Garry's Mod

Garry's Mod

Advanced Bonemerge Tool
414 Comments
Сотрудник Aperture 24 Sep @ 6:17am 
10. Run - lua/includes/modules/hook.lua:102
11. v - lua/autorun/client/cl_vmanip.lua:617
12. Call - lua/includes/modules/hook.lua:102
13. v - lua/gravityhull/cl_main.lua:151
14. Run - lua/includes/modules/hook.lua:102
15. v - lua/autorun/client/cl_vmanip.lua:617
16. Call - lua/includes/modules/hook.lua:102
Сотрудник Aperture 24 Sep @ 6:17am 
1. GetTable - [C]:-1
2. __index - lua/includes/extensions/entity.lua:41
3. oldManipulateBoneScale - lua/entities/ent_advbonemerge.lua:1590
4. ManipulateBoneScale - lua/compositeentities/override/sh_entity.lua:1062
5. v - lua/autorun/client/cl_brutal_deaths.lua:17
6. Run - lua/includes/modules/hook.lua:102
7. v - lua/autorun/client/cl_vmanip.lua:617
8. Call - lua/includes/modules/hook.lua:102
9. v - lua/gravityhull/cl_main.lua:151
jtcole412 5 Sep @ 1:25pm 
@Terλbit that comment was just now super early
Terλbit 5 Sep @ 1:25pm 
Doesn't work with Advanced Lightwarper (
General Azure Admiral 30 Aug @ 10:48pm 
stop motion helper support when
An_Unknown_Player[FIN] 12 Aug @ 8:58am 
Is there a way to change the parent object to another using the context menu?
pink.noise.chick 10 Aug @ 11:39am 
i have became much more creative with this tool https://gtm.steamproxy.vip/workshop/filedetails/?id=3433154037 this shows all the creations using the tool and other addons
piter106 8 Aug @ 11:42pm 
if i bonemerge the tank model from tf2 mvm and its parts and i bonemerge them tougheter, if i duplicate more then one i get a lag spike
Serial Designation N 6 Aug @ 1:39pm 
if i use the tool, doing anything with it on a vj base npc then spawning a duplicate of it spams errors from vj base
Spicy Vulpix 2 Aug @ 5:46am 
This addon is amazing.
DeathclawLord760 11 Jul @ 11:39am 
Does this has it that if the player or npc dies, they will keep the bonemerge item without it doing the walking animation?
Thank you @no loafing
You da best
no loafing  [author] 4 Jul @ 8:31am 
@Chronically Online Drakobloxxer
You could make it invisible with the color tool, or use an invisible material, like this one: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=576040807&searchtext=invisible
Is it possible to hide NPC models? I'm trying to attach a random ragdoll to a HL2 NPC but the model keeps clipping with the ragdoll.
Polish idiot 3 Jul @ 11:52am 
i rlly love this:steamthumbsup::steamthumbsup::steamthumbsup:
no loafing  [author] 1 Jul @ 5:57pm 
@PCaeiou83's Second Profile
i mean, the unmerged entity has to go somewhere . where else would you have it appear? in the middle of the object it was merged to?
PCaeiou83's Second Profile 1 Jul @ 4:46pm 
Is there a way to unmerge a model without it being shifted above the model it was merged to?
Charmyzard 29 Jun @ 1:52pm 
GOATed addon :steamsunny:
Suroguner 27 Jun @ 9:02pm 
I don't know if this was a result of an update or conflicting addons, but for some reason if I use this tool and make the model persistant afterwards all the attached models dissappear now.
aydro 23 Jun @ 2:39pm 
you should add the ability to rename attached models for better organization n stuff
no loafing  [author] 21 Jun @ 11:05pm 
@dustbowlgaming2007
you should be able to sync them up naturally just by spawning them all at the same time. try bonemerging them all to the same entity, then copy-pasting them with the duplicator.
dustbowlgaming2007 21 Jun @ 10:04pm 
(elaborating on my comment, i'd like the animated props to sync with eachother while bonemerged)
Diokat 21 Jun @ 3:45pm 
oh! never knew that, much appreciated
no loafing  [author] 21 Jun @ 11:23am 
@Diokat
you can middle click sliders to reset them
Diokat 20 Jun @ 2:47pm 
any chance you could add a reset bone option?
pearple 18 Jun @ 5:32pm 
could make flexes be able to copy the rotation of bones?
dustbowlgaming2007 13 Jun @ 9:23pm 
can you add functionality with animated props? I'd like to be able to like, use animated prop tool with bonemerged Wakeup GLaDOS props from portal 2 and have all the pieces animate together
Mlogee Bobee 7 Jun @ 1:24pm 
I gotta say, this really is a great tool to use, as it helps to resize certain bones when the base model clips through them. Also, being able to edit merged effects and models without having to start over is a REALLY good addition.
MoonPowder 23 May @ 11:03am 
One tip if you want working rag dolls with props bone merged to them, enable keep corpses so the props wont just float in the air and then get deleted from existence.:steamthumbsup:
MoonPowder 23 May @ 10:58am 
This mod is the best thing in the entire universe I use it all the freaking time :steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy::steamhappy:
PyrosKZ 17 May @ 12:56pm 
Hi
Could you add color changing options for already bonemerged cosmetics and scaling with SMH?(Stop motion helper)
Because when I try to make transparent model the character is invisible but cosmetics are still visible
6James 11 May @ 12:19am 
I love this addon, will the models you bonemerged to your playermodel stay when you leave the game?
the_Illusionist22 10 May @ 1:43pm 
Does anybody know how to bind this to a key?
ATP-1002 2 May @ 2:19am 
Oh shit.
I really hope the dude did not neglect this mod and at least would fix the mega bug the damn patch caused
Vortexas-A [Commissions] 1 May @ 5:41pm 
ah that's why they had no glow to them and that I can't edit their children
Incase anyone was wondering. The mod is not working due to the April patch yesterday.
King godmodorah 6 Apr @ 9:44am 
HAPPY FIRST YEAR OF THIS
ButterLoaf 5 Apr @ 1:14pm 
what is the mod called for the vietnam war era tf2 thingys?
HeyPal 25 Mar @ 4:12pm 
Fix Jigglebones?
Wheatley 15 Mar @ 8:06am 
Making a serverblight
DanteG10413 4 Mar @ 6:11pm 
MILITARY MODEL NAME IN THE SCREEN SHOT
AgentAle47 24 Feb @ 7:36pm 
Does this helps to add wheels to symphis car models? I want them to be props that doesn’t de spawn when saves are loaded.
Jonnyhawkeye 24 Feb @ 5:34pm 
having troubles merging things to a specific bone.
Dexter Morgan 17 Feb @ 5:01am 
is there an way to use this in making playermodels with the bonemerged models?
Officer Tamotsu 6 Feb @ 3:51am 
Is there a way to fix the issue where bone merged models disappear occasionally?
Apple Guy 5 Feb @ 6:57pm 
can you make an update for this?: when selecting a ragdoll and merging an effect together, you can choose the merged result before merging, like..."merge into ragdoll" or "merge into effect"
bobbi 1 Feb @ 7:33am 
out of all bonemerger mods, this is my favorite
Box-Chan 29 Jan @ 7:52am 
Is there any way to keep the merged objects on my playermodel when they die? I know it stays merged when you respawn but I mean during the death cam
BlueWelder 16 Jan @ 5:14am 
when I try to duplicate a Ragdoll, all the props I attached to them go back to their normal size.
LePhantom 27 Dec, 2024 @ 10:55am 
please, optimize it, it lags when you animate it with the stop motion helper, like the bottom comment said