add dark archite genes to my xenotypes?
A: No, they are not designed for that. However you can toggle them on for the xenotype editor pre-game.

Q: Does the mod change Rimworlds balance?
A: Yes, it does change Rimworlds balancing to a degree. However every mod does and we are trying to keep stuff balanced, as subjective as balance is.

Q: Mod Options don't work!?
A: Make sure to restart the game! Most options require a restart.


  • Textures are made by ISOREX, OskarPotocki and my humble self.
  • XML and patches are done by me.
  • C# Code done by Taranchuk.
  • Background was made via ChatGPT.
  • Gene repository is based on redundantusage mod.

Rimworld is owned by Tynan Sylvester.

CC BY-NC-ND 4.0[creativecommons.org]

[discord.gg]
Discusiones populares Ver todo (2)
2
17 AGO a las 10:05 a. m.
Suggestions
SKEL
2
1 MAY 2024 a las 1:17 p. m.
Couple of grammar/text issues
Cruel Moose
248 comentarios
Chowder 22 AGO a las 5:32 p. m. 
yo this mod is good
Reverie 22 AGO a las 9:26 a. m. 
I found a conflict between this mod and EyeGenes2: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898151329

I have no idea what it's about. It's talking about Anomaly and VoidTouched but only appears when I have these two mods loaded together.

https://gist.github.com/HugsLibRecordKeeper/7cef7c6875f291ee395bb1b3b2cb5c1b

Would you have any clue? :O
Alex_ 22 AGO a las 8:54 a. m. 
Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension

The only red error in my mod list.
https://gist.github.com/HugsLibRecordKeeper/6324f82b76cf29b8eeb5718b199bd816
Self-Confident Jester 12 AGO a las 4:14 p. m. 
@actual trash Same here but with slate blocks, everything just gone
actual trash 12 AGO a las 2:53 p. m. 
restarted my game after a long play session and all the limestone mountainside on my map has turned to nullspace "Map compressor decompression error: No thingDef with short hash 64139. Adding as null to dictionary."

this is of a few mods that updated during that time period so i'm politely asking if there's any chance i could be linked to a download for exactly one version ago to see if i can recover my save or any known solution

thanks for your time
Halloween 12 AGO a las 2:32 a. m. 
Does anyone have any advice how to find a pawn with dark archite genes? Will it be obvious, do you get them from doing rituals? Can npcs spawn with them? Also I assume you check there genes for it but it would it also pop up in the health tab?

Sorry for all the questions, just played for awhile now and have yet to find one.
Helixien  [autor] 10 AGO a las 9:32 p. m. 
And bunny people!
Helixien  [autor] 10 AGO a las 9:31 p. m. 
Yes Orc.
BigGovernment 10 AGO a las 11:17 a. m. 
Any other upcoming xenotypes like charmweavers? Orc?
ByteCodegnawer 9 AGO a las 2:30 p. m. 
Will the mod receive any content updates? I know you guys maintain a lot of different projects, but right now creepjoiners with traits don't have corresponding genes (dark metabolism even has an unused texture) and psychic ritual is still missing proper description. Because of these, mod's anomaly part feels a little unfinished.