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Something about this mod is causing lag, there's a good amount of spikes and general TPS slowdown and according to Performance Analyzer, its due to some weird issues with calculating Fertility of pawns every tick or something ? maybe a weird compatibility issue
https://www.reddit.com/r/RimWorld/comments/1l2vrra/bug_where_pawns_melee_attack_things_inhumanely/
Hoping for a fix, because I love integrated implants.
I use Vanila expanded Sanguophages and my vamp uses hemopump from that mod, so his defalt max was 125. Then i installed Hemogenic microprocessor and it got to 175, until autosave triggered and it got back to 125 even before autosave process ended. Replicated this bug twice to be sure. Manual saving process for some reason doesnt triger this.
log file
https://gist.github.com/HugsLibRecordKeeper/060fb98607a1428f54c5963d45d6d244
The top line of the error: Error in Integrated Implants, assembly name: Implants, method: LTS_HediffComp_Dreadheart:GenerateFleshBeastSpawnList, exception: System.MissingFieldException: Field not found: System.Collections.Generic.List`1<Verse.PawnKindDef> RimWorld.FleshbeastUtility.AllFleshbeasts Due to: Could not find field in class
[Ref 2FB39F0E]
Hugs log: https://gist.github.com/HugsLibRecordKeeper/b53ca0c51623ff2eb2e2d2c66a091a11
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3554011208
Anyway, I'd love to have a shoulder mortar with EMP variation, I think it would be very useful and valuable tool
My tribals had a bunch of silver on hand when an exotic goods trader came by, and I bought a Synthmarrow. I even have a couple glitterworld meds with a medical skill of 13 or so, but don't get the option to install it. And when I check the 'install Synthmarrow' info page, it doesn't list any research requirements. Is there something I'm missing?
The Deathrest efficiency bonus from the Deathrest Apparatus implant does not seem to be applied. Additionally, the slave suppression effects from the Brain Shocker and Brain Detonator implants are not functioning as intended.
When running 'Mechanoid Upgrades' mod (and its submods) in parallel, the research lists of the 'Integrated Implants' mod will disappear.
-Vacskin: epidermal layer that protects the host from vacuum burns, however it is not thermally insulated
-Thermohancer: an internal generator that keeps the host warm even in the coldest of environments
-Vaclungs: lungs that eliminate the need to breath
-Navigation interface: improves the pawn's ability to captain/crew a gravship
however i discovered a minor bug as i was farming the metal horrors from the symbiote implant i noticed that the metal horror spawned at the bedside of the prisoner that i ripscanned instead of the ripscnner/corpse itself... causing a passing trader gang to launch a doomsday rocket in my ship, which triggered an unstable power cell, which made them all hostile, which created a in-ship battle, which created a surprisingly negligible lost of health and resources.
hope it can be fixed soon :< <3
Does it correspond to some other mod? Do I need to install something else to use those features?
Error in Integrated Implants, assembly name: Implants, method: LTS_HediffComp_Dreadheart:GenerateFleshBeastSpawnList, exception: System.MissingFieldException: Field not found: System.Collections.Generic.List`1<Verse.PawnKindDef> RimWorld.FleshbeastUtility.AllFleshbeasts Due to: Could not find field in class