RimWorld

RimWorld

ReSplice: Core
259 Comments
jpinard 3 Oct @ 7:49pm 
Wow, this mod is so wonderful! Thank you for this!
Gabe Knight 5 Sep @ 7:58pm 
Same if there was a way to set an archite capsule number limit to each duplicator.
Thanks!
Gabe Knight 5 Sep @ 7:41pm 
Jeez there's an issue after all @Helixien
Using the Xenogerm duplicator, my pawns stuffed all my archites capsules into it... Can I extract them from the duplicator?
If not, an option to do that would be immensely appreciated
Helixien  [author] 3 Sep @ 9:51pm 
@SP4RTAN: Might be, but I dont use DDS textures. So the user might have converted them themselves.
Gabe Knight 3 Sep @ 6:30pm 
There are a lot of good or very good mods but a few only are flawless. This one is. Fantastic job here. Thanks.
SP4RTAN 1 Sep @ 11:09am 
That's caused by .dds texture files. At least that's what was causing it for me. Install Graphics Settings+
ed asner 31 Aug @ 4:23am 
Getting an issue as of the last Rimworld update where some Resplice buildings show up as a giant red question mark in a white box. Idk if it's just me, haven't seen anyone else having the issue, but there might be problems with the new texture handling stuff from the update.
Luckspeare 31 Aug @ 2:32am 
Cleaner trace (reduced to only relevant mod) for mod interaction issue with More Creepjoiners mod, originally reported by Alex_ below.

Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension

https://gist.github.com/HugsLibRecordKeeper/af318786986f8b228c4922a196aa1a08
Emdood 26 Aug @ 6:43am 
Im also getting some issues:

[ReSplice: Core - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/HediffDef[defName="VoidTouched"]/renderNodeProperties"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=5
McMookerson 26 Aug @ 5:46am 
(granted, it could be a mod conflict on my side, but I only observed the room type changing when building a gene repository, and it changed back once I removed the building.)
McMookerson 26 Aug @ 5:37am 
It appears as though some of the buildings in this mod (Gene Repository is what I noticed) force the room type to "laboratory room" instead of "Laboratory", so research buildings will perform poorer due to "not in a Laboratory" debuffs.
John Rimworld 22 Aug @ 5:32pm 
yo this mod is good
Reverie 22 Aug @ 9:26am 
I found a conflict between this mod and EyeGenes2: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898151329

I have no idea what it's about. It's talking about Anomaly and VoidTouched but only appears when I have these two mods loaded together.

https://gist.github.com/HugsLibRecordKeeper/7cef7c6875f291ee395bb1b3b2cb5c1b

Would you have any clue? :O
Alex_ 22 Aug @ 8:54am 
Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension

The only red error in my mod list.
https://gist.github.com/HugsLibRecordKeeper/6324f82b76cf29b8eeb5718b199bd816
Self-Confident Jester 12 Aug @ 4:14pm 
@actual trash Same here but with slate blocks, everything just gone
actual trash 12 Aug @ 2:53pm 
restarted my game after a long play session and all the limestone mountainside on my map has turned to nullspace "Map compressor decompression error: No thingDef with short hash 64139. Adding as null to dictionary."

this is of a few mods that updated during that time period so i'm politely asking if there's any chance i could be linked to a download for exactly one version ago to see if i can recover my save or any known solution

thanks for your time
Halloween 12 Aug @ 2:32am 
Does anyone have any advice how to find a pawn with dark archite genes? Will it be obvious, do you get them from doing rituals? Can npcs spawn with them? Also I assume you check there genes for it but it would it also pop up in the health tab?

Sorry for all the questions, just played for awhile now and have yet to find one.
Helixien  [author] 10 Aug @ 9:32pm 
And bunny people!
Helixien  [author] 10 Aug @ 9:31pm 
Yes Orc.
BigGovernment 10 Aug @ 11:17am 
Any other upcoming xenotypes like charmweavers? Orc?
ByteCodegnawer 9 Aug @ 2:30pm 
Will the mod receive any content updates? I know you guys maintain a lot of different projects, but right now creepjoiners with traits don't have corresponding genes (dark metabolism even has an unused texture) and psychic ritual is still missing proper description. Because of these, mod's anomaly part feels a little unfinished.
That one watermelon 2 Aug @ 9:36am 
Separacing archite gene without acrogenetics in a gene centrifuge causes the genepack with the archite gene to not spawn without any warning of such behaviour, if intentional.
✶ Fitz001 ✶ 28 Jul @ 4:07am 
I LOVE RESPLICE I LOVE PLAYING GOD
SAUCE__GODD 23 Jul @ 12:10am 
Will cultitsts spawn with any of the genes?
Helixien  [author] 20 Jul @ 5:47am 
@UndeadKitten: Not that I know of.
UndeadKitten 19 Jul @ 3:43pm 
Does this have any overlapping/duplicate content with Vanilla Genetics Expanded?
Kedaki 18 Jul @ 3:49pm 
@helixien: oh no. i'll try to see what might be going wrong here.
thanks for the help anyway, love your mod.
Helixien  [author] 17 Jul @ 9:53pm 
@Kedaki: VanillaGenesExpanded.GeneExtension does not exist in this mod for 1.6, you have another mod that probably patches this one where the error is from.
Kedaki 17 Jul @ 5:39pm 
I tried to unsub and sub again from both this mod and vanilla expanded framework but i keep getting the same error: Exception loading def from file ReSplice_DarkArchiteGenes.xml: System.ArgumentException: Could not find type named VanillaGenesExpanded.GeneExtension from node <li

