XCOM 2
206 ratings
Halo Weapons
10
2
2
2
2
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
507.851 MB
16 Mar, 2024 @ 5:50pm
12 Aug @ 5:03pm
27 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
Halo Weapons

Description
A mod that adds some halo UNSC weapons and now also some Covenant weapons

The weapons that this mod has are the following:

MA5C Assault Rifle
BR55 Battle Rifle
M90 Shotgun
Sniper Rifle SRS99
M6C Pistol
M6/X Spartan Laser
M41 SPNKr Rocket Launcher
Machine Gun
Energy Sword
Type-51 Carbine
Zubo-pattern Long Rifle
Brute Shot
Needler


These weapons have change of animations especially the Spartan Laser so some mods might not work well (Sadly sneks can't use the spartan laser :c ).
Weapons have better damage than conventional Xcom weapons and different features for example, the sniper can be used with one action but has 2 shots Most weapons are unlocked from the start with the exception of the Spartan Laser (You need to research gauss weapons) the weapons are fully colorable so yea you can make a pink spartan laser.
The covenant weapons need the plasma upgrade:
Plasma Lance(Zubo-pattern Long Rifle)
Plasma Rifle (Type-51 Carbine)
Plasma Rifle (Needler)
Plasma Sword(Energy Sword)

The bruteshot need the magnetic grenade launcher upgrade

If there are problems with the mod I will try to solve them when I have time I'll also try to see if I can add more weapons.
Now the updates will be a little slower because I don't have much time to mod,and in another weapon pack.


I'm only working with Halo 2AM and Halo 3 models (the spartan laser is an exception due to model issues)


Weapons planned for now:
M6C/SOCOM (starting the weapon)
SMG(seeing the animations)

Here is my Kofi in case anyone wants to donate (I won't post anything private on kofi so don't worry if you can't donate)

https://ko-fi.com/sdarck2

CREDITS:

Fancyneer for helping me understand how the animations worked
GameBreaker for helping me with how the shaders works
RustyDios for helping me with the tint mask
chiefster some weapons have the rig and textures that he made
Kinsect for beta testing and Wyvern for bug find
Styrium for hep me fix the code for the weapons that appeared even with restrictions
Zelfana for AbilityToSlotReassignment compatibility
Bungie, 343 Industries, and MIcrosoft for the Halo series, where the original assets came from
479 Comments
sdarck2  [author] 26 Aug @ 4:50pm 
To be honest, I got very distracted with the other pack I'm working on, so I haven't made much progress
Delta-118 24 Aug @ 10:04am 
Any news on the M7S and M6C/SOCOM?
sdarck2  [author] 21 Aug @ 10:35am 
I'll see if I can replicate those errors, it's the first time I've heard of a bug like that
Valhalla 21 Aug @ 10:02am 
I got the ability to slot reassignment mod but it just gave all the abilities to the spartan laser anyway I can fix that?
Valhalla 21 Aug @ 9:05am 
"yes" okay bro how?? I look in abilities and keeps getting error halopistol or error haloshotgun and allat
ItsDaKoolaidDude 20 Aug @ 10:22am 
yes
Valhalla 20 Aug @ 6:11am 
Is there a way for the unsc weapon to have the rank abilities apply to them as well? So far the sniper ability with the halotargeter thing has an error and so does that gunner ability that gives the main gun shred
sdarck2  [author] 14 Aug @ 9:39pm 
I was trying to add new tiers now. The amount of lines of code I have to add is enormous and I have to see if they work xd. Now that I've finished releasing the other weapons pack, I'll try to make the new tiers.
CrazyIvan 13 Aug @ 7:15pm 
Do these advance with the tech tree?
adoport2 11 Aug @ 10:14am 
works just fine in lwotc