RimWorld

RimWorld

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Big and Small - More Xenotypes
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Mod, 1.4, 1.5, 1.6
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10 Apr, 2024 @ 1:09pm
6 Sep @ 12:26pm
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Big and Small - More Xenotypes

In 1 collection by RedMattis
Red's Workshop Mods
45 items
Description
[www.patreon.com]
Mimics, Spider people, and probably more xenotypes to come.

Because I felt like suddenly sticking spider-people and stuff in Big and Small Races might traumatize people more than intended (and break the Norse-theme).

This can be considered the "...and more!" mod of xenotypes. As of writing it is just 4 xenotypes, though a 5th was developed and then chucked into the Big & Small Races mod (Trolls).

Xenotypes
Mimic

These friendly fellas like to brutally murder people, feast on their flesh, and then if there is something left they will wear it as a skin. Fortunately closer examination reveals their inhuman anatomy. Most variants around are believed to have been created as thieves and assassins.

Mimics have the unusual ability to take the physical form of a dead body, adding all of its genes as xenogenes. They can at any time either integrate them into their genome permanently, otherwise they will lose the genes when they stop mimicking their victim.

If HAR is used they will have a special body setup.



Weaver

Despite the innocent-sounding name the weavers are vicious and unlike what you'd expect from a web-making spider they are more known for running down their victims or pouncing on them from above.

While they are infamously murderous they are despite rumors not actually any no more cannibalistic than baseline humans. They also produce a large amount of silk that is of a quality comparable to Synthread.


Weavers produce fairly large amounts of Synthread, and if kept under control a handful of them can easily supply an entire colony. While some might have a tendency verging on murderously insane they are also quite capable fighters.

With HAR active they will get a proper spider-body with all the legs you'd expect.

Devilspider

Devilspiders produce silk comparable to devilstrand. They are believed to be bioengineered on an Urbworld by a corporation displaying the rare trait of relative sanity by making effort into making their spider xenotype not be impulsively murderous.

Despite the fearsome name they are better known for their tendency to bury themselves in pillows and blankets as well knitting toques and scarves for anyone who will wear them.


Devilspiders are highly valuable as colonists, being mild-tempered, sturdy, and able to produce small amounts of devilstrand. While not inclined to fight they are highly lethal when so required.

With HAR active they will get a proper spider-body with all the legs you'd expect.

Abomination [1.5 Only]

Ew. Who let this thing out?

Abominations are walking, talking, living cancers with a mess of malformed arms and a slug-like tail instead of legs. Most monstrosities like this are likely escaped failed experiments from some manner of lab, and some have despite everything has retained some semblance of mind.


They possess the unsettling ability to steal a highly random number of genes from corpses they devour. If they are pleased about the genes they can integrate them permanently, otherwise they can choose to purge their xenogenes at any time.

Their initial set of genes are absolutely awful, and they are forced to use their gene-eating ability to survive.

With HAR active they will get a frightening set of limbs.

Broodmother

A failed genetic experiment. The intent was for the creature to be used to breed more lucrative creatures without passing on its own genes, but an error in the design resulted in many of the creature's own genes still being passed on.

Broodmothers never stop growing and will grow until their bones and organs can no longer support them.


I'm going to be honest here, I wanted to create some big bloated insectoid-like queen, but I don't have any bug parts in the mod, so you're going to have to deal with another big weird VIPER-made snake for now. Made the Hive Queen below after deciding to just steal Sarg's work.

Suggested use: extract ovum. Fertilise. Implant ovum. Since they look dreadful and have low fertility they don't really get into relationships or reproduce unless gene-modded to be more appealing and 'eager'.

Parasite

A parasitic life-form specialized in secretly manipulating a sentient host.


Hive Queens

A genetically modified "hive queen" based on previous research of hivelings. In a stroke of irony it compatible with most xenohumans, but it actually not cross-fertile with hivelings. Unlike Hivelings these creatures were created via genetic modifications rather than xenogerms.

These Hive Queens are a suitable start of a caste-like hive of bugs. Just make sure to stick Binary Inheritance and recessive genes on all the bugs too.

Can also be used to breed literally any other xenotype without mixing in bug genes thanks to the recessive genes.

Requires Alpha Genes. Inheritance Genes requires Better Gene Inheritance.


Factions
The mod does not yet have any factions of its own. The xenotypes can be found randomly or they can be encountered from the Viper faction or Yokai union

Compatibility
Some optional cosmetic genes require Rimworld Anomaly.

Mod Discord
[discord.gg][ko-fi.com]
Popular Discussions View All (2)
3
28 Jun, 2024 @ 12:20pm
Error with Weavers and Death
FiauraTheTankGirl
0
11 Oct, 2024 @ 7:36pm
Where is the swallow ability and what is HAR?
Vendaplay
114 Comments
rdm 25 Sep @ 10:24am 
and how about the idea of a parasite that controls dead bodies and turns them into zombies? but instead of buffs, it gets debuffs (in speed for example) and a boost to survivability
rdm 25 Sep @ 9:39am 
the new parasite ability is amazing :shadowheartlaugh: But wouldn't it be more logical to make the parasite smaller? It seems like it's getting into its target (despite its large size).
RedMattis  [author] 7 Sep @ 1:21am 
@Esplight
Steam is pretty bad at actually updating mods. I'd suggest verifying files since that gets the newset of everything.

Alternatively you could unsub. Wait until it has cleared it, and then resub. But there is a chance you have other outdated mods.
Esplight 6 Sep @ 11:48pm 
I've got your mods and cant get the parasite working. (the xeno wont show up in the lists)
RedMattis  [author] 5 Sep @ 1:32pm 
@MadMage
It used to line up 100%, but then Ludeon changed things several times over different versions and it takes forever to re-do all the textures so everything it 100% perfect.

That is the reason newer stuff like the centaur graphics don't try the "blend" approach.
Totally Not Ed 2 Sep @ 5:09am 
The Vore Mod...
Draco137955 29 Aug @ 9:48am 
is there anychance we could get an ultima fabric weaver like we have for hyperweave and devilstrand? would really like a black and red based spider colony without needing forsaken knowledge to sow the plant.
MadMage 28 Aug @ 1:26pm 
So I've wanted to try these mods out for a while to make arachne and lamia Xenotypes but I can never get past the lower body attachments never lining up with the torsos. I've always thoguht it was just because I was using a body texture reskin, but it seems the textures just... don't line up at all and have always been that way.

I just wanted you to know, as a bit of feedback, I guess.
CluelessLemon 11 Aug @ 5:52am 
I had the same thing happen as Dust. I used the broodmother on the Revenent and my colonist won't wake and no spine dropped.
Dust 31 Jul @ 5:15pm 
Hm. Apparently the revenent being digested and killed did not break Hypnosis... >_>