RimWorld

RimWorld

Integrated Implants
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Update: 10 Jul @ 3:46am
by LTS

Psychic levitator updated for 1.6 version of Vanilla expanded framework. Also, Hacking port no longer requires ideology.

Update: 15 Jun @ 1:11am
by LTS

Added a 1.6 section.
Updated core code to 1.6
Updated DLC code to 1.6
All mod integrations (Athena, Deserters, Sanguophage, FSF) temporarily disabled on 1.6

Update: 13 Jun @ 8:21am
by LTS

Added a check that'll maybe fix the worldgen failing with Athena bug?

Update: 5 Apr @ 8:20am
by LTS

Added FSF advanced and vanilla bionics mods to the list of mods that exclude this mods archotech bodyparts

Update: 1 Apr @ 12:01pm
by LTS

Renamed cranial insulation research to match implant changes
Fixed laser arm blade module also giving drill and farm hand module hediffs
(if Sos2 and archotech expanded are not detected) added archotech heart, spine, jaw and ear body parts

Update: 28 Mar @ 8:43am
by LTS

Psychic sustainer now works while the user is meditating on their throne, in addition to regular meditation
Module hediffs are no longer erroneously considered negative.

Update: 28 Mar @ 8:23am
by LTS

Cranial insulation has been changed to Electromagnetic insulation, a torso implant that protects against both brainshock and vomiting from EMP damage to stomach implants.
In line with similar implants, the memory databank implant now causes brain shock when struck with EMP

Update: 27 Mar @ 11:33am
by LTS

Re-added cellular adaptor and active camouflage
Added arm fletcher module (requiring VFE empire)
Added field hand module and drill hand module (requiring royalty)
Changed all arm gun ability icons
Removed gene_active_patch, as it's effect was not at all worth the lag it was causing.

Update: 7 Sep, 2024 @ 5:51am
by LTS

Removed a line of test code unintentionally left in on the disappearing implants, likely solving the issue

Update: 3 Sep, 2024 @ 11:01am
by LTS

Temporarily removed active camouflage and cellular adaptor due to people having issues loading saves with the old version in
Sanguophage implants no longer randomly generate on pawns.