RimWorld

RimWorld

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Medieval Overhaul
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Mod, 1.4, 1.5, 1.6
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122.329 MB
11 apr, 2024 @ 14:59
12 aug @ 17:11
102 ändringsnotiser ( visa )

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Medieval Overhaul

Beskrivning
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.







Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.



This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.



-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.















































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on Remove Industrial Tech, World Tech Level, or any other external mod for limiting of tech.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE


  • SirLalaPyon - author of Medieval Overhaul
  • Arisher - collaborator, owner of apparel, made the crossbow art
  • Bodiah - staff writer, has written weapons, biomes, armors, and etc.
  • Thog - staff writer, has written weapons, food, thoughts, and etc
  • Hahkethomemah - hired writer, author of 1-2-3 Personalities.
  • Zomuro - hired writer, has written scenarios, descriptions and etc.
  • JangoD'soul - artist, created all of the initial armors and helmets of MO
  • SickBoyWi - Inspiration for Dark Forest Biome
  • OwlChemist - Inspiration for leather production chain, xml patches.
  • Ogliss - C# coder. made the code for animals dropping fat and bones.
  • Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
  • TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
  • "Cause your stinky code stank" - TrahsPanda 30/07/2021
  • My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
  • Gerrymon - Slave outfits
  • Vanilla Framework Expanded
  • Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
  • sulusdacor - Medieval comms inspiration
  • OttersHoldingHands - preview image
  • IcyCheeseCake - made the wonderful griffin texture
  • The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul
  • Korean translation by inbae
  • Chinese translation by snoper
  • Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.

Join my discord server for bug reports and faster feedback : Medieval Overhaul Discord[discord.gg]

(CC BY-NC-ND 4.0)
Populära diskussioner Visa alla (88)
545
30 sep @ 11:18
KLISTRAD: Bug Reports
ViralReaction
1
26 sep @ 16:14
Which Mod do I need to disable modern firearms?
Chrissi
6
28 aug @ 16:49
shield model bug
Sir_Iddi
1 708 kommentarer
xReyReyx 11 timmar sedan 
For anyone getting the error of handaxe thingdef, change all the defs handaxe words from HandAxe to Handaxe.
nicolereganlarson92 30 sep @ 16:54 
including ve plants and other things, that include the same things from this mod
nicolereganlarson92 30 sep @ 16:45 
does this work with all ve mods? sorry if its a dumb question im new to this mod
Lionheart 30 sep @ 2:42 
FYI imgur.com has blocked the UK from accessing it's site so your mod description which contains images hosted there, now has NO information available in that format for anyone accessing from the UK.
you may want to consider updating with a text description.
maxwell1311 30 sep @ 1:45 
Bug > Trees give 'wood' and the trestle doesn't show up for building (even on god mode.) Some recipes will also default to 'wood' and not 'raw wood' (alternatively, trees will drop 'raw wood' but recipes will keep the 'wood' requirement.)
Iirly 29 sep @ 19:40 
Having a weird issue where Kitchen work benches are having no medieval graphical options. All other work benches look fine but the cooking table and the butcher table look vanilla game style. My previous playthrough which i ended about 3 weeks ago has medieval style kitchen work benches.
Good Old Jim 29 sep @ 13:16 
Getting a weird bug where when I got to hunting sites the loot room does not spawn. It spawns the side buildings, but in place of the room with leather/meat and animal corpses it spawns only the butchers table. No walls, doors, loot at all. Anyone else ran into this?
Pablo 29 sep @ 10:30 
@edzillion Not a bug, you find them at the small cultist spots, they're the huge bookcase in the bottom right building, you have to uninstall them and bring them back
Ruggedgolem 27 sep @ 21:15 
Getting a massive error log from having this mod installed. And by massive, I mean there are so many errors it quite literally fills the whole log list. Unfortunate but I can post my logs if you need to verify them yourself, until then I will not be using this mod or any mods that require it due to it potentially crashing my game.
Geneijin 24 sep @ 4:31 
Love the mod, thank you for the massive work.
How do I trade with orbital trader ? I built the bird + message table but I can only contact factions, not trade directly when a ship is nearby