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Steam is pretty bad at actually updating mods. I'd suggest verifying files since that gets the newset of everything.
Alternatively you could unsub. Wait until it has cleared it, and then resub. But there is a chance you have other outdated mods.
It used to line up 100%, but then Ludeon changed things several times over different versions and it takes forever to re-do all the textures so everything it 100% perfect.
That is the reason newer stuff like the centaur graphics don't try the "blend" approach.
I just wanted you to know, as a bit of feedback, I guess.
Just one question!!
Where do Broodmothers and Abominations usually appear? o:
So far i've only found skeletons of them in ruins but never a living one hahaha
The genes here are all in Genes & More. :)
fix confirmed, thx for your reply
Working as intended. They do have an extra heart in the spider parts. :)
@「Brainiac」
I think this was fixed quite awhile back, try getting latest (verify files is easiest) if you haven't already.
Yes, it is from my snakeman/lamia mod. A bit of an oversight in the design on my point tbh.
Literally just my own mods + HAR + Vanilla Expanded Framework.
Works when I'm testing it on my test list. I suspect there is some mod that somehow interferes, possibly by patching in a way that breaks the connection of the recipes to the base human.
I'd suggest removing mods until you find the one that makes recipe associations break.
Probably Steam Workshop hasn't updated the mods properly. It happens fairly often. I'd suggest verifying cache.
@Nattly
I don't think there is a right or wrong answer really. I deliberately went with something a bit like Sarg's Feralisks.
As far as how I personally imagine they _really_ look, then I also figure they have long legs. I just chose not to show the legs on the spire at all. :)
i def know what you mean, but the graphics for them just look so... off? like they are far longer than they should be? i think the legs on the spider just need some length added to them, perhaps with 2 segments so it goes up and down? rather than the lil nubs it has RN. i might try my own to see if i can get one to look nice
I can't really compete with that art. That said the blend I use is mostly because I want to stick a bit closer to the RW style.
RW doesn't have, well, legs. That means that I can't really obscure the front/sides with anything.
It looks like maybe unique body types are required to have that forcedTraitsChance field? It does make sense, considering that one reason some may design non-standard body types specifically with the idea to give them traits, not just genes.
Would you be willing to add that update to your mod? In this case I figure you could probably go with a non-value, or a 0% chance, if non-values cause an exception.
You mean HAR style extra limbs and stuff?
The spiders and 'abomination' type creatures do. The rest use standard bodies. :)
Dunno, do those five races maybe have unique body types?
Seems like it is looking for `forcedTraitsChance` for some reason. I'm pretty sure that isn't a required field though for a HAR race.
Probably it is having some sort of issue with the fact that those xenotypes have a gene that toggles their def to a HAR race (if HAR is enabled).
@PHCGamer
Yeah, somehow I failed to submit the genes. It should be fixed now.
@Warachia
Yup. I've added a MayRequire to that one. I had forgotten that I had that gene present only in the Lamia mod. Thanks for informing me. :)
This mod appears incompatible with Prepare Procedurally.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3121493365
Here's a HugsLib:
https://gist.github.com/HugsLibRecordKeeper/3d4c99e5591f72b3667c78f11ec36ab3
** Ctrl-F for [Ref 4C7EC2EE] **
The error occurs when I have one of these xenotypes among my pawns:
From Big and Small - More Xenotypes:
- Mimic
- Devilspider
- Weaver
- Broodmother
- Abomination
I'm also reporting this to Prepare Procedurally.
Also looks like it tries to load BS_SnekEngulf without LoS, resulting in a red error on startup (I'm playing with LoS too so I'm fine though.)