Garry's Mod

Garry's Mod

2,074 ratings
Animated Props
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Content Type: Addon
Addon Type: Tool
Addon Tags: Build, Movie
File Size
Posted
Updated
365.716 KB
6 Apr @ 9:58am
18 Oct @ 9:26am
5 Change Notes ( view )

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Animated Props

Description
An addon that spawns animated characters and models, for use in screenshots, videos, scene builds, and more!

To get started, hold C to open the context menu, right click on a ragdoll or prop, and select "Convert to Animated Prop". This will open a control window with a list of animations to choose from, a pause button to freeze it in place, a seek bar to skip between frames, and lots of other options.


Features:
  • Loads of options to mess around with - play animations at any speed (even backwards!), set a key to turn an animation on and off, control how often it repeats, set custom start and end points (to play just part of an animation), change the size of the prop, edit pose parameters (like the direction a character is facing or moving), and more.

  • Animated props work just like normal props for building, and should be usable with every tool, from posers to constraints. Multiple collision types let any model act as a physics prop, or as an effect.

  • Remapping feature lets a prop play any other model's animations instead of its own - even between characters from completely different games, like the thumbnail of GMan doing the TF2 conga taunt.

  • Ragdollize button spawns a ragdoll in the same pose as the animated prop, letting you use any animation as the base for a ragdoll pose. With the Ragdoll Resizer addon installed, it can spawn posed ragdolls of any size. You can also set props to ragdollize on damage, like killing an NPC.

  • Has multiple animation layers for playing gestures, reloads, firing anims and such, with all the same options to choose from - you can pause a layer while the base animation keeps playing, make one fast but the other one slow, make a layer only play on a key press while the base animation always plays, and so on.

  • Built from the ground up to be compatible with all the features of the Advanced Bonemerge Tool - you can attach animated props to other models, move and rotate bones while they're animating, or use the advanced bone scaling features on them to make all kinds of strange creations.

  • Every feature is 100% dupe and save compatible.


FAQ:
  • How do I make them hold weapons?
    You can attach weapons, hats, and other items by using addons like the Easy Bonemerge Tool or Advanced Bonemerge Tool.

  • The context menu won't let me click on certain models, what do I do?
    In case the context menu doesn't work, this addon also includes an Animated Props tool in the Construction category, which you can use to copy a model, spawn an animated prop with that model, or open a control window for a prop you've already spawned.

  • The ragdoll poses from Ragdollize keep turning out bad because the ragdolls don't have posable shoulders, is there a way to fix this?
    Try looking for a workshop addon with improved physics. For TF2 models, I like to use this one: Team Fortress 2 Improved Physics Ragdolls

  • Is there a way to show the size of their physics boxes? It's hard to tell once they're not in a reference pose any more.
    In the Drawing tab of the context menu, in the same place as the options to draw effect rings or physgun beams, there's an option to draw animated prop physics boxes.

  • Is this compatible with the old version of the addon? Some old glitchy behavior it had was part of my workflow!
    You can use both addons at the same time, but as long as this one is enabled, loading dupes and saves will convert old animated props to the new prop_animated entity, including the old pre-made TF2 stuff from the Entities menu (they'll attach extra parts with Advanced Bonemerge, and particles with Advanced Particle Controller)


Known Issues:
  • Remapping will automatically translate between the bone names of HL2, TF2, HL1, and default GMod character models, but other games and addons could potentially name them anything. If you find a (human/biped) character model that isn't matching bone names by default, then post a link to an addon with that model, and I'll check it out.

  • Lots of animated props using bone manips or remapping at the same time can cause FPS drops, though this can be improved by pausing them (this lets them fall asleep and stop recomputing bone positions)

  • Remapping and Advanced Bonemerge features aren't compatible with Advanced Duplicator or Advanced Duplicator 2, because they won't copy the custom data tables these features use.

  • Gestures can have visual jittering at the ends of the animation sometimes - this seems to be a problem with either gmod's animation layer system, or the animations themselves, since this happens with any entity.


Github page: https://github.com/NO-LOAFING/AnimpropOverhaul
Popular Discussions View All (4)
25
22 Nov @ 8:58am
PINNED: BUG REPORTS GO HERE
no loafing
15
18 Oct @ 10:25am
PINNED: Post your screenshots!
no loafing
0
9 Jul @ 6:06pm
shadow bug
HanSSenberg inwalida 240kmh peak
232 Comments
Gamer 24 Nov @ 1:55pm 
@The Real Boi

Yep! I want this feature so badly too (been wanting it for a while now but I was thinking maybe it already exists but I didn't fiddle around with this tool that much). In my case I especially need it for the idle1_smg1 enemy animation where they are standing still and holding their weapons.

Since I mentioned the idle1_smg1 animation, they do react and look around differently even when ragdolls are nearby them and not just react to you only. It would be great if we could have a feature on whether to enable/disable them looking at you as well as a separate option for the ragdolls (and others like maybe the weapon props) if there is anything nearby them.
The Real Boi 23 Nov @ 4:13am 
unsure if anyone has asked this before but is it a possibility that you could maybe add "NPC" behaviour so the head follows the player and they use the sounds that come along the NPC, so lets say i have a Black mesa security guard he could turn his head looking at me and say "Hi mr freeman" as i walk along?
Daniel Lee 22 Nov @ 7:09am 
I hope to one day be able to interact with the Sub Material Tool and Advanced Color Tool.
glitchhunter09 8 Nov @ 12:37pm 
oh that sounds lovely. thank you
no loafing  [author] 8 Nov @ 11:48am 
@glitchhunter09
The No Collide World tool might be what you're looking for. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=114297900
glitchhunter09 8 Nov @ 10:41am 
I can't place animated props in chairs that are baked into the map because the physics boxes are too large and disabling the collision of the animated props doesn't affect the prop's collision at all... so I have constant resistance from both collision boxes. Not being able to completely disable the prop's collision so you can place them in chairs is stupid.
λtlyn 4 Nov @ 12:13pm 
id like to point out, the mw3 takedowns mod is very good for poses as it adds all of those animations into this mod aswell, and very well
i love gmod 30 Oct @ 8:14am 
ok. so i am playing with my friend. and we are trying to the HALF LIFE 2: EP2 anim ware the mini strider kills a guy. but me and my friend are trying to do the anim at the right time my friend does the guy. and i do the mini strider. but we haf to do it at the right time. and its hard to do it at the right time. so can you make it so that you can attach a humen or a character plz?
no loafing  [author] 25 Oct @ 8:45am 
@glitchhunter09
I've never heard of that mod, but it depends on how it works. If it adds more animations to the model files themselves, like wOS animation extensions, then those animations should work with this addon. If it doesn't change the model files, and adds the animations through lua code in some way instead, then probably not.
glitchhunter09 25 Oct @ 8:32am 
does this work with any animation mod as well? Or is it all base animations from valve games?