Also, a lot of this too: Could not resolve cross-reference: No Verse.GeneDef named RS_RefreshRitual found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension
UnityEngine.StackTraceUtility:ExtractStackTrace ()


sorry if i am doing something wrong. ):
Helixien  [author] 17 Jul @ 12:04pm 
@vacbarrier: Ah yes... funny story... the update was reverted, so try unsubbing and resubbing. It might fix the issue.
johnforrest 17 Jul @ 11:28am 
Is there a way to revert to a previous version? The latest update seems to have borked my game
Mac 17 Jul @ 11:02am 
Thank you for the hotfix for Sarg's fuckery!
Myphicbowser 17 Jul @ 9:48am 
"Hotfix for Sarg's fuckery"
I love the Rimworld modding community
Kedaki 15 Jul @ 4:58pm 
I got some errors when i try to enable the mod. Don't know what might have gone wrong here
https://gist.github.com/Rafael2683/16270428b9e4c8d5d0c2c48a94c8fed3
Alc 14 Jul @ 2:11pm 
Thank you! :2016watermelon:
Cruel Moose 14 Jul @ 1:13pm 
Whats the purpose of the weaker gravship hull? It costs the same materials but has less HP?
Zoe, the Bad Wolf 14 Jul @ 10:02am 
@Helixien
Thank you for the upgrade!!!
gunns22 14 Jul @ 8:12am 
:steamthumbsup:
Seiunsu 14 Jul @ 6:59am 
THANK YOU !!!!!!!!!!!!!!!!!!!!!! I LOVE U!!!!!!!!!!!!!!!!!!!!!!!!
Helixien  [author] 14 Jul @ 5:15am 
This mod is now updated to 1.6, please report any bugs!
AlexanderHolliday 13 Jul @ 8:21am 
ReSplice will always be one of my fav mod series. Especially the Charmweavers. Thank you for this glorious creation! Ahhhhhhhhh!

Once ReSplice get's an update, and the vanilla expanded team finishes Vanilla Quests Expanded: Ancients my next adventures, WILL, BE, LEGENDARY! Your all beautiful! Your mods too! Will download again! Lexhexxers rule, and basic Bloodfeeders drool!

10/10~! And screw em` lantern heads, that are all like, "1.6 when?", "Can someone fork please?", "I need it now!". LET THEM COOK YOU FOOLS! AHAHAHAHAH! No one likes a half raw quiche, you put it back in the oven!

Really though, yours stuff is awesome, and your all golden. Thank you for so many, fun advetures. ^_^
gunns22 12 Jul @ 6:52am 
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Leosky 7 Jul @ 2:59pm 
@Helixien I have integarted it in my modlist for the dlc release. Will it be updated directly or we will have to wait ?
Elgate 16 Jun @ 1:15am 
Greetings,

Just a heads up, someone has taken some part of your mod and re-uploaded it in their own mod. I'm not sure if it was approved or not. Sorry for the bother and have a wonderful rest of your day

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3498605357
Helixien  [author] 11 Jun @ 9:17am 
There will be no 1.6 update before the official release. Like always, "1.6 when" comments will be deleted and blocked.
BigGovernment 14 Apr @ 7:17am 
Do you have a list of what xenotypes are planned to be added?
StockSounds 8 Apr @ 6:29pm 
@JazzimoX
Did you try swapping the load order? Sounds like it'd work.
JazzimoX 8 Apr @ 8:52am 
New xenogerm does not overwrite the void touched gene. Nice.
Also, Integrated Creep Joiners does not function properly with this mod as the new creep pawns are not given void genes, ergo they have no abilities.
JazzimoX 8 Apr @ 7:58am 
If I implant a xenogerm in a void touched colonist, will they lose the void touched gene?
Also, since ReSplice changes aspects of void touched to gene stuff, Better Void Touched and Improved Void Touched do not function properly with this mod.