Garry's Mod

Garry's Mod

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Advanced Bonemerge Tool
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Innholdstype: Tillegg
Tilleggstype: Verktøy
Tilleggsetiketter: Tegneserie, Film
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155.482 KB
6. apr. 2024 kl. 10.00
18. okt. 2024 kl. 9.32
4 endringslogger ( vis )

Abonner for å laste ned
Advanced Bonemerge Tool

Beskrivelse
An upgraded Bonemerge tool that lets you attach models, and then customize how they're attached with Source Filmmaker-like bone controls.

To use the tool, just right click on an entity you want to attach models to, and then left click on any other entity to attach it. From there, open the context menu (hold C) to edit the attached models with the tool's control panel.


Features:
  • Not limited to models that were made for each other - with this tool, you can attach any model to anything else and customize it to your liking. Maybe you want to put a TF2 hat on a character it was never meant for, and move and resize it so it fits perfectly on their head. Or maybe you're really ambitious, and want to make a whole new character by frankensteining together a dozen different models on just one ragdoll. The possibilities are endless!

  • All the bones on a merged model can be customized - each one can set which bone on the parent entity it follows (or not follow a bone at all), and edit its position, angles, and scale.

  • Advanced bone scaling features give even more possibilities. Unattached bones can scale with their parent bone, letting you resize whole parts of a model at once, even stretching and skewing them on one axis. Alternatively, you can set attached bones to not scale with the bone they're attached to, so you can shrink parts down and replace them with bonemerged models, like head swaps.

  • Right click any model in the tool's controls to unmerge it - you can easily unmerge a model, modify it with another tool, then remerge it, and be right back where you left off.

  • The Animated Props addon was built from the ground up to be compatible with all of this tool's features - you can attach animated props to other models, move and rotate bones while they're animating, or use the advanced bone scaling features on them to make all kinds of strange creations.

  • If you weld multiple props together, and then bonemerge one, all the other props will be merged along with it, in the same positions they were in when welded together.

  • Dupe and save compatible - save your creation once, and then load it at any time, just like you would with a ragdoll pose or contraption you built.


FAQ:
  • I'm using the Cosmetic Face Poser Fix, and it's making it hard to face pose a merged model, because the fix keeps changing some of its flexes back. How do I stop it?
    In the "Utilities" menu (right click on a model in the tool's list), there's an option to disable the face poser fix for that specific model.

  • Is there a way to reset the values on the tool?
    You can reset any slider by middle clicking it; this works with most tools in GMod.


Known Issues:
  • Not compatible with Advanced Duplicator or Advanced Duplicator 2, because they won't copy its custom BoneInfo data table.

  • Jigglebones do not work on attached models.


Github page: https://github.com/NO-LOAFING/AdvBonemerge
Populære diskusjoner Vis alle (9)
77
21. des. 2024 kl. 18.56
FESTET: BUG REPORTS GO HERE
no loafing
56
8. des. 2024 kl. 5.21
FESTET: Post your screenshots!
no loafing
11
3. des. 2024 kl. 7.39
Isnt that Composite bonemerge?
Lampy
367 kommentarer
Box-Chan 29. jan. kl. 7.52 
Is there any way to keep the merged objects on my playermodel when they die? I know it stays merged when you respawn but I mean during the death cam
BlueWelder 16. jan. kl. 5.14 
when I try to duplicate a Ragdoll, all the props I attached to them go back to their normal size.
LePhantom 27. des. 2024 kl. 10.55 
please, optimize it, it lags when you animate it with the stop motion helper, like the bottom comment said
DiegoMan DIOS 27. des. 2024 kl. 10.51 
It lags it's animated with Stop Motion Helper
pink.noise.chick 22. des. 2024 kl. 14.14 
when i bone merged some npcs with a model some have the yaw and roll going the same direction can you fix this
Cure Happy 16. des. 2024 kl. 20.22 
Could there possibly be a way to have jigglebones work? I know that they do work properly when bonemerged with the Composite Bonemerge Tool, but that tool doesn't have a way to adjust individual bones of merged models like this one.
Xtreme_Shoot 13. des. 2024 kl. 10.23 
True Legend. I wish you make this Tool from 2014. Because very good times and last era from Golden Age Garry's Mod I Thing. Ah... Garry's Mod 13. We Miss You. First Version. And Final Version. <3
Djegl 13. des. 2024 kl. 6.01 
сука почему он сломался и теперь не надевает аксесуары из тф
Русский 12. des. 2024 kl. 13.33 
Прошу убери 3 изображение
Eddie Meduza fan number 941298 26. nov. 2024 kl. 9.08 
particle controller remake....