XCOM 2
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Halo Weapons
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507.944 MB
16 Mar, 2024 @ 5:50pm
21 Sep @ 4:35pm
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Halo Weapons

Description
A mod that adds some halo UNSC weapons and now also some Covenant weapons

The weapons that this mod has are the following:

MA5C Assault Rifle
BR55 Battle Rifle
M90 Shotgun
Sniper Rifle SRS99
M6C Pistol
M6/X Spartan Laser
M41 SPNKr Rocket Launcher
Machine Gun
Energy Sword
Type-51 Carbine
Zubo-pattern Long Rifle
Brute Shot
Needler

Almost all the conv tier have the MG and BM tier now except the M41 SPNKr Rocket Launcher

These weapons have change of animations especially the Spartan Laser so some mods might not work well (Sadly sneks can't use the spartan laser :c ).
Weapons have better damage than conventional Xcom weapons and different features for example, the sniper can be used with one action but has 2 shots Most weapons are unlocked from the start with the exception of the Spartan Laser (You need to research gauss weapons) the weapons are fully colorable so yea you can make a pink spartan laser.
The covenant weapons need the plasma upgrade:
Plasma Lance(Zubo-pattern Long Rifle)
Plasma Rifle (Type-51 Carbine)
Plasma Rifle (Needler)
Plasma Sword(Energy Sword)

The bruteshot need the magnetic grenade launcher upgrade

If there are problems with the mod I will try to solve them when I have time I'll also try to see if I can add more weapons.
Now the updates will be a little slower because I don't have much time to mod,and in another weapon pack.


I'm only working with Halo 2AM and Halo 3 models (the spartan laser is an exception due to model issues)


Weapons planned for now:
M6C/SOCOM (starting the weapon)
SMG(seeing the animations)

Here is my Kofi in case anyone wants to donate (I won't post anything private on kofi so don't worry if you can't donate)

https://ko-fi.com/sdarck2

CREDITS:

Fancyneer for helping me understand how the animations worked
GameBreaker for helping me with how the shaders works
RustyDios for helping me with the tint mask
chiefster some weapons have the rig and textures that he made
Kinsect for beta testing and Wyvern for bug find
Styrium for hep me fix the code for the weapons that appeared even with restrictions
Zelfana for AbilityToSlotReassignment compatibility
Bungie, 343 Industries, and MIcrosoft for the Halo series, where the original assets came from
506 Comments
Syn CoCo 15 Oct @ 12:22pm 
Does anyone know any new Halo Character Pools for all the Halo armor stuff? i can only find the 2016 ones.
sdarck2  [author] 15 Oct @ 9:41am 
Yea most of the weapons should work with LWOTC and the Ranger should be able to equip the Spartan laser
Hurt Cobain 14 Oct @ 7:07pm 
Does this work for LWOTC?
Fading 12 Oct @ 5:25pm 
messaged you!
sdarck2  [author] 12 Oct @ 3:58pm 
If you're on the XCOM 2 modding discord, you could send your mod list to see if there's a problem
Fading 12 Oct @ 3:36pm 
Thanks! If you need any details for the debugging process please lmk!
sdarck2  [author] 12 Oct @ 3:28pm 
strange I wonder if there will be a conflict, i will have to take a look
Fading 12 Oct @ 3:16pm 
Yes, but even though the soldier is a "Universal Soldier" it shows as unavailable for said soldier :(

I've tried other soldiers as well, and the same result occurs
sdarck2  [author] 12 Oct @ 2:46pm 
The Spartan laser can be used by the Ranger, Spartan, and the Universal Soldier from RPGO
Fading 12 Oct @ 1:55pm 
Hey! Loving the mod :)

I can't seem to get the Spartan Laser to work. It shows as unavailable when trying to equip it to a soldier.

Im using LWOTC and RPGO, but the soldier is a "soldier" class with a Spartan Specialization. Any suggestions?

Thanks!