RimWorld

RimWorld

1,528 vurderinger
Medieval Overhaul
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Mod, 1.4, 1.5, 1.6
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122.329 MB
11. apr. 2024 kl. 14:59
12. aug. kl. 17:11
102 ændringsbemærkninger ( vis )

Abonner for at downloade
Medieval Overhaul

Beskrivelse
Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction until they are able to upload.







Hello, my name is is SirLalaPyon, to cut it short, one thing led to another and then suddenly I made an overhaul. Figured might as well make everything I want in my medieval playthrough and put it into one mod. And so, lo and behold, my first actual mod.



This mod is mainly inspired by Medieval Times, Battle Brothers, KeeperRL, Thea, and Crossroads Inn. It adds some features of each game/mod, catered to my preferences.

The main goal of this mod is to prolong and enhance the medieval and tribal experience of rimworld. Making it more enjoyable, especially for medieval peeps like me.



-Unfertilized egg market values are nerfed to the point where they can actually make profit when making meals
-Grass drops hay
-Simple research bench retextured
-Removed unused leathers
-Removed steel, plasteel, and components mineable spawns
-Steel is researched locked
-Edited and moved Longblades, Plate armor, recurve bow, and Greatbow research to Medieval Tab



-This overhaul will be incompatible with any other mod that touches steel, silver and gold defs

-Any mod that retextures the simple research bench, Steel, and Gold. Place this mod below it to override their retexture.















































Q: Where can I make tannin?
A: Campfire and rustic stove

Q: How get coal?
A: Mineable coal spawns throughout the map. There is also a bill to create charcoal in the furnace.

Q: Does this mod block research ?
A: It does not.

Q: But why?
A: My mod will rely on Remove Industrial Tech, World Tech Level, or any other external mod for limiting of tech.

Q:Is this compatible with VE Medieval?
A:Yes, the onehanded weapons are configured to be useable with their shields.

Q: How can I make steel?
A: Research alchemy then steel in order for the recipe to show up at the furnace

Q:Is this CE compatible?
A:Not sure, ask CE


  • SirLalaPyon - author of Medieval Overhaul
  • Arisher - collaborator, owner of apparel, made the crossbow art
  • Bodiah - staff writer, has written weapons, biomes, armors, and etc.
  • Thog - staff writer, has written weapons, food, thoughts, and etc
  • Hahkethomemah - hired writer, author of 1-2-3 Personalities.
  • Zomuro - hired writer, has written scenarios, descriptions and etc.
  • JangoD'soul - artist, created all of the initial armors and helmets of MO
  • SickBoyWi - Inspiration for Dark Forest Biome
  • OwlChemist - Inspiration for leather production chain, xml patches.
  • Ogliss - C# coder. made the code for animals dropping fat and bones.
  • Taranchuk - Hired C# coder, made trees transparent whenever there is a pawn or item behind tall trees
  • TrahsPanda - hired xml coder, responsible for plants, recipes, food, thoughts and bugfixes.
  • "Cause your stinky code stank" - TrahsPanda 30/07/2021
  • My wonderful testers, without them this would be a hot pile of mess, not that it isnt kek.
  • Gerrymon - Slave outfits
  • Vanilla Framework Expanded
  • Oskar Potocki - created the rimworld art tutorial which got me started making RW art. Inspiration for crossbow art.
  • sulusdacor - Medieval comms inspiration
  • OttersHoldingHands - preview image
  • IcyCheeseCake - made the wonderful griffin texture
  • The wonderful bunch at TittyRick's that kept me company as I worked on the overhaul
  • Korean translation by inbae
  • Chinese translation by snoper
  • Updated on behalf of SirLalaPyon by EvilEyes and ViralReaction for 1.5 until they are able to upload.

Join my discord server for bug reports and faster feedback : Medieval Overhaul Discord[discord.gg]

(CC BY-NC-ND 4.0)
Populære diskussioner Vis alle (90)
551
For 13 timer siden
FASTGJORT: Bug Reports
ViralReaction
6
28. aug. kl. 16:49
shield model bug
Sir_Iddi
1
26. sep. kl. 16:14
Which Mod do I need to disable modern firearms?
Chrissi
1.717 kommentarer
Zectarash For 6 timer siden 
Really enjoying the mod so far! Just ran into a notable bug though: my Psychic Animal Pulser doesn't seem to work on the animals from the mod (Rox, Daer, Dire Boar). Oddly, it did still work on the Direwolf.
BreezeBender For 6 timer siden 
Is there a way to turn off Schrats spawning? It gets annoying when the trees decide they want to break your knees in the early game while you're chopping wood for houses
vexxn0va For 12 timer siden 
does this still work with worlds that are more advanced than medieval tech? i really like this mod but i still want to be able to go above it and im not sure if it contridicts anything like making it impossible to make guns with steel?
(◣_◢)  [ophavsmand] For 17 timer siden 
No, do you live in the UK? I have heard that they might block those images because of the provider used.
Simvoid For 17 timer siden 
Description images broken for anyone else?
MajorityOfTheInternet 7. okt. kl. 0:09 
Quiver says should reduce ranged cooldown by 25%, but it actually multiplies the ranged cooldown so it reduces 75% instead
Pablo 5. okt. kl. 19:53 
Anyone know why my pawns constantly unequip their shields? Seems to happen when they eat too. Most annoying bit is that whenever they drop their shields, the shield also gets forbidden. So i'm constantly having to search my base for shields every 20 minutes and unforbidding them so the pawns will pick it back up
Iirly 5. okt. kl. 11:07 
anyone else having a weird issue, where pawns endlessly try to empty tanning racks but eventually walk away and they never actually get harvested?
Good Old Jim 3. okt. kl. 1:04 
So uh quick question if I may, I have some faint recollection of trade ships working just like vanilla but the text was (A trade caravan is passing by your village) or some such. Was I hallucinating and if not why was it removed? Did it cause issue some how? More curious than anything cause it seems like it would be almost easier reflavoring a few lines then removing?
xReyReyx 2. okt. kl. 3:30 
For anyone getting the error of handaxe thingdef, change all the defs handaxe words from HandAxe to Handaxe.