RimWorld

RimWorld

1,499 ratings
Integrated Implants
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Mod, 1.5, 1.6
File Size
Posted
Updated
8.951 MB
15 Apr, 2024 @ 9:19am
10 Jul @ 3:46am
185 Change Notes ( view )

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Integrated Implants

Description
Archotech:


Bionic:


Prosthetic:


Sanguophage:


Mechanator:


Dark Archotech:


Ghoul:


Surgeries:



Feel free to comment any implant or balance suggestions.

FAQ:

Q1: Literally anything isn't working
A1: 75% of the time it's because steam hasn't automatically downloaded the fix. Try re-downloading first.

Q2: Add mpreg
A2: Download RJW

Q3: What hair is used in the previews
A3: Roppoi hair and Gradient hair

Q4: I can't find the surgery to install extra arms
A4: The extra arms install and remove surgeries are disabled if you're using MSE2, to prevent bigger issues

Q5: [mod]'s arms aren't showing up as extra installable options/I can't install modules in parts added by [mod]
A5: Making extra limbs and module slot patches for other mod's limbs is mostly just data entry. I'll probably do some for the more popular ones eventually. In the mean time, anyone is free to open the XML and make their own, either for personal use, uploading as their own compatibility patch or for sending to me to add to this mod as a compatibility

Q6: Will you be adding CE compatibility when it gets updated.
A6: user RealLifeHobgoblin states 'New patch just dropped for Combat Extended. Now Integrated Implants has CE functionality!'

Q7: The anomaly research screen is empty except for a 'this category of research has not been discovered' message even though I've activated my monolith.
A7: Anomaly research tabs only check whether or not they should be unlocked when the monolith changes level. If you've added this mod later into an anomaly run, you can either level your monolith up to unlock it or use dev mode to reduce then restore the monolith level, if that's not an option.

Q8: Has the psychic shield been deleted?
A8: No. The current version of the psychic shield requires athena framework. The Infographic will be changed to reflect this with the next major feature update.

Q9: I'm having problems generating a world
A9: While Athena Framework is active, world generation errors may occur with this mod. I'm looking into a fix. In the mean time, if this issue persists after a couple of attempts, I'd recommend disabling Athena Framework, generating your world, then re-enabling Athena Framework.

If you encounter any bugs or incompatibilities, please comment them below, preferably with whichever mod is causing the incompatibility, in the latter's case. Please note that I do not get automatically notified if you create a 'Discussion' rather than a comment.

EPOE forked extra arms compatibility, courtesy of Pahanda[HDL]
anima bodies - forked, Obsidia Expansion, RBSE, Hell Bionics and Arasaka corp (continued) extra arms compatibility, courtesy of Flockerkill
FSFABE extra arms compatibility, courtesy of Kusko25

YAPEM extra arms and module compatibility: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3309455072

Big thank you as always to those in the Rimworld discord mod-development channel
Huge thanks to Chicken Plucker for offering to do that amazing preview picture.
Huge thanks to pphhyy for his amazing work on the ghoul power plating textures
Huge thanks to Visandar_the_Unliving for his awesome artwork
Big thanks to Elseud for donating his beautiful venom tail textures, and inspiring the rest of them
Big thanks to Sir Van for donating his vanguard spine textures and 2 of the bionic faceplate's sets, and inspiring the other two.

Final note: I will normally only reply to questions or bug reports but your kind words are very much appreciated.
Popular Discussions View All (18)
39
29 Aug @ 2:05pm
Extra arm compatibility
Flockerkill
6
9 Jul @ 2:13am
1.6 config error PsychicLevitator
moo
2
1 Aug @ 7:33am
Missing Psychic Shielder
Jonny
1,959 Comments
drunktrunkmonkey 3 hours ago 
I wonder if it is an interaction with Yayo's given I also have that mod.
drunktrunkmonkey 3 hours ago 
I encountered a bug, looks like I'm not alone. It makes pawns attack with inhuman (and inhumane) speed and stun locks enemies. It happens with both enemies and friendlies. Here's another users log:

https://www.reddit.com/r/RimWorld/comments/1l2vrra/bug_where_pawns_melee_attack_things_inhumanely/

Hoping for a fix, because I love integrated implants.
Sallivan4eg 5 Sep @ 12:22pm 
I encountered a bug. Hemogenic microprocessor basically makes itself useless when autosave process starts. All +50 max hemogen just vanishes.
I use Vanila expanded Sanguophages and my vamp uses hemopump from that mod, so his defalt max was 125. Then i installed Hemogenic microprocessor and it got to 175, until autosave triggered and it got back to 125 even before autosave process ended. Replicated this bug twice to be sure. Manual saving process for some reason doesnt triger this.

log file
https://gist.github.com/HugsLibRecordKeeper/060fb98607a1428f54c5963d45d6d244
XelNigma 2 Sep @ 11:21am 
Cellular Adptor gives the pawn stacking damage reduction the more damage they take. the effect wears off over time but after a fight that your pawn was hit a few times, check the implant, it should now say how much damage reduction its granting.
Peeping peacock 1 Sep @ 7:51am 
Any way to disable the forced bodytype change from emacification surgery? Causes display errors on some races that constantly refresh.
Allah's Strongest Soldier 31 Aug @ 11:12am 
i would also like to know what the cellular adaptor does
luanprf 30 Aug @ 7:56am 
so, what the actually cellular adptor does?
Mave 29 Aug @ 10:24pm 
Toggle turret action for some reason randomly disappear from pawn's actions.
Cpt. Yossarian 29 Aug @ 6:08pm 
I'm encountering an error on startup. It only shows while using Taranchuk's Mod Error Checker. Without it, i see no errors on startup and other error reporting mods do not seem to detect it. The only active mods are harmony, Mod error checker, and hugslog publisher.

The top line of the error: Error in Integrated Implants, assembly name: Implants, method: LTS_HediffComp_Dreadheart:GenerateFleshBeastSpawnList, exception: System.MissingFieldException: Field not found: System.Collections.Generic.List`1<Verse.PawnKindDef> RimWorld.FleshbeastUtility.AllFleshbeasts Due to: Could not find field in class
[Ref 2FB39F0E]

Hugs log: https://gist.github.com/HugsLibRecordKeeper/b53ca0c51623ff2eb2e2d2c66a091a11
lloki 29 Aug @ 2:13pm 
Hi, there's a fresh compatibility patch for YAPEM - you may want to link it in the description instead of 1.5 version :)

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554011208